Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CharacterAbilityRevive.cs
T
Markus Isberg ecb6d40b4b Build 0.20.7.0
2022-11-18 18:13:38 +02:00

27 lines
706 B
C#

namespace Barotrauma.Abilities
{
class CharacterAbilityRevive : CharacterAbility
{
public override bool AppliesEffectOnIntervalUpdate => true;
public CharacterAbilityRevive(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
}
private void ApplyEffectSpecific()
{
Character.Revive(removeAllAfflictions: false);
}
protected override void ApplyEffect()
{
ApplyEffectSpecific();
}
protected override void ApplyEffect(AbilityObject abilityObject)
{
ApplyEffectSpecific();
}
}
}