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LuaCsForBarotraumaEP
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f697ec7582f791d4b17a3ab369597f6d2b553470
LuaCsForBarotraumaEP
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Barotrauma
/
BarotraumaShared
/
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History
Joonas Rikkonen
f697ec7582
Melee weapons don't stop the swing when they hit the first target (but only damage each target once per swing). Fixes weapons not hitting the target in tight spaces due to touching the ceiling/walls first, and allows hitting multiple characters with one swing.
Closes
#622
2018-08-09 12:55:52 +03:00
..
Components
Melee weapons don't stop the swing when they hit the first target (but only damage each target once per swing). Fixes weapons not hitting the target in tight spaces due to touching the ceiling/walls first, and allows hitting multiple characters with one swing.
Closes
#622
2018-08-09 12:55:52 +03:00
CharacterInventory.cs
Fixed nullref exception in CharacterInvetory.UseItemOnSelf if the OnUse statuseffect removes the item.
Closes
#513
2018-07-22 17:58:52 +03:00
FixRequirement.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Inventory.cs
Fixed items occasionally dropping instead of being moved to another inventory client-side.
Closes
#558
2018-08-02 13:24:56 +03:00
Item.cs
Server writes item condition at full accuracy instead of just using 8 bits. The more inaccurate condition caused issues when the value was just above some specific threshold (e.g. minimum condition for a fabricator ingredient) server-side and below it client-side.
Closes
#616
2018-08-09 12:39:14 +03:00
ItemInventory.cs
Fixed only the first inventory of an item being synced (e.g. clients wouldn't get notified when an item is contained in the "output inventory" of a fabricator or deconstructor).
2018-07-30 11:00:21 +03:00
ItemPrefab.cs
Made medical & toxic cabinets waterproof.
Closes
#578
2018-08-06 14:08:00 +03:00
RelatedItem.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00