Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/CargoMission.cs
T
2020-06-04 16:41:07 +03:00

19 lines
507 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class CargoMission : Mission
{
public override void ServerWriteInitial(IWriteMessage msg, Client c)
{
msg.Write((ushort)items.Count);
foreach (Item item in items)
{
item.WriteSpawnData(msg,
itemIDs[item],
parentInventoryIDs.ContainsKey(item) ? parentInventoryIDs[item] : Entity.NullEntityID);
}
}
}
}