Files
LuaCsForBarotraumaEP/Barotrauma/Source/GameSettings.cs
CommanderMark cc6e220691 Moved the execution of the save coroutine to JobNamePreferences' setter.
Juanjp pointed out that it would run the coroutine if you modified changes in the settings without yet pressing "Apply".

Also reworded the job descriptions.
2017-06-10 23:24:51 -04:00

565 lines
20 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
namespace Barotrauma
{
public enum WindowMode
{
Windowed, Fullscreen, BorderlessWindowed
}
public class GameSettings
{
private GUIFrame settingsFrame;
private GUIButton applyButton;
private float soundVolume, musicVolume;
private WindowMode windowMode;
public List<string> jobNamePreferences;
private KeyOrMouse[] keyMapping;
private bool unsavedSettings;
public GUIFrame SettingsFrame
{
get
{
if (settingsFrame == null) CreateSettingsFrame();
return settingsFrame;
}
}
public KeyOrMouse KeyBind(InputType inputType)
{
return keyMapping[(int)inputType];
}
public int GraphicsWidth { get; set; }
public int GraphicsHeight { get; set; }
public bool VSyncEnabled { get; set; }
//public bool FullScreenEnabled { get; set; }
public WindowMode WindowMode
{
get { return windowMode; }
set { windowMode = value; }
}
public ContentPackage SelectedContentPackage { get; set; }
public List<string> JobNamePreferences
{
get { return jobNamePreferences; }
set
{
// Begin saving coroutine. Remove any existing save coroutines if one is running.
if (CoroutineManager.IsCoroutineRunning("saveCoroutine")) { CoroutineManager.StopCoroutines("saveCoroutine"); }
CoroutineManager.StartCoroutine(ApplyUnsavedChanges(), "saveCoroutine");
jobNamePreferences = value;
}
}
public string MasterServerUrl { get; set; }
public bool AutoCheckUpdates { get; set; }
public bool WasGameUpdated { get; set; }
public static bool VerboseLogging { get; set; }
public bool EnableSplashScreen { get; set; }
public bool UnsavedSettings
{
get
{
return unsavedSettings;
}
private set
{
unsavedSettings = value;
if (applyButton != null)
{
//applyButton.Selected = unsavedSettings;
applyButton.Enabled = unsavedSettings;
applyButton.Text = unsavedSettings ? "Apply*" : "Apply";
}
}
}
public float SoundVolume
{
get { return soundVolume; }
set
{
soundVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
Sounds.SoundManager.MasterVolume = soundVolume;
}
}
public float MusicVolume
{
get { return musicVolume; }
set
{
musicVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
SoundPlayer.MusicVolume = musicVolume;
}
}
public GameSettings(string filePath)
{
ContentPackage.LoadAll(ContentPackage.Folder);
Load(filePath);
}
public void Load(string filePath)
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null)
{
DebugConsole.ThrowError("No config file found");
GraphicsWidth = 1024;
GraphicsHeight = 678;
MasterServerUrl = "";
SelectedContentPackage = ContentPackage.list.Any() ? ContentPackage.list[0] : new ContentPackage("");
JobNamePreferences = new List<string>();
foreach (JobPrefab job in JobPrefab.List)
{
JobNamePreferences.Add(job.Name);
}
return;
}
XElement graphicsMode = doc.Root.Element("graphicsmode");
GraphicsWidth = ToolBox.GetAttributeInt(graphicsMode, "width", 0);
GraphicsHeight = ToolBox.GetAttributeInt(graphicsMode, "height", 0);
VSyncEnabled = ToolBox.GetAttributeBool(graphicsMode, "vsync", true);
if (GraphicsWidth==0 || GraphicsHeight==0)
{
GraphicsWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
}
//FullScreenEnabled = ToolBox.GetAttributeBool(graphicsMode, "fullscreen", true);
var windowModeStr = ToolBox.GetAttributeString(graphicsMode, "displaymode", "Fullscreen");
if (!Enum.TryParse<WindowMode>(windowModeStr, out windowMode))
{
windowMode = WindowMode.Fullscreen;
}
MasterServerUrl = ToolBox.GetAttributeString(doc.Root, "masterserverurl", "");
AutoCheckUpdates = ToolBox.GetAttributeBool(doc.Root, "autocheckupdates", true);
WasGameUpdated = ToolBox.GetAttributeBool(doc.Root, "wasgameupdated", false);
SoundVolume = ToolBox.GetAttributeFloat(doc.Root, "soundvolume", 1.0f);
MusicVolume = ToolBox.GetAttributeFloat(doc.Root, "musicvolume", 0.3f);
VerboseLogging = ToolBox.GetAttributeBool(doc.Root, "verboselogging", false);
EnableSplashScreen = ToolBox.GetAttributeBool(doc.Root, "enablesplashscreen", true);
keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.W);
keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S);
keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A);
keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift);
keyMapping[(int)InputType.Chat] = new KeyOrMouse(Keys.Tab);
keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C);
keyMapping[(int)InputType.Select] = new KeyOrMouse(Keys.E);
keyMapping[(int)InputType.Use] = new KeyOrMouse(0);
keyMapping[(int)InputType.Aim] = new KeyOrMouse(1);
foreach (XElement subElement in doc.Root.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "contentpackage":
string path = ToolBox.GetAttributeString(subElement, "path", "");
SelectedContentPackage = ContentPackage.list.Find(cp => cp.Path == path);
if (SelectedContentPackage == null) SelectedContentPackage = new ContentPackage(path);
break;
case "keymapping":
foreach (XAttribute attribute in subElement.Attributes())
{
InputType inputType;
if (Enum.TryParse(attribute.Name.ToString(), true, out inputType))
{
int mouseButton;
if (int.TryParse(attribute.Value.ToString(), out mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
Keys key;
if (Enum.TryParse(attribute.Value.ToString(), true, out key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break;
case "gameplay":
JobNamePreferences = new List<string>();
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
{
JobNamePreferences.Add(ToolBox.GetAttributeString(ele, "name", ""));
}
break;
}
}
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
if (keyMapping[(int)inputType]==null)
{
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
keyMapping[(int)inputType] = new KeyOrMouse(Keys.D1);
}
}
UnsavedSettings = false;
}
public void Save(string filePath)
{
UnsavedSettings = false;
XDocument doc = new XDocument();
if (doc.Root == null)
{
doc.Add(new XElement("config"));
}
doc.Root.Add(
new XAttribute("masterserverurl", MasterServerUrl),
new XAttribute("autocheckupdates", AutoCheckUpdates),
new XAttribute("musicvolume", musicVolume),
new XAttribute("soundvolume", soundVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("enablesplashscreen", EnableSplashScreen));
if (WasGameUpdated)
{
doc.Root.Add(new XAttribute("wasgameupdated", true));
}
XElement gMode = doc.Root.Element("graphicsmode");
if (gMode == null)
{
gMode = new XElement("graphicsmode");
doc.Root.Add(gMode);
}
if (GraphicsWidth==0 || GraphicsHeight==0)
{
gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode));
}
else
{
gMode.ReplaceAttributes(
new XAttribute("width", GraphicsWidth),
new XAttribute("height", GraphicsHeight),
new XAttribute("vsync", VSyncEnabled),
new XAttribute("displaymode", windowMode));
}
if (SelectedContentPackage != null)
{
doc.Root.Add(new XElement("contentpackage",
new XAttribute("path", SelectedContentPackage.Path)));
}
var keyMappingElement = new XElement("keymapping");
doc.Root.Add(keyMappingElement);
for (int i = 0; i<keyMapping.Length;i++)
{
if (keyMapping[i].MouseButton==null)
{
keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].Key));
}
else
{
keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].MouseButton));
}
}
var gameplay = new XElement("gameplay");
var jobPreferences = new XElement("jobpreferences");
foreach (string jobName in JobNamePreferences)
{
jobPreferences.Add(new XElement("job", new XAttribute("name", jobName)));
}
gameplay.Add(jobPreferences);
doc.Root.Add(gameplay);
doc.Save(filePath);
}
private bool ChangeSoundVolume(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
SoundVolume = barScroll;
return true;
}
private bool ChangeMusicVolume(GUIScrollBar scrollBar, float barScroll)
{
UnsavedSettings = true;
MusicVolume = barScroll;
return true;
}
public void ResetSettingsFrame()
{
settingsFrame = null;
}
private void CreateSettingsFrame()
{
settingsFrame = new GUIFrame(new Rectangle(0, 0, 500, 500), null, Alignment.Center, "");
new GUITextBlock(new Rectangle(0, -30, 0, 30), "Settings", "", Alignment.TopCenter, Alignment.TopCenter, settingsFrame, false, GUI.LargeFont);
int x = 0, y = 10;
new GUITextBlock(new Rectangle(0, y, 20, 20), "Resolution", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var resolutionDD = new GUIDropDown(new Rectangle(0, y + 20, 180, 20), "", "", settingsFrame);
resolutionDD.OnSelected = SelectResolution;
var supportedModes = new List<DisplayMode>();
foreach (DisplayMode mode in GraphicsAdapter.DefaultAdapter.SupportedDisplayModes)
{
if (supportedModes.FirstOrDefault(m => m.Width == mode.Width && m.Height == mode.Height) != null) continue;
resolutionDD.AddItem(mode.Width + "x" + mode.Height, mode);
supportedModes.Add(mode);
if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height) resolutionDD.SelectItem(mode);
}
if (resolutionDD.SelectedItemData == null)
{
resolutionDD.SelectItem(GraphicsAdapter.DefaultAdapter.SupportedDisplayModes.Last());
}
y += 50;
//var fullScreenTick = new GUITickBox(new Rectangle(x, y, 20, 20), "Fullscreen", Alignment.TopLeft, settingsFrame);
//fullScreenTick.OnSelected = ToggleFullScreen;
//fullScreenTick.Selected = FullScreenEnabled;
new GUITextBlock(new Rectangle(x, y, 20, 20), "Display mode", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var displayModeDD = new GUIDropDown(new Rectangle(x, y + 20, 180, 20), "", "", settingsFrame);
displayModeDD.AddItem("Fullscreen", WindowMode.Fullscreen);
displayModeDD.AddItem("Windowed", WindowMode.Windowed);
displayModeDD.AddItem("Borderless windowed", WindowMode.BorderlessWindowed);
displayModeDD.SelectItem(GameMain.Config.WindowMode);
displayModeDD.OnSelected = (guiComponent, obj) => { GameMain.Config.WindowMode = (WindowMode)guiComponent.UserData; return true; };
y += 70;
GUITickBox vsyncTickBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Enable vertical sync",Alignment.CenterY | Alignment.Left,settingsFrame);
vsyncTickBox.OnSelected = (GUITickBox box) =>
{
VSyncEnabled = !VSyncEnabled;
GameMain.GraphicsDeviceManager.SynchronizeWithVerticalRetrace = VSyncEnabled;
GameMain.GraphicsDeviceManager.ApplyChanges();
UnsavedSettings = true;
return true;
};
vsyncTickBox.Selected = VSyncEnabled;
y += 70;
new GUITextBlock(new Rectangle(0, y, 100, 20), "Sound volume:", "", settingsFrame);
GUIScrollBar soundScrollBar = new GUIScrollBar(new Rectangle(0, y + 20, 150, 20), "", 0.1f, settingsFrame);
soundScrollBar.BarScroll = SoundVolume;
soundScrollBar.OnMoved = ChangeSoundVolume;
soundScrollBar.Step = 0.05f;
new GUITextBlock(new Rectangle(0, y + 40, 100, 20), "Music volume:", "", settingsFrame);
GUIScrollBar musicScrollBar = new GUIScrollBar(new Rectangle(0, y + 60, 150, 20), "", 0.1f, settingsFrame);
musicScrollBar.BarScroll = MusicVolume;
musicScrollBar.OnMoved = ChangeMusicVolume;
musicScrollBar.Step = 0.05f;
x = 200;
y = 10;
new GUITextBlock(new Rectangle(x, y, 20, 20), "Content package", "", Alignment.TopLeft, Alignment.TopLeft, settingsFrame);
var contentPackageDD = new GUIDropDown(new Rectangle(x, y + 20, 200, 20), "", "", settingsFrame);
foreach (ContentPackage contentPackage in ContentPackage.list)
{
contentPackageDD.AddItem(contentPackage.Name, contentPackage);
if (SelectedContentPackage == contentPackage) contentPackageDD.SelectItem(contentPackage);
}
y += 50;
new GUITextBlock(new Rectangle(x, y, 100, 20), "Controls:", "", settingsFrame);
y += 30;
var inputNames = Enum.GetNames(typeof(InputType));
for (int i = 0; i< inputNames.Length; i++)
{
new GUITextBlock(new Rectangle(x, y, 100, 18), inputNames[i]+": ", "", Alignment.TopLeft, Alignment.CenterLeft, settingsFrame);
var keyBox = new GUITextBox(new Rectangle(x + 100, y, 120, 18), null,null, Alignment.TopLeft, Alignment.CenterLeft, "", settingsFrame);
keyBox.Text = keyMapping[i].ToString();
keyBox.UserData = i;
keyBox.OnSelected += KeyBoxSelected;
keyBox.SelectedColor = Color.Gold * 0.3f;
y += 20;
}
applyButton = new GUIButton(new Rectangle(0, 0, 100, 20), "Apply", Alignment.BottomRight, "", settingsFrame);
applyButton.OnClicked = ApplyClicked;
}
private void KeyBoxSelected(GUITextBox textBox, Keys key)
{
textBox.Text = "";
CoroutineManager.StartCoroutine(WaitForKeyPress(textBox));
}
private bool MarkUnappliedChanges(GUIButton button, object obj)
{
UnsavedSettings = true;
return true;
}
private bool SelectResolution(GUIComponent selected, object userData)
{
DisplayMode mode = selected.UserData as DisplayMode;
if (mode == null) return false;
if (GraphicsWidth == mode.Width && GraphicsHeight == mode.Height) return false;
GraphicsWidth = mode.Width;
GraphicsHeight = mode.Height;
//GameMain.Graphics.PreferredBackBufferWidth = GraphicsWidth;
//GameMain.Graphics.PreferredBackBufferHeight = GraphicsHeight;
//GameMain.Graphics.ApplyChanges();
//CoroutineManager.StartCoroutine(GameMain.Instance.Load());
UnsavedSettings = true;
return true;
}
private IEnumerable<object> WaitForKeyPress(GUITextBox keyBox)
{
yield return CoroutineStatus.Running;
while (keyBox.Selected && PlayerInput.GetKeyboardState.GetPressedKeys().Length==0
&& !PlayerInput.LeftButtonClicked() && !PlayerInput.RightButtonClicked())
{
if (Screen.Selected != GameMain.MainMenuScreen && !GUI.SettingsMenuOpen) yield return CoroutineStatus.Success;
yield return CoroutineStatus.Running;
}
UnsavedSettings = true;
int keyIndex = (int)keyBox.UserData;
if (PlayerInput.LeftButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(0);
keyBox.Text = "Mouse1";
}
else if (PlayerInput.LeftButtonClicked())
{
keyMapping[keyIndex] = new KeyOrMouse(1);
keyBox.Text = "Mouse2";
}
else if (PlayerInput.GetKeyboardState.GetPressedKeys().Length > 0)
{
Keys key = PlayerInput.GetKeyboardState.GetPressedKeys()[0];
keyMapping[keyIndex] = new KeyOrMouse(key);
keyBox.Text = key.ToString("G");
}
else
{
yield return CoroutineStatus.Success;
}
keyBox.Deselect();
yield return CoroutineStatus.Success;
}
private IEnumerable<object> ApplyUnsavedChanges()
{
yield return new WaitForSeconds(10.0f);
Save("config.xml");
}
private bool ApplyClicked(GUIButton button, object userData)
{
Save("config.xml");
settingsFrame.Flash(Color.Green);
if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
{
new GUIMessageBox("Restart required", "You need to restart the game for the resolution changes to take effect.");
}
return true;
}
}
}