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vlad.os/LuaCsForBarotraumaEP
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efcc466fdd066bd5f9d70fa5ed433fe1db730683
LuaCsForBarotraumaEP/Subsurface/Source/Map/Lights
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Regalis 7e20d7a17a Timing.Alpha isn't updated if accumulator < step, using interpolated positions to draw lightsources & ragdoll/ai debug info (-> no twitching when the sub is moving)
2016-10-11 16:34:59 +03:00
..
ConvexHull.cs
Better logic for determining which convex hulls are in the range of a lightsource (separate convexhull lists for each sub)
2016-06-30 17:50:02 +03:00
LightManager.cs
Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
2016-10-10 21:13:22 +03:00
LightSource.cs
Timing.Alpha isn't updated if accumulator < step, using interpolated positions to draw lightsources & ragdoll/ai debug info (-> no twitching when the sub is moving)
2016-10-11 16:34:59 +03:00
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