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vlad.os/LuaCsForBarotraumaEP
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f04a00f6e11b840bb8f99bf12b3fbb1e2aae732d
LuaCsForBarotraumaEP/Subsurface/Source/Map/Lights
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juanjp600 84a8232c1a Fixed override sprite scaling
Now it looks right.
2017-02-28 19:38:25 -03:00
..
ConvexHull.cs
LightSources cache the light vertices in vertex buffers and only recalculate if needed
2017-02-27 00:41:50 +02:00
LightManager.cs
LightSources cache the light vertices in vertex buffers and only recalculate if needed
2017-02-27 00:41:50 +02:00
LightSource.cs
Fixed override sprite scaling
2017-02-28 19:38:25 -03:00
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