901 lines
44 KiB
C#
901 lines
44 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Lights;
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using Barotrauma.RuinGeneration;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Xml.Linq;
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#if DEBUG
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using System.IO;
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using System.Xml;
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#else
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using Barotrauma.IO;
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#endif
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namespace Barotrauma
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{
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class LevelEditorScreen : Screen
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{
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private readonly Camera cam;
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public override Camera Cam
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{
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get { return cam; }
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}
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private GUIFrame leftPanel, rightPanel, bottomPanel, topPanel;
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private LevelGenerationParams selectedParams;
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private LevelObjectPrefab selectedLevelObject;
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private GUIListBox paramsList, ruinParamsList, outpostParamsList, levelObjectList;
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private GUIListBox editorContainer;
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private GUIButton spriteEditDoneButton;
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private GUITextBox seedBox;
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private GUITickBox lightingEnabled, cursorLightEnabled;
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private Sprite editingSprite;
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private LightSource pointerLightSource;
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public LevelEditorScreen()
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{
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cam = new Camera()
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{
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MinZoom = 0.01f,
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MaxZoom = 1.0f
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};
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leftPanel = new GUIFrame(new RectTransform(new Vector2(0.125f, 0.8f), Frame.RectTransform) { MinSize = new Point(150, 0) });
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var paddedLeftPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), leftPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.02f, 0.0f) })
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{
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Stretch = true,
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RelativeSpacing = 0.01f
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};
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paramsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.3f), paddedLeftPanel.RectTransform));
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paramsList.OnSelected += (GUIComponent component, object obj) =>
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{
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selectedParams = obj as LevelGenerationParams;
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editorContainer.ClearChildren();
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SortLevelObjectsList(selectedParams);
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new SerializableEntityEditor(editorContainer.Content.RectTransform, selectedParams, false, true, elementHeight: 20);
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return true;
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};
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var ruinTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.ruinparams"), font: GUI.SubHeadingFont);
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ruinParamsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.1f), paddedLeftPanel.RectTransform));
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ruinParamsList.OnSelected += (GUIComponent component, object obj) =>
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{
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var ruinGenerationParams = obj as RuinGenerationParams;
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editorContainer.ClearChildren();
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new SerializableEntityEditor(editorContainer.Content.RectTransform, ruinGenerationParams, false, true, elementHeight: 20);
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return true;
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};
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var outpostTitle = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), TextManager.Get("leveleditor.outpostparams"), font: GUI.SubHeadingFont);
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GUITextBlock.AutoScaleAndNormalize(ruinTitle, outpostTitle);
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outpostParamsList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform));
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outpostParamsList.OnSelected += (GUIComponent component, object obj) =>
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{
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var outpostGenerationParams = obj as OutpostGenerationParams;
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editorContainer.ClearChildren();
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var outpostParamsEditor = new SerializableEntityEditor(editorContainer.Content.RectTransform, outpostGenerationParams, false, true, elementHeight: 20);
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// location type -------------------------
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var locationTypeGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, 20)), isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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Stretch = true
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};
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), locationTypeGroup.RectTransform), TextManager.Get("outpostmoduleallowedlocationtypes"), textAlignment: Alignment.CenterLeft);
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HashSet<string> availableLocationTypes = new HashSet<string> { "any" };
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foreach (LocationType locationType in LocationType.List) { availableLocationTypes.Add(locationType.Identifier); }
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var locationTypeDropDown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1f), locationTypeGroup.RectTransform),
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text: string.Join(", ", outpostGenerationParams.AllowedLocationTypes.Select(lt => TextManager.Capitalize(lt)) ?? "any".ToEnumerable()), selectMultiple: true);
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foreach (string locationType in availableLocationTypes)
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{
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locationTypeDropDown.AddItem(TextManager.Capitalize(locationType), locationType);
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if (outpostGenerationParams.AllowedLocationTypes.Contains(locationType))
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{
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locationTypeDropDown.SelectItem(locationType);
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}
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}
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if (!outpostGenerationParams.AllowedLocationTypes.Any())
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{
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locationTypeDropDown.SelectItem("any");
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}
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locationTypeDropDown.OnSelected += (_, __) =>
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{
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outpostGenerationParams.SetAllowedLocationTypes(locationTypeDropDown.SelectedDataMultiple.Cast<string>());
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locationTypeDropDown.Text = ToolBox.LimitString(locationTypeDropDown.Text, locationTypeDropDown.Font, locationTypeDropDown.Rect.Width);
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return true;
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};
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locationTypeGroup.RectTransform.MinSize = new Point(locationTypeGroup.Rect.Width, locationTypeGroup.RectTransform.Children.Max(c => c.MinSize.Y));
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outpostParamsEditor.AddCustomContent(locationTypeGroup, 100);
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// module count -------------------------
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var moduleLabel = new GUITextBlock(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(70 * GUI.Scale))), TextManager.Get("submarinetype.outpostmodules"), font: GUI.SubHeadingFont);
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outpostParamsEditor.AddCustomContent(moduleLabel, 100);
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foreach (KeyValuePair<string, int> moduleCount in outpostGenerationParams.ModuleCounts)
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{
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var moduleCountGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(25 * GUI.Scale))), isHorizontal: true, childAnchor: Anchor.CenterLeft);
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), TextManager.Capitalize(moduleCount.Key), textAlignment: Alignment.CenterLeft);
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new GUINumberInput(new RectTransform(new Vector2(0.5f, 1f), moduleCountGroup.RectTransform), GUINumberInput.NumberType.Int)
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{
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MinValueInt = 0,
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MaxValueInt = 100,
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IntValue = moduleCount.Value,
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OnValueChanged = (numInput) =>
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{
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outpostGenerationParams.SetModuleCount(moduleCount.Key, numInput.IntValue);
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if (numInput.IntValue == 0)
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{
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outpostParamsList.Select(outpostParamsList.SelectedData);
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}
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}
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};
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moduleCountGroup.RectTransform.MinSize = new Point(moduleCountGroup.Rect.Width, moduleCountGroup.RectTransform.Children.Max(c => c.MinSize.Y));
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outpostParamsEditor.AddCustomContent(moduleCountGroup, 100);
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}
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// add module count -------------------------
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var addModuleCountGroup = new GUILayoutGroup(new RectTransform(new Point(editorContainer.Content.Rect.Width, (int)(40 * GUI.Scale))), isHorizontal: true, childAnchor: Anchor.Center);
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HashSet<string> availableFlags = new HashSet<string>();
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foreach (string flag in OutpostGenerationParams.Params.SelectMany(p => p.ModuleCounts.Select(m => m.Key))) { availableFlags.Add(flag); }
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foreach (var sub in SubmarineInfo.SavedSubmarines)
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{
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if (sub.OutpostModuleInfo == null) { continue; }
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foreach (string flag in sub.OutpostModuleInfo.ModuleFlags) { availableFlags.Add(flag); }
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}
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var moduleTypeDropDown = new GUIDropDown(new RectTransform(new Vector2(0.8f, 0.8f), addModuleCountGroup.RectTransform),
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text: TextManager.Get("leveleditor.addmoduletype"));
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foreach (string flag in availableFlags)
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{
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if (outpostGenerationParams.ModuleCounts.Any(mc => mc.Key.Equals(flag, StringComparison.OrdinalIgnoreCase))) { continue; }
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moduleTypeDropDown.AddItem(TextManager.Capitalize(flag), flag);
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}
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moduleTypeDropDown.OnSelected += (_, userdata) =>
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{
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outpostGenerationParams.SetModuleCount(userdata as string, 1);
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outpostParamsList.Select(outpostParamsList.SelectedData);
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return true;
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};
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addModuleCountGroup.RectTransform.MinSize = new Point(addModuleCountGroup.Rect.Width, addModuleCountGroup.RectTransform.Children.Max(c => c.MinSize.Y));
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outpostParamsEditor.AddCustomContent(addModuleCountGroup, 100);
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return true;
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};
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var createLevelObjButton = new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform),
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TextManager.Get("leveleditor.createlevelobj"))
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{
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OnClicked = (btn, obj) =>
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{
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Wizard.Instance.Create();
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return true;
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}
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};
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GUITextBlock.AutoScaleAndNormalize(createLevelObjButton.TextBlock);
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lightingEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform),
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TextManager.Get("leveleditor.lightingenabled"));
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cursorLightEnabled = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform),
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TextManager.Get("leveleditor.cursorlightenabled"));
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new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform),
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TextManager.Get("leveleditor.reloadtextures"))
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{
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OnClicked = (btn, obj) =>
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{
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Level.Loaded?.ReloadTextures();
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedLeftPanel.RectTransform),
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TextManager.Get("editor.saveall"))
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{
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OnClicked = (btn, obj) =>
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{
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SerializeAll();
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return true;
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}
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};
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rightPanel = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), Frame.RectTransform, Anchor.TopRight) { MinSize = new Point(450, 0) });
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var paddedRightPanel = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), rightPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.02f, 0.0f) })
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{
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Stretch = true,
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RelativeSpacing = 0.01f
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};
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editorContainer = new GUIListBox(new RectTransform(new Vector2(1.0f, 1.0f), paddedRightPanel.RectTransform));
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var seedContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform), isHorizontal: true);
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), TextManager.Get("leveleditor.levelseed"));
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seedBox = new GUITextBox(new RectTransform(new Vector2(0.5f, 1.0f), seedContainer.RectTransform), ToolBox.RandomSeed(8));
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new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform),
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TextManager.Get("leveleditor.generate"))
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{
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OnClicked = (btn, obj) =>
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{
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Submarine.Unload();
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GameMain.LightManager.ClearLights();
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LevelData levelData = LevelData.CreateRandom(seedBox.Text, generationParams: selectedParams);
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levelData.ForceOutpostGenerationParams = outpostParamsList.SelectedData as OutpostGenerationParams;
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Level.Generate(levelData, mirror: false);
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GameMain.LightManager.AddLight(pointerLightSource);
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cam.Position = new Vector2(Level.Loaded.Size.X / 2, Level.Loaded.Size.Y / 2);
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foreach (GUITextBlock param in paramsList.Content.Children)
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{
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param.TextColor = param.UserData == selectedParams ? GUI.Style.Green : param.Style.TextColor;
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}
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seedBox.Deselect();
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return true;
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}
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 0.05f), paddedRightPanel.RectTransform),
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TextManager.Get("leveleditor.test"))
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{
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OnClicked = (btn, obj) =>
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{
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if (Level.Loaded?.LevelData == null) { return false; }
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GameMain.GameScreen.Select();
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var currEntities = Entity.GetEntities().ToList();
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if (Submarine.MainSub != null)
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{
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var toRemove = Entity.GetEntities().Where(e => e.Submarine == Submarine.MainSub).ToList();
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foreach (Entity ent in toRemove)
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{
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ent.Remove();
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}
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Submarine.MainSub.Remove();
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}
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//TODO: hacky workaround to check for wrecks and outposts, refactor SubmarineInfo and ContentType at some point
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var nonPlayerFiles = ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.Wreck).ToList();
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nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.Outpost));
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nonPlayerFiles.AddRange(ContentPackage.GetFilesOfType(GameMain.Config.AllEnabledPackages, ContentType.OutpostModule));
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SubmarineInfo subInfo = SubmarineInfo.SavedSubmarines.FirstOrDefault(s => s.Name.Equals(GameMain.Config.QuickStartSubmarineName, StringComparison.InvariantCultureIgnoreCase));
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subInfo ??= SubmarineInfo.SavedSubmarines.GetRandom(s =>
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s.IsPlayer && !s.HasTag(SubmarineTag.Shuttle) &&
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!nonPlayerFiles.Any(f => f.Path.CleanUpPath().Equals(s.FilePath.CleanUpPath(), StringComparison.InvariantCultureIgnoreCase)));
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GameSession gameSession = new GameSession(subInfo, "", GameModePreset.TestMode, null);
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gameSession.StartRound(Level.Loaded.LevelData);
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(gameSession.GameMode as TestGameMode).OnRoundEnd = () =>
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{
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GameMain.LevelEditorScreen.Select();
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Submarine.MainSub.Remove();
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var toRemove = Entity.GetEntities().Where(e => !currEntities.Contains(e)).ToList();
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foreach (Entity ent in toRemove)
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{
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ent.Remove();
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}
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Submarine.MainSub = null;
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};
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GameMain.GameSession = gameSession;
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return true;
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}
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};
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bottomPanel = new GUIFrame(new RectTransform(new Vector2(0.75f, 0.22f), Frame.RectTransform, Anchor.BottomLeft)
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{ MaxSize = new Point(GameMain.GraphicsWidth - rightPanel.Rect.Width, 1000) }, style: "GUIFrameBottom");
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levelObjectList = new GUIListBox(new RectTransform(new Vector2(0.99f, 0.85f), bottomPanel.RectTransform, Anchor.Center))
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{
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UseGridLayout = true
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};
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levelObjectList.OnSelected += (GUIComponent component, object obj) =>
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{
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selectedLevelObject = obj as LevelObjectPrefab;
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CreateLevelObjectEditor(selectedLevelObject);
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return true;
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};
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spriteEditDoneButton = new GUIButton(new RectTransform(new Point(200, 30), anchor: Anchor.BottomRight) { AbsoluteOffset = new Point(20, 20) },
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TextManager.Get("leveleditor.spriteeditdone"))
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{
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OnClicked = (btn, userdata) =>
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{
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editingSprite = null;
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return true;
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}
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};
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topPanel = new GUIFrame(new RectTransform(new Point(400, 100), GUI.Canvas)
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{ RelativeOffset = new Vector2(leftPanel.RectTransform.RelativeSize.X * 2, 0.0f) }, style: "GUIFrameTop");
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}
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public override void Select()
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{
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base.Select();
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GUI.PreventPauseMenuToggle = false;
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pointerLightSource = new LightSource(Vector2.Zero, 1000.0f, Color.White, submarine: null);
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GameMain.LightManager.AddLight(pointerLightSource);
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topPanel.ClearChildren();
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new SerializableEntityEditor(topPanel.RectTransform, pointerLightSource.LightSourceParams, false, true);
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editingSprite = null;
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UpdateParamsList();
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UpdateRuinParamsList();
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UpdateOutpostParamsList();
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UpdateLevelObjectsList();
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}
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public override void Deselect()
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{
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base.Deselect();
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pointerLightSource?.Remove();
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pointerLightSource = null;
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}
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private void UpdateParamsList()
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{
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editorContainer.ClearChildren();
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paramsList.Content.ClearChildren();
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foreach (LevelGenerationParams genParams in LevelGenerationParams.LevelParams)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paramsList.Content.RectTransform) { MinSize = new Point(0, 20) },
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genParams.Identifier)
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{
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Padding = Vector4.Zero,
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UserData = genParams
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};
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}
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}
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private void UpdateRuinParamsList()
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{
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editorContainer.ClearChildren();
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ruinParamsList.Content.ClearChildren();
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foreach (RuinGenerationParams genParams in RuinGenerationParams.List)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), ruinParamsList.Content.RectTransform) { MinSize = new Point(0, 20) },
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genParams.Name)
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{
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Padding = Vector4.Zero,
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UserData = genParams
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};
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}
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}
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private void UpdateOutpostParamsList()
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{
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editorContainer.ClearChildren();
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outpostParamsList.Content.ClearChildren();
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foreach (OutpostGenerationParams genParams in OutpostGenerationParams.Params)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), outpostParamsList.Content.RectTransform) { MinSize = new Point(0, 20) },
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genParams.Name)
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{
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Padding = Vector4.Zero,
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UserData = genParams
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};
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}
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}
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private void UpdateLevelObjectsList()
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{
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editorContainer.ClearChildren();
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levelObjectList.Content.ClearChildren();
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int objectsPerRow = (int)Math.Ceiling(levelObjectList.Content.Rect.Width / Math.Max(100 * GUI.Scale, 100));
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float relWidth = 1.0f / objectsPerRow;
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foreach (LevelObjectPrefab levelObjPrefab in LevelObjectPrefab.List)
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{
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var frame = new GUIFrame(new RectTransform(
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new Vector2(relWidth, relWidth * ((float)levelObjectList.Content.Rect.Width / levelObjectList.Content.Rect.Height)),
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levelObjectList.Content.RectTransform) { MinSize = new Point(0, 60) }, style: "ListBoxElementSquare")
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{
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UserData = levelObjPrefab
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};
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var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.9f), frame.RectTransform, Anchor.Center), style: null);
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform, Anchor.BottomCenter),
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text: ToolBox.LimitString(levelObjPrefab.Name, GUI.SmallFont, paddedFrame.Rect.Width), textAlignment: Alignment.Center, font: GUI.SmallFont)
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{
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CanBeFocused = false,
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};
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Sprite sprite = levelObjPrefab.Sprites.FirstOrDefault() ?? levelObjPrefab.DeformableSprite?.Sprite;
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new GUIImage(new RectTransform(new Point(paddedFrame.Rect.Height, paddedFrame.Rect.Height - textBlock.Rect.Height),
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paddedFrame.RectTransform, Anchor.TopCenter), sprite, scaleToFit: true)
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{
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LoadAsynchronously = true,
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CanBeFocused = false
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};
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}
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}
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private void CreateLevelObjectEditor(LevelObjectPrefab levelObjectPrefab)
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{
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editorContainer.ClearChildren();
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var editor = new SerializableEntityEditor(editorContainer.Content.RectTransform, levelObjectPrefab, false, true, elementHeight: 20, titleFont: GUI.LargeFont);
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if (selectedParams != null)
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{
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var commonnessContainer = new GUILayoutGroup(new RectTransform(new Point(editor.Rect.Width, 70)) { IsFixedSize = true },
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isHorizontal: false, childAnchor: Anchor.TopCenter)
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{
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|
AbsoluteSpacing = 5,
|
|
Stretch = true
|
|
};
|
|
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), commonnessContainer.RectTransform),
|
|
TextManager.GetWithVariable("leveleditor.levelobjcommonness", "[leveltype]", selectedParams.Identifier), textAlignment: Alignment.Center);
|
|
new GUINumberInput(new RectTransform(new Vector2(0.5f, 0.4f), commonnessContainer.RectTransform), GUINumberInput.NumberType.Float)
|
|
{
|
|
MinValueFloat = 0,
|
|
MaxValueFloat = 100,
|
|
FloatValue = levelObjectPrefab.GetCommonness(selectedParams.Identifier),
|
|
OnValueChanged = (numberInput) =>
|
|
{
|
|
levelObjectPrefab.OverrideCommonness[selectedParams.Identifier] = numberInput.FloatValue;
|
|
}
|
|
};
|
|
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), commonnessContainer.RectTransform), style: null);
|
|
editor.AddCustomContent(commonnessContainer, 1);
|
|
}
|
|
|
|
Sprite sprite = levelObjectPrefab.Sprites.FirstOrDefault() ?? levelObjectPrefab.DeformableSprite?.Sprite;
|
|
if (sprite != null)
|
|
{
|
|
editor.AddCustomContent(new GUIButton(new RectTransform(new Point(editor.Rect.Width / 2, (int)(25 * GUI.Scale))) { IsFixedSize = true },
|
|
TextManager.Get("leveleditor.editsprite"))
|
|
{
|
|
OnClicked = (btn, userdata) =>
|
|
{
|
|
editingSprite = sprite;
|
|
GameMain.SpriteEditorScreen.SelectSprite(editingSprite);
|
|
return true;
|
|
}
|
|
}, 1);
|
|
}
|
|
|
|
if (levelObjectPrefab.DeformableSprite != null)
|
|
{
|
|
var deformEditor = levelObjectPrefab.DeformableSprite.CreateEditor(editor, levelObjectPrefab.SpriteDeformations, levelObjectPrefab.Name);
|
|
deformEditor.GetChild<GUIDropDown>().OnSelected += (selected, userdata) =>
|
|
{
|
|
CreateLevelObjectEditor(selectedLevelObject);
|
|
return true;
|
|
};
|
|
editor.AddCustomContent(deformEditor, editor.ContentCount);
|
|
}
|
|
//child object editing
|
|
new GUITextBlock(new RectTransform(new Point(editor.Rect.Width, 40), editorContainer.Content.RectTransform),
|
|
TextManager.Get("leveleditor.childobjects"), font: GUI.SubHeadingFont, textAlignment: Alignment.BottomCenter);
|
|
foreach (LevelObjectPrefab.ChildObject childObj in levelObjectPrefab.ChildObjects)
|
|
{
|
|
var childObjFrame = new GUIFrame(new RectTransform(new Point(editor.Rect.Width, 30)));
|
|
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), childObjFrame.RectTransform, Anchor.Center), isHorizontal: true)
|
|
{
|
|
Stretch = true,
|
|
RelativeSpacing = 0.05f
|
|
};
|
|
var selectedChildObj = childObj;
|
|
var dropdown = new GUIDropDown(new RectTransform(new Vector2(0.5f, 1.0f), paddedFrame.RectTransform), elementCount: 10, selectMultiple: true);
|
|
foreach (LevelObjectPrefab objPrefab in LevelObjectPrefab.List)
|
|
{
|
|
dropdown.AddItem(objPrefab.Name, objPrefab);
|
|
if (childObj.AllowedNames.Contains(objPrefab.Name)) dropdown.SelectItem(objPrefab);
|
|
}
|
|
dropdown.OnSelected = (selected, obj) =>
|
|
{
|
|
childObj.AllowedNames = dropdown.SelectedDataMultiple.Select(d => ((LevelObjectPrefab)d).Name).ToList();
|
|
return true;
|
|
};
|
|
new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), GUINumberInput.NumberType.Int)
|
|
{
|
|
MinValueInt = 0,
|
|
MaxValueInt = 10,
|
|
OnValueChanged = (numberInput) =>
|
|
{
|
|
selectedChildObj.MinCount = numberInput.IntValue;
|
|
selectedChildObj.MaxCount = Math.Max(selectedChildObj.MaxCount, selectedChildObj.MinCount);
|
|
}
|
|
}.IntValue = childObj.MinCount;
|
|
new GUINumberInput(new RectTransform(new Vector2(0.2f, 1.0f), paddedFrame.RectTransform), GUINumberInput.NumberType.Int)
|
|
{
|
|
MinValueInt = 0,
|
|
MaxValueInt = 10,
|
|
OnValueChanged = (numberInput) =>
|
|
{
|
|
selectedChildObj.MaxCount = numberInput.IntValue;
|
|
selectedChildObj.MinCount = Math.Min(selectedChildObj.MaxCount, selectedChildObj.MinCount);
|
|
}
|
|
}.IntValue = childObj.MaxCount;
|
|
|
|
new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), paddedFrame.RectTransform, scaleBasis: ScaleBasis.BothHeight), style: "GUICancelButton")
|
|
{
|
|
OnClicked = (btn, userdata) =>
|
|
{
|
|
selectedLevelObject.ChildObjects.Remove(selectedChildObj);
|
|
CreateLevelObjectEditor(selectedLevelObject);
|
|
return true;
|
|
}
|
|
};
|
|
|
|
childObjFrame.RectTransform.Parent = editorContainer.Content.RectTransform;
|
|
}
|
|
|
|
var buttonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), editorContainer.Content.RectTransform), style: null);
|
|
new GUIButton(new RectTransform(new Point(editor.Rect.Width / 2, 20), buttonContainer.RectTransform, Anchor.Center),
|
|
TextManager.Get("leveleditor.addchildobject"))
|
|
{
|
|
OnClicked = (btn, userdata) =>
|
|
{
|
|
selectedLevelObject.ChildObjects.Add(new LevelObjectPrefab.ChildObject());
|
|
CreateLevelObjectEditor(selectedLevelObject);
|
|
return true;
|
|
}
|
|
};
|
|
buttonContainer.RectTransform.MinSize = buttonContainer.RectTransform.Children.First().MinSize;
|
|
|
|
//light editing
|
|
new GUITextBlock(new RectTransform(new Point(editor.Rect.Width, 40), editorContainer.Content.RectTransform),
|
|
TextManager.Get("leveleditor.lightsources"), textAlignment: Alignment.BottomCenter, font: GUI.SubHeadingFont);
|
|
foreach (LightSourceParams lightSourceParams in selectedLevelObject.LightSourceParams)
|
|
{
|
|
new SerializableEntityEditor(editorContainer.Content.RectTransform, lightSourceParams, inGame: false, showName: true);
|
|
}
|
|
buttonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), editorContainer.Content.RectTransform), style: null);
|
|
new GUIButton(new RectTransform(new Point(editor.Rect.Width / 2, 20), buttonContainer.RectTransform, Anchor.Center),
|
|
TextManager.Get("leveleditor.addlightsource"))
|
|
{
|
|
OnClicked = (btn, userdata) =>
|
|
{
|
|
selectedLevelObject.LightSourceTriggerIndex.Add(-1);
|
|
selectedLevelObject.LightSourceParams.Add(new LightSourceParams(100.0f, Color.White));
|
|
CreateLevelObjectEditor(selectedLevelObject);
|
|
return true;
|
|
}
|
|
};
|
|
buttonContainer.RectTransform.MinSize = buttonContainer.RectTransform.Children.First().MinSize;
|
|
}
|
|
|
|
private void SortLevelObjectsList(LevelGenerationParams selectedParams)
|
|
{
|
|
//fade out levelobjects that don't spawn in this type of level
|
|
foreach (GUIComponent levelObjFrame in levelObjectList.Content.Children)
|
|
{
|
|
var levelObj = levelObjFrame.UserData as LevelObjectPrefab;
|
|
float commonness = levelObj.GetCommonness(selectedParams.Identifier);
|
|
levelObjFrame.Color = commonness > 0.0f ? GUI.Style.Green * 0.4f : Color.Transparent;
|
|
levelObjFrame.SelectedColor = commonness > 0.0f ? GUI.Style.Green * 0.6f : Color.White * 0.5f;
|
|
levelObjFrame.HoverColor = commonness > 0.0f ? GUI.Style.Green * 0.7f : Color.White * 0.6f;
|
|
|
|
levelObjFrame.GetAnyChild<GUIImage>().Color = commonness > 0.0f ? Color.White : Color.DarkGray;
|
|
if (commonness <= 0.0f)
|
|
{
|
|
levelObjFrame.GetAnyChild<GUITextBlock>().TextColor = Color.DarkGray;
|
|
}
|
|
}
|
|
|
|
//sort the levelobjects according to commonness in this level
|
|
levelObjectList.Content.RectTransform.SortChildren((c1, c2) =>
|
|
{
|
|
var levelObj1 = c1.GUIComponent.UserData as LevelObjectPrefab;
|
|
var levelObj2 = c2.GUIComponent.UserData as LevelObjectPrefab;
|
|
return Math.Sign(levelObj2.GetCommonness(selectedParams.Identifier) - levelObj1.GetCommonness(selectedParams.Identifier));
|
|
});
|
|
}
|
|
|
|
public override void AddToGUIUpdateList()
|
|
{
|
|
base.AddToGUIUpdateList();
|
|
rightPanel.Visible = leftPanel.Visible = bottomPanel.Visible = editingSprite == null;
|
|
if (editingSprite != null)
|
|
{
|
|
GameMain.SpriteEditorScreen.TopPanel.AddToGUIUpdateList();
|
|
spriteEditDoneButton.AddToGUIUpdateList();
|
|
}
|
|
else if (lightingEnabled.Selected && cursorLightEnabled.Selected)
|
|
{
|
|
topPanel.AddToGUIUpdateList();
|
|
}
|
|
}
|
|
|
|
public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
|
|
{
|
|
if (lightingEnabled.Selected)
|
|
{
|
|
GameMain.LightManager.UpdateLightMap(graphics, spriteBatch, cam);
|
|
}
|
|
graphics.Clear(Color.Black);
|
|
|
|
if (Level.Loaded != null)
|
|
{
|
|
Level.Loaded.DrawBack(graphics, spriteBatch, cam);
|
|
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.NonPremultiplied, SamplerState.LinearWrap, DepthStencilState.DepthRead, transformMatrix: cam.Transform);
|
|
Level.Loaded.DrawFront(spriteBatch, cam);
|
|
Submarine.Draw(spriteBatch, false);
|
|
Submarine.DrawFront(spriteBatch);
|
|
Submarine.DrawDamageable(spriteBatch, null);
|
|
GUI.DrawRectangle(spriteBatch, new Rectangle(new Point(0, -Level.Loaded.Size.Y), Level.Loaded.Size), Color.Gray, thickness: (int)(1.0f / cam.Zoom));
|
|
spriteBatch.End();
|
|
|
|
if (lightingEnabled.Selected)
|
|
{
|
|
spriteBatch.Begin(SpriteSortMode.Immediate, Lights.CustomBlendStates.Multiplicative, null, DepthStencilState.None, null, null, null);
|
|
spriteBatch.Draw(GameMain.LightManager.LightMap, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
|
|
spriteBatch.End();
|
|
}
|
|
}
|
|
|
|
if (editingSprite != null)
|
|
{
|
|
GameMain.SpriteEditorScreen.Draw(deltaTime, graphics, spriteBatch);
|
|
}
|
|
|
|
spriteBatch.Begin(SpriteSortMode.Deferred, samplerState: GUI.SamplerState, rasterizerState: GameMain.ScissorTestEnable);
|
|
GUI.Draw(Cam, spriteBatch);
|
|
spriteBatch.End();
|
|
}
|
|
|
|
public override void Update(double deltaTime)
|
|
{
|
|
pointerLightSource.Position = cam.ScreenToWorld(PlayerInput.MousePosition);
|
|
pointerLightSource.Enabled = cursorLightEnabled.Selected;
|
|
pointerLightSource.IsBackground = true;
|
|
cam.MoveCamera((float)deltaTime);
|
|
cam.UpdateTransform();
|
|
Level.Loaded?.Update((float)deltaTime, cam);
|
|
|
|
if (editingSprite != null)
|
|
{
|
|
GameMain.SpriteEditorScreen.Update(deltaTime);
|
|
}
|
|
}
|
|
|
|
private void SerializeAll()
|
|
{
|
|
System.Xml.XmlWriterSettings settings = new System.Xml.XmlWriterSettings
|
|
{
|
|
Indent = true,
|
|
NewLineOnAttributes = true
|
|
};
|
|
foreach (ContentFile configFile in GameMain.Instance.GetFilesOfType(ContentType.LevelGenerationParameters))
|
|
{
|
|
XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
|
|
if (doc == null) { continue; }
|
|
|
|
foreach (LevelGenerationParams genParams in LevelGenerationParams.LevelParams)
|
|
{
|
|
foreach (XElement element in doc.Root.Elements())
|
|
{
|
|
XElement levelParamElement = element;
|
|
if (element.IsOverride())
|
|
{
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
string id = element.GetAttributeString("identifier", null) ?? element.Name.ToString();
|
|
if (!id.Equals(genParams.Name, StringComparison.OrdinalIgnoreCase)) { continue; }
|
|
SerializableProperty.SerializeProperties(genParams, element, true);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
string id = element.GetAttributeString("identifier", null) ?? element.Name.ToString();
|
|
if (!id.Equals(genParams.Name, StringComparison.OrdinalIgnoreCase)) { continue; }
|
|
SerializableProperty.SerializeProperties(genParams, element, true);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
using (var writer = XmlWriter.Create(configFile.Path, settings))
|
|
{
|
|
doc.WriteTo(writer);
|
|
writer.Flush();
|
|
}
|
|
}
|
|
|
|
settings.NewLineOnAttributes = false;
|
|
foreach (ContentFile configFile in GameMain.Instance.GetFilesOfType(ContentType.LevelObjectPrefabs))
|
|
{
|
|
XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
|
|
if (doc == null) { continue; }
|
|
|
|
foreach (LevelObjectPrefab levelObjPrefab in LevelObjectPrefab.List)
|
|
{
|
|
foreach (XElement element in doc.Root.Elements())
|
|
{
|
|
if (!element.Name.ToString().Equals(levelObjPrefab.Name, StringComparison.OrdinalIgnoreCase)) { continue; }
|
|
levelObjPrefab.Save(element);
|
|
break;
|
|
}
|
|
}
|
|
using (var writer = XmlWriter.Create(configFile.Path, settings))
|
|
{
|
|
doc.WriteTo(writer);
|
|
writer.Flush();
|
|
}
|
|
}
|
|
|
|
RuinGenerationParams.SaveAll();
|
|
}
|
|
|
|
private void Serialize(LevelGenerationParams genParams)
|
|
{
|
|
foreach (ContentFile configFile in GameMain.Instance.GetFilesOfType(ContentType.LevelGenerationParameters))
|
|
{
|
|
XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
|
|
if (doc == null) { continue; }
|
|
|
|
bool elementFound = false;
|
|
foreach (XElement element in doc.Root.Elements())
|
|
{
|
|
string id = element.GetAttributeString("identifier", null) ?? element.Name.ToString();
|
|
if (!id.Equals(genParams.Name, StringComparison.OrdinalIgnoreCase)) { continue; }
|
|
SerializableProperty.SerializeProperties(genParams, element, true);
|
|
elementFound = true;
|
|
}
|
|
|
|
if (elementFound)
|
|
{
|
|
System.Xml.XmlWriterSettings settings = new System.Xml.XmlWriterSettings
|
|
{
|
|
Indent = true,
|
|
NewLineOnAttributes = true
|
|
};
|
|
|
|
using (var writer = XmlWriter.Create(configFile.Path, settings))
|
|
{
|
|
doc.WriteTo(writer);
|
|
writer.Flush();
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#region LevelObject Wizard
|
|
private class Wizard
|
|
{
|
|
private LevelObjectPrefab newPrefab;
|
|
|
|
private static Wizard instance;
|
|
public static Wizard Instance
|
|
{
|
|
get
|
|
{
|
|
if (instance == null)
|
|
{
|
|
instance = new Wizard();
|
|
}
|
|
return instance;
|
|
}
|
|
}
|
|
|
|
public void AddToGUIUpdateList()
|
|
{
|
|
//activeView?.Box.AddToGUIUpdateList();
|
|
}
|
|
|
|
public GUIMessageBox Create()
|
|
{
|
|
var box = new GUIMessageBox(TextManager.Get("leveleditor.createlevelobj"), string.Empty,
|
|
new string[] { TextManager.Get("cancel"), TextManager.Get("done") }, new Vector2(0.5f, 0.8f));
|
|
|
|
box.Content.ChildAnchor = Anchor.TopCenter;
|
|
box.Content.AbsoluteSpacing = 20;
|
|
int elementSize = 30;
|
|
var listBox = new GUIListBox(new RectTransform(new Vector2(1, 0.9f), box.Content.RectTransform));
|
|
|
|
new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width, elementSize), listBox.Content.RectTransform),
|
|
TextManager.Get("leveleditor.levelobjname")) { CanBeFocused = false };
|
|
var nameBox = new GUITextBox(new RectTransform(new Point(listBox.Content.Rect.Width, elementSize), listBox.Content.RectTransform));
|
|
|
|
new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width, elementSize), listBox.Content.RectTransform),
|
|
TextManager.Get("leveleditor.levelobjtexturepath")) { CanBeFocused = false };
|
|
var texturePathBox = new GUITextBox(new RectTransform(new Point(listBox.Content.Rect.Width, elementSize), listBox.Content.RectTransform));
|
|
foreach (LevelObjectPrefab prefab in LevelObjectPrefab.List)
|
|
{
|
|
if (prefab.Sprites.FirstOrDefault() == null) continue;
|
|
texturePathBox.Text = Path.GetDirectoryName(prefab.Sprites.FirstOrDefault().FilePath);
|
|
break;
|
|
}
|
|
|
|
newPrefab = new LevelObjectPrefab(null);
|
|
|
|
new SerializableEntityEditor(listBox.Content.RectTransform, newPrefab, false, false);
|
|
|
|
box.Buttons[0].OnClicked += (b, d) =>
|
|
{
|
|
box.Close();
|
|
return true;
|
|
};
|
|
// Next
|
|
box.Buttons[1].OnClicked += (b, d) =>
|
|
{
|
|
if (string.IsNullOrEmpty(nameBox.Text))
|
|
{
|
|
nameBox.Flash(GUI.Style.Red);
|
|
GUI.AddMessage(TextManager.Get("leveleditor.levelobjnameempty"), GUI.Style.Red);
|
|
return false;
|
|
}
|
|
|
|
if (LevelObjectPrefab.List.Any(obj => obj.Name.ToLower() == nameBox.Text.ToLower()))
|
|
{
|
|
nameBox.Flash(GUI.Style.Red);
|
|
GUI.AddMessage(TextManager.Get("leveleditor.levelobjnametaken"), GUI.Style.Red);
|
|
return false;
|
|
}
|
|
|
|
if (!File.Exists(texturePathBox.Text))
|
|
{
|
|
texturePathBox.Flash(GUI.Style.Red);
|
|
GUI.AddMessage(TextManager.Get("leveleditor.levelobjtexturenotfound"), GUI.Style.Red);
|
|
return false;
|
|
}
|
|
|
|
newPrefab.Name = nameBox.Text;
|
|
|
|
System.Xml.XmlWriterSettings settings = new System.Xml.XmlWriterSettings { Indent = true };
|
|
foreach (ContentFile configFile in GameMain.Instance.GetFilesOfType(ContentType.LevelObjectPrefabs))
|
|
{
|
|
XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
|
|
if (doc == null) { continue; }
|
|
var newElement = new XElement(newPrefab.Name);
|
|
newPrefab.Save(newElement);
|
|
newElement.Add(new XElement("Sprite",
|
|
new XAttribute("texture", texturePathBox.Text),
|
|
new XAttribute("sourcerect", "0,0,100,100"),
|
|
new XAttribute("origin", "0.5,0.5")));
|
|
|
|
doc.Root.Add(newElement);
|
|
using (var writer = XmlWriter.Create(configFile.Path, settings))
|
|
{
|
|
doc.WriteTo(writer);
|
|
writer.Flush();
|
|
}
|
|
// Recreate the prefab so that the sprite loads correctly: TODO: consider a better way to do this
|
|
newPrefab = new LevelObjectPrefab(newElement);
|
|
break;
|
|
}
|
|
|
|
LevelObjectPrefab.List.Add(newPrefab);
|
|
GameMain.LevelEditorScreen.UpdateLevelObjectsList();
|
|
|
|
box.Close();
|
|
return true;
|
|
};
|
|
return box;
|
|
}
|
|
|
|
}
|
|
#endregion
|
|
}
|
|
}
|