215 lines
10 KiB
C#
215 lines
10 KiB
C#
using Barotrauma.Extensions;
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using Microsoft.Xna.Framework;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class MapGenerationParams : Prefab, ISerializableEntity
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{
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public static readonly PrefabSelector<MapGenerationParams> Params = new PrefabSelector<MapGenerationParams>();
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public static MapGenerationParams Instance
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{
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get { return Params.ActivePrefab; }
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}
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#if DEBUG
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[Serialize(true, IsPropertySaveable.Yes), Editable]
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public bool ShowLocations { get; set; }
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[Serialize(false, IsPropertySaveable.Yes), Editable]
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public bool ShowLevelTypeNames { get; set; }
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[Serialize(true, IsPropertySaveable.Yes), Editable]
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public bool ShowOverlay { get; set; }
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[Serialize(false, IsPropertySaveable.Yes, description: "When enabled, locations that have an active store (= a store whose stocks are kept track of in the save file) are displayed in green, locations with no active store (due to not having been visited in a long time, or not having a store in the first place) are displayed in blue, and everything else in yellow."), Editable]
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public bool ShowStoreInfo { get; set; }
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#else
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public readonly bool ShowLocations = true;
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public readonly bool ShowLevelTypeNames = false;
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public readonly bool ShowOverlay = true;
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#endif
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[Serialize(6, IsPropertySaveable.Yes)]
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public int DifficultyZones { get; set; } //Number of difficulty zones
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[Serialize(8000, IsPropertySaveable.Yes), Editable]
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public int Width { get; set; }
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[Serialize(500, IsPropertySaveable.Yes), Editable]
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public int Height { get; set; }
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[Serialize(20.0f, IsPropertySaveable.Yes, description: "Connections with a length smaller or equal to this generate the smallest possible levels (using the MinWidth parameter in the level generation paramaters)."), Editable(0.0f, 5000.0f)]
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public float SmallLevelConnectionLength { get; set; }
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[Serialize(200.0f, IsPropertySaveable.Yes, description: "Connections with a length larger or equal to this generate the largest possible levels (using the MaxWidth parameter in the level generation paramaters)."), Editable(0.0f, 5000.0f)]
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public float LargeLevelConnectionLength { get; set; }
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[Serialize("20,20", IsPropertySaveable.Yes, description: "How far from each other voronoi sites are placed. " +
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"Sites determine shape of the voronoi graph. Locations are placed at the vertices of the voronoi cells. " +
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"(Decreasing this value causes the number of sites, and the complexity of the map, to increase exponentially - be careful when adjusting)"), Editable]
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public Point VoronoiSiteInterval { get; set; }
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[Serialize("5,5", IsPropertySaveable.Yes), Editable]
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public Point VoronoiSiteVariance { get; set; }
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[Serialize(10.0f, IsPropertySaveable.Yes, description: "Connections smaller than this are removed."), Editable(0.0f, 500.0f)]
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public float MinConnectionDistance { get; set; }
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[Serialize(5.0f, IsPropertySaveable.Yes, description: "Locations that are closer than this to another location are removed."), Editable(0.0f, 100.0f)]
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public float MinLocationDistance { get; set; }
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[Serialize(0.1f, IsPropertySaveable.Yes, description: "ConnectionIterationMultiplier for the UI indicator lines between locations."), Editable(0.0f, 10.0f, DecimalCount = 2)]
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public float ConnectionIndicatorIterationMultiplier { get; set; }
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[Serialize(0.1f, IsPropertySaveable.Yes, description: "ConnectionDisplacementMultiplier for the UI indicator lines between locations."), Editable(0.0f, 10.0f, DecimalCount = 2)]
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public float ConnectionIndicatorDisplacementMultiplier { get; set; }
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public readonly ImmutableArray<int> GateCount;
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#if CLIENT
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[Serialize(0.75f, IsPropertySaveable.Yes), Editable(DecimalCount = 2)]
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public float MinZoom { get; set; }
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[Serialize(1.5f, IsPropertySaveable.Yes), Editable(DecimalCount = 2)]
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public float MaxZoom { get; set; }
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[Serialize(1.0f, IsPropertySaveable.Yes), Editable(DecimalCount = 2)]
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public float MapTileScale { get; set; }
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[Serialize(15.0f, IsPropertySaveable.Yes, description: "Size of the location icons in pixels when at 100% zoom."), Editable(1.0f, 1000.0f)]
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public float LocationIconSize { get; set; }
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[Serialize(5.0f, IsPropertySaveable.Yes, description: "Width of the connections between locations, in pixels when at 100% zoom."), Editable(1.0f, 1000.0f)]
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public float LocationConnectionWidth { get; set; }
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[Serialize("220,220,100,255", IsPropertySaveable.Yes, description: "The color used to display the indicators (current location, selected location, etc)."), Editable()]
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public Color IndicatorColor { get; set; }
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[Serialize("150,150,150,255", IsPropertySaveable.Yes, description: "The color used to display the connections between locations."), Editable()]
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public Color ConnectionColor { get; set; }
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[Serialize("150,150,150,255", IsPropertySaveable.Yes, description: "The color used to display the connections between locations when they're highlighted."), Editable()]
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public Color HighlightedConnectionColor { get; set; }
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[Serialize("150,150,150,255", IsPropertySaveable.Yes, description: "The color used to display the connections the player hasn't travelled through."), Editable()]
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public Color UnvisitedConnectionColor { get; set; }
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public Sprite ConnectionSprite { get; private set; }
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public Sprite PassedConnectionSprite { get; private set; }
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public SpriteSheet DecorativeGraphSprite { get; private set; }
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public Sprite MissionIcon { get; private set; }
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public Sprite TypeChangeIcon { get; private set; }
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public Sprite FogOfWarSprite { get; private set; }
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public Sprite CurrentLocationIndicator { get; private set; }
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public Sprite SelectedLocationIndicator { get; private set; }
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public readonly ImmutableDictionary<Identifier, ImmutableArray<Sprite>> MapTiles;
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#endif
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public string Name => GetType().ToString();
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public Dictionary<Identifier, SerializableProperty> SerializableProperties
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{
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get; private set;
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}
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public RadiationParams RadiationParams;
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public MapGenerationParams(ContentXElement element, MapGenerationParametersFile file) : base(file, file.Path.Value.ToIdentifier())
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{
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SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
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var gateCount = element.GetAttributeIntArray("gatecount", null) ?? element.GetAttributeIntArray("GateCount", null);
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if (gateCount == null)
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{
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gateCount = new int[DifficultyZones];
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for (int i = 0; i < DifficultyZones; i++)
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{
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gateCount[i] = 1;
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}
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}
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GateCount = gateCount.ToImmutableArray();
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Dictionary<Identifier, List<Sprite>> mapTiles = new Dictionary<Identifier, List<Sprite>>();
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foreach (var subElement in element.Elements())
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{
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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#if CLIENT
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case "connectionsprite":
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ConnectionSprite = new Sprite(subElement);
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break;
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case "passedconnectionsprite":
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PassedConnectionSprite = new Sprite(subElement);
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break;
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case "maptile":
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Identifier biome = subElement.GetAttributeIdentifier("biome", "");
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if (!mapTiles.ContainsKey(biome))
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{
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mapTiles[biome] = new List<Sprite>();
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}
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mapTiles[biome].Add(new Sprite(subElement));
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break;
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case "fogofwarsprite":
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FogOfWarSprite = new Sprite(subElement);
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break;
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case "locationindicator":
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case "currentlocationindicator":
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CurrentLocationIndicator = new Sprite(subElement);
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break;
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case "selectedlocationindicator":
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SelectedLocationIndicator = new Sprite(subElement);
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break;
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case "decorativegraphsprite":
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DecorativeGraphSprite = new SpriteSheet(subElement);
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break;
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case "missionicon":
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MissionIcon = new Sprite(subElement);
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break;
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case "typechangeicon":
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TypeChangeIcon = new Sprite(subElement);
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break;
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#endif
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case "radiationparams":
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RadiationParams = new RadiationParams(subElement);
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break;
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}
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}
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#if CLIENT
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MapTiles = mapTiles.Select(kvp => (kvp.Key, kvp.Value.ToImmutableArray())).ToImmutableDictionary();
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#endif
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}
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public override void Dispose()
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{
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#if CLIENT
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ConnectionSprite?.Remove();
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PassedConnectionSprite?.Remove();
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SelectedLocationIndicator?.Remove();
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CurrentLocationIndicator?.Remove();
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DecorativeGraphSprite?.Remove();
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MissionIcon?.Remove();
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TypeChangeIcon?.Remove();
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FogOfWarSprite?.Remove();
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foreach (ImmutableArray<Sprite> spriteList in MapTiles.Values)
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{
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foreach (Sprite sprite in spriteList)
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{
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sprite.Remove();
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}
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}
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#endif
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}
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}
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}
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