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vlad.os/LuaCsForBarotraumaEP
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efcc466fdd066bd5f9d70fa5ed433fe1db730683
LuaCsForBarotraumaEP/Subsurface/Source/Characters/AI
History
Regalis f3e74a6a41 Collider-controlled swimming, fixes
2016-10-16 20:07:34 +03:00
..
Objectives
- disabling the collider and placing it on the torso when swimming, stunned or dead (todo: attempt to get swimming working with the collider controlling movement)
2016-10-14 16:11:45 +03:00
AIController.cs
Changed colliders from limbs to normal physics bodies, removed RefLimb
2016-10-15 20:08:51 +03:00
AITarget.cs
- fixed AICharacters being updated even if they're disabled
2016-03-13 19:24:30 +02:00
CrewCommander.cs
NPCs don't try to use depth charge tubes when given the "operate railgun" command
2016-08-16 17:37:08 +03:00
EnemyAIController.cs
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
2016-10-11 20:19:25 -03:00
HumanAIController.cs
Collider-controlled swimming, fixes
2016-10-16 20:07:34 +03:00
IndoorsSteeringManager.cs
Collider-controlled swimming, fixes
2016-10-16 20:07:34 +03:00
ISteerable.cs
Tons of AI + pathfinding bugfixes:
2016-07-08 20:53:11 +03:00
Order.cs
NPCs don't try to use depth charge tubes when given the "operate railgun" command
2016-08-16 17:37:08 +03:00
PathFinder.cs
Collider-controlled swimming, fixes
2016-10-16 20:07:34 +03:00
SteeringManager.cs
Collider-controlled swimming, fixes
2016-10-16 20:07:34 +03:00
SteeringPath.cs
Autopilot can avoid other subs, characters won't go outside in idle state
2016-07-28 21:45:35 +03:00
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