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ee18a1b508d50e8310d303ddfa814f5ec4e127c2
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/AI
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History
Joonas Rikkonen ee18a1b508 (66b8e2955) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-01 22:52:44 +03:00
..
Objectives
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
AIController.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
AITarget.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
EnemyAIController.cs
(66b8e2955) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-01 22:52:44 +03:00
HumanAIController.cs
(5c35a640e) Update tutorial-rework with dev
2019-03-27 20:52:47 +02:00
IndoorsSteeringManager.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00
ISteerable.cs
409d4d9...aeafa16 (merge human-ai)
2019-03-18 22:52:17 +02:00
LatchOntoAI.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
NPCConversation.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00
Order.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
PathFinder.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00
SteeringManager.cs
409d4d9...aeafa16 (merge human-ai)
2019-03-18 22:52:17 +02:00
SteeringPath.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
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