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LuaCsForBarotraumaEP
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f12aa2fadc32ae3f87ece9fd1a550923efbe7032
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
/
Animation
T
History
Joonas Rikkonen
f4a9458d66
Attempt to fix "invalid force to a physics body" errors. Haven't been able to consistently reproduce the errors, but I'm pretty sure it was caused by GetCenterOfMass returning invalid values when all character's limbs are disabled (may happen for example when a character that's far away from the client's character dies).
2018-11-22 18:47:57 +02:00
..
AnimController.cs
Added UpdateUseItem method from d253863
2018-07-18 12:14:09 +03:00
FishAnimController.cs
Attempt to fix "invalid force to a physics body" errors. Haven't been able to consistently reproduce the errors, but I'm pretty sure it was caused by GetCenterOfMass returning invalid values when all character's limbs are disabled (may happen for example when a character that's far away from the client's character dies).
2018-11-22 18:47:57 +02:00
HumanoidAnimController.cs
WIP fixes to ragdoll simple physics mode (see
#895
). When simple physics is enabled, only the collider of the character moves and all the limbs and joints are disabled. This caused "attempted to move pulljoint anchor extremely far" errors, because the game still attempted to move the limbs to the collider via pull joints. TODO: do more testing to make sure simple physics doesn't cause other physics errors, fix dragging in simple physics mode.
2018-11-09 14:29:25 +02:00
Ragdoll.cs
Attempt to fix "invalid force to a physics body" errors. Haven't been able to consistently reproduce the errors, but I'm pretty sure it was caused by GetCenterOfMass returning invalid values when all character's limbs are disabled (may happen for example when a character that's far away from the client's character dies).
2018-11-22 18:47:57 +02:00