190 lines
8.7 KiB
C#
190 lines
8.7 KiB
C#
using Barotrauma.Networking;
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using Barotrauma.Particles;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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namespace Barotrauma.Items.Components
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{
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partial class Projectile : ItemComponent
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{
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private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
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public void ClientEventRead(IReadMessage msg, float sendingTime)
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{
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bool launch = msg.ReadBoolean();
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if (launch)
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{
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ushort userId = msg.ReadUInt16();
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User = Entity.FindEntityByID(userId) as Character;
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Vector2 simPosition = new Vector2(msg.ReadSingle(), msg.ReadSingle());
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float rotation = msg.ReadSingle();
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spreadIndex = msg.ReadByte();
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ushort submarineID = msg.ReadUInt16();
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if (User != null)
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{
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Shoot(User, simPosition, simPosition, rotation, ignoredBodies: User.AnimController.Limbs.Where(l => !l.IsSevered).Select(l => l.body.FarseerBody).ToList(), createNetworkEvent: false);
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item.Submarine = Entity.FindEntityByID(submarineID) as Submarine;
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}
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else
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{
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Launch(User, simPosition, rotation);
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}
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}
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bool isStuck = msg.ReadBoolean();
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if (isStuck)
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{
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ushort submarineID = msg.ReadUInt16();
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ushort hullID = msg.ReadUInt16();
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Vector2 simPosition = new Vector2(
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msg.ReadSingle(),
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msg.ReadSingle());
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Vector2 axis = new Vector2(
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msg.ReadSingle(),
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msg.ReadSingle());
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StickTargetType targetType = (StickTargetType)msg.ReadByte();
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Submarine submarine = Entity.FindEntityByID(submarineID) as Submarine;
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Hull hull = Entity.FindEntityByID(hullID) as Hull;
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item.Submarine = submarine;
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item.CurrentHull = hull;
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item.body.SetTransformIgnoreContacts(simPosition, item.body.Rotation);
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switch (targetType)
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{
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case StickTargetType.Structure:
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UInt16 structureId = msg.ReadUInt16();
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byte bodyIndex = msg.ReadByte();
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if (Entity.FindEntityByID(structureId) is Structure structure)
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{
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if (bodyIndex == 255) { bodyIndex = 0; }
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if (bodyIndex >= structure.Bodies.Count)
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{
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DebugConsole.ThrowError($"Failed to read a projectile update from the server. Structure body index out of bounds ({bodyIndex}, structure: {structure})");
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return;
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}
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var body = structure.Bodies[bodyIndex];
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StickToTarget(body, axis);
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}
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else
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{
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DebugConsole.AddWarning($"\"{item.Prefab.Identifier}\" failed to stick to a structure. Could not find a structure with the ID {structureId}");
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}
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break;
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case StickTargetType.Limb:
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UInt16 characterId = msg.ReadUInt16();
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byte limbIndex = msg.ReadByte();
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if (Entity.FindEntityByID(characterId) is Character character)
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{
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if (limbIndex >= character.AnimController.Limbs.Length)
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{
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DebugConsole.ThrowError($"Failed to read a projectile update from the server. Limb index out of bounds ({limbIndex}, character: {character})");
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return;
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}
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if (character.Removed) { return; }
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var limb = character.AnimController.Limbs[limbIndex];
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StickToTarget(limb.body.FarseerBody, axis);
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}
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else
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{
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DebugConsole.AddWarning($"\"{this.item.Prefab.Identifier}\" failed to stick to a limb. Could not find a character with the ID {characterId}");
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}
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break;
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case StickTargetType.Item:
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UInt16 itemID = msg.ReadUInt16();
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if (Entity.FindEntityByID(itemID) is Item targetItem)
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{
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if (targetItem.Removed) { return; }
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var door = targetItem.GetComponent<Door>();
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if (door != null)
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{
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StickToTarget(door.Body.FarseerBody, axis);
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}
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else if (targetItem.body != null)
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{
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StickToTarget(targetItem.body.FarseerBody, axis);
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}
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}
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else
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{
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DebugConsole.AddWarning($"\"{this.item.Prefab.Identifier}\" failed to stick to an item. Could not find n item with the ID {itemID}");
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}
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break;
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case StickTargetType.Submarine:
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UInt16 targetSubmarineId = msg.ReadUInt16();
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if (Entity.FindEntityByID(targetSubmarineId) is Submarine targetSub)
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{
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StickToTarget(targetSub.PhysicsBody.FarseerBody, axis);
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}
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else
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{
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DebugConsole.AddWarning($"\"{item.Prefab.Identifier}\" failed to stick to a submarine. Could not find a structure with the ID {targetSubmarineId}");
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}
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break;
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case StickTargetType.LevelWall:
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int levelWallIndex = msg.ReadInt32();
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var allCells = Level.Loaded.GetAllCells();
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if (levelWallIndex >= 0 && levelWallIndex < allCells.Count)
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{
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StickToTarget(allCells[levelWallIndex].Body, axis);
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}
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else
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{
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DebugConsole.ThrowError($"Failed to read a projectile update from the server. Level wall index out of bounds ({levelWallIndex}, wall count: {allCells.Count})");
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}
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break;
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}
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}
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else
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{
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Unstick();
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}
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}
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partial void LaunchProjSpecific(Vector2 startLocation, Vector2 endLocation)
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{
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Vector2 particlePos = item.WorldPosition;
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float rotation = -item.body.Rotation;
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if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
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//if the position is in a sub's local coordinates, convert to world coordinates
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particlePos = ConvertToWorldCoordinates(particlePos);
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//if the start location is in a sub's local coordinates, convert to world coordinates
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startLocation = ConvertToWorldCoordinates(startLocation);
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//same for end location
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endLocation = ConvertToWorldCoordinates(endLocation);
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Tuple<Vector2, Vector2> tracerPoints = new Tuple<Vector2, Vector2>(startLocation, endLocation);
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foreach (ParticleEmitter emitter in particleEmitters)
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{
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emitter.Emit(1.0f, particlePos, hullGuess: null, angle: rotation, particleRotation: rotation, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier, tracerPoints: tracerPoints);
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}
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static Vector2 ConvertToWorldCoordinates(Vector2 position)
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{
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Submarine containing = Submarine.FindContainingInLocalCoordinates(position);
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if (containing != null)
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{
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position += containing.Position;
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}
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return position;
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}
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}
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partial void InitProjSpecific(ContentXElement element)
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{
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "particleemitter":
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particleEmitters.Add(new ParticleEmitter(subElement));
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break;
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}
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}
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}
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}
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}
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