Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/Missions/Mission.cs
T
2020-03-04 13:04:10 +01:00

19 lines
656 B
C#

using Barotrauma.Networking;
namespace Barotrauma
{
partial class Mission
{
partial void ShowMessageProjSpecific(int missionState)
{
if (missionState >= Headers.Count && missionState >= Messages.Count) return;
string header = missionState < Headers.Count ? Headers[missionState] : "";
string message = missionState < Messages.Count ? Messages[missionState] : "";
GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage);
}
public abstract void ServerWriteInitial(IWriteMessage msg, Client c);
}
}