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LuaCsForBarotraumaEP/Subsurface/Source/Events
History
Regalis 503883a885 Artifacts are spread out better throughout the levels
2016-08-28 20:28:24 +03:00
..
Missions
Artifacts are spread out better throughout the levels
2016-08-28 20:28:24 +03:00
ArtifactEvent.cs
Artifacts are spread out better throughout the levels
2016-08-28 20:28:24 +03:00
MonsterEvent.cs
Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures)
2016-06-09 18:34:43 +03:00
PropertyTask.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
RepairTask.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
ScriptedEvent.cs
ScriptedEvent debug logging, saving VerboseLogging option, using the first loaded contentpackage if no contentpackage has been selected
2016-04-23 17:28:11 +03:00
ScriptedTask.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Task.cs
Spectating, fire, damaged limb sprites, water detector, engineer jumpsuit, new signal comp sprites, resharper cleanup (god knows what else, commit more often)
2015-11-10 22:22:26 +02:00
TaskManager.cs
ScriptedEvent debug logging, saving VerboseLogging option, using the first loaded contentpackage if no contentpackage has been selected
2016-04-23 17:28:11 +03:00
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