Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaServer/ServerSource/Events/EventActions/ConversationAction.cs
T
2020-07-30 13:00:09 +03:00

116 lines
4.2 KiB
C#

using Barotrauma.Networking;
using System.Collections.Generic;
namespace Barotrauma
{
partial class ConversationAction : EventAction
{
public int SelectedOption
{
get { return selectedOption; }
set { selectedOption = value; }
}
private static readonly Dictionary<Client, ConversationAction> lastActiveAction = new Dictionary<Client, ConversationAction>();
private readonly HashSet<Client> targetClients = new HashSet<Client>();
public IEnumerable<Client> TargetClients
{
get { return targetClients; }
}
private bool IsBlockedByAnotherConversation(IEnumerable<Entity> targets)
{
foreach (Entity e in targets)
{
if (!(e is Character character) || !character.IsRemotePlayer) { continue; }
Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
if (targetClient != null)
{
if (lastActiveAction.ContainsKey(targetClient) &&
lastActiveAction[targetClient].ParentEvent != ParentEvent &&
Timing.TotalTime < lastActiveAction[targetClient].lastActiveTime + BlockOtherConversationsDuration)
{
return true;
}
}
}
return false;
}
partial void ShowDialog(Character speaker, Character targetCharacter)
{
targetClients.Clear();
if (!string.IsNullOrEmpty(TargetTag))
{
IEnumerable<Entity> entities = ParentEvent.GetTargets(TargetTag);
foreach (Entity e in entities)
{
if (!(e is Character character) || !character.IsRemotePlayer) { continue; }
Client targetClient = GameMain.Server.ConnectedClients.Find(c => c.Character == character);
if (targetClient != null)
{
targetClients.Add(targetClient);
lastActiveAction[targetClient] = this;
ServerWrite(speaker, targetClient);
}
}
}
else
{
foreach (Client c in GameMain.Server.ConnectedClients)
{
if (c.InGame && c.Character != null)
{
if (targetCharacter == null || targetCharacter == c.Character)
{
targetClients.Add(c);
lastActiveAction[c] = this;
ServerWrite(speaker, c);
}
}
}
}
}
private void ServerWrite(Character speaker, Client client)
{
IWriteMessage outmsg = new WriteOnlyMessage();
outmsg.Write((byte)ServerPacketHeader.EVENTACTION);
outmsg.Write((byte)EventManager.NetworkEventType.CONVERSATION);
outmsg.Write(Identifier);
outmsg.Write(EventSprite);
outmsg.Write((byte)DialogType);
outmsg.Write(ContinueConversation);
if (interrupt)
{
outmsg.Write(speaker?.ID ?? Entity.NullEntityID);
outmsg.Write(string.Empty);
outmsg.Write(false);
outmsg.Write((byte)0);
outmsg.Write((byte)0);
}
else
{
outmsg.Write(speaker?.ID ?? Entity.NullEntityID);
outmsg.Write(Text ?? string.Empty);
outmsg.Write(FadeToBlack);
outmsg.Write((byte)Options.Count);
for (int i = 0; i < Options.Count; i++)
{
outmsg.Write(Options[i].Text);
}
int[] endings = GetEndingOptions();
outmsg.Write((byte)endings.Length);
foreach (var end in endings)
{
outmsg.Write((byte)end);
}
}
GameMain.Server?.ServerPeer?.Send(outmsg, client.Connection, DeliveryMethod.Reliable);
}
}
}