Files
LuaCsForBarotraumaEP/Subsurface/FrameCounter.cs
2015-05-25 01:04:03 +03:00

47 lines
1.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Subsurface
{
public class FrameCounter
{
public long TotalFrames { get; private set; }
public double TotalSeconds { get; private set; }
public double AverageFramesPerSecond { get; private set; }
public double CurrentFramesPerSecond { get; private set; }
public const int MaximumSamples = 10;
private Queue<double> _sampleBuffer = new Queue<double>();
public bool Update(double deltaTime)
{
//float deltaTime = stopwatch.ElapsedMilliseconds / 1000.0f;
if (deltaTime == 0.0f) { return false; }
//stopwatch.Restart();
CurrentFramesPerSecond = (1.0 / deltaTime);
_sampleBuffer.Enqueue(CurrentFramesPerSecond);
if (_sampleBuffer.Count > MaximumSamples)
{
_sampleBuffer.Dequeue();
AverageFramesPerSecond = _sampleBuffer.Average(i => i);
}
else
{
AverageFramesPerSecond = CurrentFramesPerSecond;
}
if (AverageFramesPerSecond < 0 || AverageFramesPerSecond > 500) { }
TotalFrames++;
TotalSeconds += deltaTime;
return true;
}
}
}