Files
LuaCsForBarotraumaEP/Subsurface/Source/GUI/GUIListBox.cs

434 lines
12 KiB
C#

using System;
using System.Linq;
using System.Diagnostics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
namespace Barotrauma
{
public class GUIListBox : GUIComponent
{
protected List<GUIComponent> selected;
public delegate bool OnSelectedHandler(GUIComponent component, object obj);
public OnSelectedHandler OnSelected;
public delegate object CheckSelectedHandler();
public CheckSelectedHandler CheckSelected;
private GUIScrollBar scrollBar;
private GUIFrame frame;
private int totalSize;
private int spacing;
private bool scrollBarEnabled;
private bool scrollBarHidden;
private bool enabled;
public bool SelectMultiple;
public GUIComponent Selected
{
get
{
return selected.Any() ? selected[0] : null;
}
}
public List<GUIComponent> AllSelected
{
get { return selected; }
}
public object SelectedData
{
get
{
return (Selected == null) ? null : Selected.UserData;
}
}
public int SelectedIndex
{
get
{
if (Selected == null) return -1;
return children.FindIndex(x => x == Selected);
}
}
public float BarScroll
{
get { return scrollBar.BarScroll; }
set { scrollBar.BarScroll = value; }
}
public float BarSize
{
get { return scrollBar.BarSize; }
}
public int Spacing
{
get { return spacing; }
set { spacing = value; }
}
public bool Enabled
{
get { return enabled; }
set { enabled = value; }
}
public override Color Color
{
get
{
return base.Color;
}
set
{
base.Color = value;
frame.Color = value;
}
}
public bool ScrollBarEnabled
{
get { return scrollBarEnabled; }
set
{
scrollBarEnabled = value;
}
}
public GUIListBox(Rectangle rect, string style, GUIComponent parent = null)
: this(rect, style, Alignment.TopLeft, parent)
{
}
public GUIListBox(Rectangle rect, string style, Alignment alignment, GUIComponent parent = null)
: this(rect, null, alignment, style, parent, false)
{
}
public GUIListBox(Rectangle rect, Color? color, string style = null, GUIComponent parent = null)
: this(rect, color, (Alignment.Left | Alignment.Top), style, parent)
{
}
public GUIListBox(Rectangle rect, Color? color, Alignment alignment, string style = null, GUIComponent parent = null, bool isHorizontal = false)
: base(style)
{
this.rect = rect;
this.alignment = alignment;
selected = new List<GUIComponent>();
if (color != null) this.color = (Color)color;
if (parent != null)
parent.AddChild(this);
scrollBarHidden = true;
if (isHorizontal)
{
scrollBar = new GUIScrollBar(
new Rectangle(this.rect.X, this.rect.Bottom - 20, this.rect.Width, 20), null, 1.0f, "");
}
else
{
scrollBar = new GUIScrollBar(
new Rectangle(this.rect.Right - 20, this.rect.Y, 20, this.rect.Height), null, 1.0f, "");
}
scrollBar.IsHorizontal = isHorizontal;
frame = new GUIFrame(new Rectangle(0, 0, this.rect.Width, this.rect.Height), style, this);
if (style != null) GUI.Style.Apply(frame, style, this);
UpdateScrollBarSize();
children.Clear();
enabled = true;
scrollBarEnabled = true;
scrollBar.BarScroll = 0.0f;
}
public void Select(object userData, bool force = false)
{
for (int i = 0; i < children.Count; i++)
{
if (!children[i].UserData.Equals(userData)) continue;
Select(i, force);
//if (OnSelected != null) OnSelected(Selected, Selected.UserData);
if (!SelectMultiple) return;
}
}
private void UpdateChildrenRect(float deltaTime)
{
int x = rect.X, y = rect.Y;
if (!scrollBarHidden)
{
if (scrollBar.IsHorizontal)
{
x -= (int)((totalSize - rect.Width) * scrollBar.BarScroll);
}
else
{
y -= (int)((totalSize - rect.Height) * scrollBar.BarScroll);
}
}
for (int i = 0; i < children.Count; i++)
{
GUIComponent child = children[i];
if (child == frame || !child.Visible) continue;
child.Rect = new Rectangle(x, y, child.Rect.Width, child.Rect.Height);
if (scrollBar.IsHorizontal)
{
x += child.Rect.Width + spacing;
}
else
{
y += child.Rect.Height + spacing;
}
if (deltaTime>0.0f) child.Update(deltaTime);
if (enabled && child.CanBeFocused &&
(MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
{
child.State = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
{
Debug.WriteLine("clicked");
Select(i);
//selected = child;
//if (OnSelected != null)
//{
// if (!OnSelected(selected, child.UserData)) selected = null;
//}
}
}
else if (selected.Contains(child))
{
child.State = ComponentState.Selected;
if (CheckSelected != null)
{
if (CheckSelected() != child.UserData) selected.Remove(child);
}
}
else
{
child.State = ComponentState.None;
}
}
}
public override void AddToGUIUpdateList()
{
if (!Visible) return;
if (ComponentsToUpdate.Contains(this)) return;
ComponentsToUpdate.Add(this);
try
{
List<GUIComponent> fixedChildren = new List<GUIComponent>(children);
int lastVisible = 0;
for (int i = 0; i < fixedChildren.Count; i++)
{
if (fixedChildren[i] == frame) continue;
if (!IsChildVisible(fixedChildren[i]))
{
if (lastVisible > 0) break;
continue;
}
lastVisible = i;
fixedChildren[i].AddToGUIUpdateList();
}
}
catch (Exception e)
{
DebugConsole.NewMessage("Error in AddToGUIUpdateList! GUIComponent runtime type: " + this.GetType().ToString() + "; children count: " + children.Count.ToString(), Color.Red);
throw e;
}
if (scrollBarEnabled && !scrollBarHidden) scrollBar.AddToGUIUpdateList();
}
public override Rectangle MouseRect
{
get
{
return Rectangle.Empty;
}
}
public override void Update(float deltaTime)
{
if (!Visible) return;
UpdateChildrenRect(deltaTime);
//base.Update(deltaTime);
if (scrollBarEnabled && !scrollBarHidden) scrollBar.Update(deltaTime);
if ((MouseOn == this || MouseOn == scrollBar || IsParentOf(MouseOn)) && PlayerInput.ScrollWheelSpeed != 0)
{
scrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed / 500.0f) * BarSize;
}
}
public void Select(int childIndex, bool force = false)
{
if (childIndex >= children.Count || childIndex < 0) return;
bool wasSelected = true;
if (OnSelected != null) wasSelected = OnSelected(children[childIndex], children[childIndex].UserData) || force;
if (!wasSelected) return;
if (SelectMultiple)
{
if (selected.Contains(children[childIndex]))
{
selected.Remove(children[childIndex]);
}
else
{
selected.Add(children[childIndex]);
}
}
else
{
selected.Clear();
selected.Add(children[childIndex]);
}
}
public void Deselect()
{
selected.Clear();
}
public void UpdateScrollBarSize()
{
totalSize = 0;
foreach (GUIComponent child in children)
{
if (child == frame) continue;
totalSize += (scrollBar.IsHorizontal) ? child.Rect.Width : child.Rect.Height;
totalSize += spacing;
}
scrollBar.BarSize = scrollBar.IsHorizontal ?
Math.Max(Math.Min((float)rect.Width / (float)totalSize, 1.0f), 5.0f / rect.Width) :
Math.Max(Math.Min((float)rect.Height / (float)totalSize, 1.0f), 5.0f / rect.Height);
scrollBarHidden = scrollBar.BarSize >= 1.0f;
}
public override void AddChild(GUIComponent child)
{
//temporarily reduce the size of the rect to prevent the child from expanding over the scrollbar
if (scrollBar.IsHorizontal)
rect.Height -= scrollBar.Rect.Height;
else
rect.Width -= scrollBar.Rect.Width;
base.AddChild(child);
if (scrollBar.IsHorizontal)
rect.Height += scrollBar.Rect.Height;
else
rect.Width += scrollBar.Rect.Width;
UpdateScrollBarSize();
UpdateChildrenRect(0.0f);
}
public override void ClearChildren()
{
base.ClearChildren();
selected.Clear();
}
public override void RemoveChild(GUIComponent child)
{
base.RemoveChild(child);
if (selected.Contains(child)) selected.Remove(child);
UpdateScrollBarSize();
}
public override void Draw(SpriteBatch spriteBatch)
{
if (!Visible) return;
frame.Draw(spriteBatch);
if (!scrollBarHidden) scrollBar.Draw(spriteBatch);
GameMain.CurrGraphicsDevice.ScissorRectangle = frame.Rect;
int lastVisible = 0;
for (int i = 0; i < children.Count; i++)
{
GUIComponent child = children[i];
if (child == frame) continue;
if (!IsChildVisible(child))
{
if (lastVisible > 0) break;
continue;
}
lastVisible = i;
child.Draw(spriteBatch);
}
GameMain.CurrGraphicsDevice.ScissorRectangle = new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight);
}
private bool IsChildVisible(GUIComponent child)
{
if (child == null || !child.Visible) return false;
if (scrollBar.IsHorizontal)
{
if (child.Rect.Right < rect.X) return false;
if (child.Rect.X > rect.Right) return false;
}
else
{
if (child.Rect.Bottom < rect.Y) return false;
if (child.Rect.Y > rect.Bottom) return false;
}
return true;
}
}
}