170 lines
5.7 KiB
C#
170 lines
5.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Steamworks.Data
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{
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public struct Leaderboard
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{
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internal SteamLeaderboard_t Id;
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/// <summary>
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/// the name of a leaderboard
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/// </summary>
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public string? Name => SteamUserStats.Internal?.GetLeaderboardName( Id );
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public LeaderboardSort Sort => SteamUserStats.Internal?.GetLeaderboardSortMethod( Id ) ?? default;
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public LeaderboardDisplay Display => SteamUserStats.Internal?.GetLeaderboardDisplayType( Id ) ?? default;
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public int EntryCount => SteamUserStats.Internal?.GetLeaderboardEntryCount(Id) ?? 0;
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static int[] detailsBuffer = new int[64];
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static int[] noDetails = Array.Empty<int>();
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/// <summary>
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/// Submit your score and replace your old score even if it was better
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/// </summary>
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public async Task<LeaderboardUpdate?> ReplaceScore( int score, int[]? details = null )
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{
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if (SteamUserStats.Internal is null) { return null; }
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if ( details == null ) details = noDetails;
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var r = await SteamUserStats.Internal.UploadLeaderboardScore( Id, LeaderboardUploadScoreMethod.ForceUpdate, score, details, details.Length );
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if ( !r.HasValue ) return null;
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return LeaderboardUpdate.From( r.Value );
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}
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/// <summary>
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/// Submit your new score, but won't replace your high score if it's lower
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/// </summary>
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public async Task<LeaderboardUpdate?> SubmitScoreAsync( int score, int[]? details = null )
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{
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if (SteamUserStats.Internal is null) { return null; }
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if ( details == null ) details = noDetails;
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var r = await SteamUserStats.Internal.UploadLeaderboardScore( Id, LeaderboardUploadScoreMethod.KeepBest, score, details, details.Length );
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if ( !r.HasValue ) return null;
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return LeaderboardUpdate.From( r.Value );
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}
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/// <summary>
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/// Attaches a piece of user generated content the user's entry on a leaderboard
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/// </summary>
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public async Task<Result> AttachUgc( Ugc file )
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{
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if (SteamUserStats.Internal is null) { return Result.Fail; }
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var r = await SteamUserStats.Internal.AttachLeaderboardUGC( Id, file.Handle );
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if ( !r.HasValue ) return Result.Fail;
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return r.Value.Result;
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}
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/// <summary>
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/// Fetches leaderboard entries for an arbitrary set of users on a specified leaderboard.
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/// </summary>
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public async Task<LeaderboardEntry[]?> GetScoresForUsersAsync( SteamId[]? users )
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{
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if (SteamUserStats.Internal is null) { return null; }
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if ( users == null || users.Length == 0 )
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return null;
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var r = await SteamUserStats.Internal.DownloadLeaderboardEntriesForUsers( Id, users, users.Length );
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if ( !r.HasValue )
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return null;
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return await LeaderboardResultToEntries( r.Value );
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}
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/// <summary>
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/// Used to query for a sequential range of leaderboard entries by leaderboard Sort.
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/// </summary>
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public async Task<LeaderboardEntry[]?> GetScoresAsync( int count, int offset = 1 )
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{
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if (SteamUserStats.Internal is null) { return null; }
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if ( offset <= 0 ) throw new System.ArgumentException( "Should be 1+", nameof( offset ) );
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var r = await SteamUserStats.Internal.DownloadLeaderboardEntries( Id, LeaderboardDataRequest.Global, offset, offset + count - 1 );
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if ( !r.HasValue )
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return null;
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return await LeaderboardResultToEntries( r.Value );
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}
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/// <summary>
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/// Used to retrieve leaderboard entries relative a user's entry. If there are not enough entries in the leaderboard
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/// before or after the user's entry, Steam will adjust the range to try to return the number of entries requested.
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/// For example, if the user is #1 on the leaderboard and start is set to -2, end is set to 2, Steam will return the first
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/// 5 entries in the leaderboard. If The current user has no entry, this will return null.
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/// </summary>
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public async Task<LeaderboardEntry[]?> GetScoresAroundUserAsync( int start = -10, int end = 10 )
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{
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if (SteamUserStats.Internal is null) { return null; }
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var r = await SteamUserStats.Internal.DownloadLeaderboardEntries( Id, LeaderboardDataRequest.GlobalAroundUser, start, end );
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if ( !r.HasValue )
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return null;
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return await LeaderboardResultToEntries( r.Value );
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}
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/// <summary>
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/// Used to retrieve all leaderboard entries for friends of the current user
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/// </summary>
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public async Task<LeaderboardEntry[]?> GetScoresFromFriendsAsync()
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{
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if (SteamUserStats.Internal is null) { return null; }
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var r = await SteamUserStats.Internal.DownloadLeaderboardEntries( Id, LeaderboardDataRequest.Friends, 0, 0 );
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if ( !r.HasValue )
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return null;
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return await LeaderboardResultToEntries( r.Value );
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}
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#region util
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internal async Task<LeaderboardEntry[]?> LeaderboardResultToEntries( LeaderboardScoresDownloaded_t r )
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{
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if (SteamUserStats.Internal is null) { return null; }
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if ( r.CEntryCount <= 0 )
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return null;
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var output = new LeaderboardEntry[r.CEntryCount];
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var e = default( LeaderboardEntry_t );
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for ( int i = 0; i < output.Length; i++ )
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{
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if ( SteamUserStats.Internal.GetDownloadedLeaderboardEntry( r.SteamLeaderboardEntries, i, ref e, detailsBuffer, detailsBuffer.Length ) )
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{
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output[i] = LeaderboardEntry.From( e, detailsBuffer );
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}
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}
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await WaitForUserNames( output );
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return output;
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}
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internal static async Task WaitForUserNames( LeaderboardEntry[] entries)
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{
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bool gotAll = false;
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while ( !gotAll )
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{
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if (SteamFriends.Internal is null) { return; }
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gotAll = true;
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foreach ( var entry in entries )
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{
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if ( entry.User.Id == 0 ) continue;
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if ( !SteamFriends.Internal.RequestUserInformation( entry.User.Id, true ) ) continue;
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gotAll = false;
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}
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await Task.Delay( 1 );
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}
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}
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#endregion
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}
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} |