373 lines
17 KiB
C#
373 lines
17 KiB
C#
using Barotrauma.Extensions;
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using Barotrauma.Networking;
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using System;
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using System.Linq;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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partial class CharacterInfo
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{
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private static Sprite infoAreaPortraitBG;
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public bool LastControlled;
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public static void Init()
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{
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infoAreaPortraitBG = GUI.Style.GetComponentStyle("InfoAreaPortraitBG")?.GetDefaultSprite();
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new Sprite("Content/UI/InventoryUIAtlas.png", new Rectangle(833, 298, 142, 98), null, 0);
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}
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public GUIComponent CreateInfoFrame(GUIFrame frame, bool returnParent, Sprite permissionIcon = null)
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{
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var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.874f, 0.58f), frame.RectTransform, Anchor.TopCenter) { RelativeOffset = new Vector2(0.0f, 0.05f) })
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{
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RelativeSpacing = 0.05f
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//Stretch = true
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};
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var headerArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.322f), paddedFrame.RectTransform), isHorizontal: true);
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new GUICustomComponent(new RectTransform(new Vector2(0.425f, 1.0f), headerArea.RectTransform),
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onDraw: (sb, component) => DrawInfoFrameCharacterIcon(sb, component.Rect));
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ScalableFont font = paddedFrame.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
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var headerTextArea = new GUILayoutGroup(new RectTransform(new Vector2(0.575f, 1.0f), headerArea.RectTransform))
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{
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RelativeSpacing = 0.02f,
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Stretch = true
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};
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Color? nameColor = null;
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if (Job != null) { nameColor = Job.Prefab.UIColor; }
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GUITextBlock characterNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), ToolBox.LimitString(Name, GUI.Font, headerTextArea.Rect.Width), textColor: nameColor, font: GUI.Font)
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{
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ForceUpperCase = true,
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Padding = Vector4.Zero
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};
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if (permissionIcon != null)
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{
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Point iconSize = permissionIcon.SourceRect.Size;
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int iconWidth = (int)((float)characterNameBlock.Rect.Height / iconSize.Y * iconSize.X);
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new GUIImage(new RectTransform(new Point(iconWidth, characterNameBlock.Rect.Height), characterNameBlock.RectTransform) { AbsoluteOffset = new Point(-iconWidth - 2, 0) }, permissionIcon) { IgnoreLayoutGroups = true };
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}
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if (Job != null)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), Job.Name, textColor: Job.Prefab.UIColor, font: font)
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{
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Padding = Vector4.Zero
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};
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}
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if (personalityTrait != null)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), headerTextArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("PersonalityTrait"), TextManager.Get("personalitytrait." + personalityTrait.Name.Replace(" ", ""))), font: font)
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{
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Padding = Vector4.Zero
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};
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}
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if (Job != null && (Character == null || !Character.IsDead))
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{
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var skillsArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter))
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{
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Stretch = true
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};
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var skills = Job.Skills;
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skills.Sort((s1, s2) => -s1.Level.CompareTo(s2.Level));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.AddPunctuation(':', TextManager.Get("skills"), string.Empty), font: font) { Padding = Vector4.Zero };
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foreach (Skill skill in skills)
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{
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Color textColor = Color.White * (0.5f + skill.Level / 200.0f);
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var skillName = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), skillsArea.RectTransform), TextManager.Get("SkillName." + skill.Identifier), textColor: textColor, font: font) { Padding = Vector4.Zero };
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), skillName.RectTransform), ((int)skill.Level).ToString(), textColor: textColor, font: font, textAlignment: Alignment.CenterRight);
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}
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}
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else if (Character != null && Character.IsDead)
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{
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var deadArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.63f), paddedFrame.RectTransform, Anchor.BottomCenter, Pivot.BottomCenter))
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{
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Stretch = true
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};
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string deadDescription = TextManager.AddPunctuation(':', TextManager.Get("deceased") + "\n" + Character.CauseOfDeath.Affliction?.CauseOfDeathDescription ??
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TextManager.AddPunctuation(':', TextManager.Get("CauseOfDeath"), TextManager.Get("CauseOfDeath." + Character.CauseOfDeath.Type.ToString())));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), deadArea.RectTransform), deadDescription, textColor: GUI.Style.Red, font: font, textAlignment: Alignment.TopLeft) { Padding = Vector4.Zero };
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}
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if (returnParent)
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{
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return frame;
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}
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else
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{
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return paddedFrame;
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}
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}
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private void DrawInfoFrameCharacterIcon(SpriteBatch sb, Rectangle componentRect)
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{
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if (headSprite == null) { return; }
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Vector2 targetAreaSize = componentRect.Size.ToVector2();
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float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y);
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DrawIcon(sb, componentRect.Location.ToVector2() + headSprite.size / 2 * scale, targetAreaSize);
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}
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public GUIFrame CreateCharacterFrame(GUIComponent parent, string text, object userData)
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{
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GUIFrame frame = new GUIFrame(new RectTransform(new Point(parent.Rect.Width, 40), parent.RectTransform) { IsFixedSize = false }, "ListBoxElement")
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{
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UserData = userData
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};
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Color? textColor = null;
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if (Job != null) { textColor = Job.Prefab.UIColor; }
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GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.One, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(40, 0) }, text, textColor: textColor, font: GUI.SmallFont);
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new GUICustomComponent(new RectTransform(new Point(frame.Rect.Height, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft) { IsFixedSize = false },
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onDraw: (sb, component) => DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()));
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return frame;
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}
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partial void OnSkillChanged(string skillIdentifier, float prevLevel, float newLevel, Vector2 textPopupPos)
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{
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if (TeamID == Character.TeamType.FriendlyNPC) { return; }
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if (Character.Controlled != null && Character.Controlled.TeamID != TeamID) { return; }
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if (newLevel - prevLevel > 0.1f)
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{
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GUI.AddMessage(
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"+" + ((int)((newLevel - prevLevel) * 100.0f)).ToString() + " XP",
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GUI.Style.Green,
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textPopupPos,
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Vector2.UnitY * 10.0f,
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playSound: false);
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}
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else if (prevLevel % 0.1f > 0.05f && newLevel % 0.1f < 0.05f)
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{
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GUI.AddMessage(
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"+10 XP",
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GUI.Style.Green,
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textPopupPos,
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Vector2.UnitY * 10.0f,
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playSound: false);
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}
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if ((int)newLevel > (int)prevLevel)
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{
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GUI.AddMessage(
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TextManager.GetWithVariables("SkillIncreased", new string[3] { "[name]", "[skillname]", "[newlevel]" },
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new string[3] { Name, TextManager.Get("SkillName." + skillIdentifier), ((int)newLevel).ToString() },
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new bool[3] { false, true, false }), GUI.Style.Green);
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}
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}
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partial void LoadAttachmentSprites(bool omitJob)
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{
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if (attachmentSprites == null)
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{
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attachmentSprites = new List<WearableSprite>();
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}
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if (!IsAttachmentsLoaded)
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{
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LoadHeadAttachments();
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}
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FaceAttachment?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.FaceAttachment)));
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BeardElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Beard)));
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MoustacheElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Moustache)));
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HairElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.Hair)));
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if (omitJob)
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{
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JobPrefab.NoJobElement?.Element("PortraitClothing")?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator)));
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}
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else
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{
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Job?.Prefab.ClothingElement?.Elements("sprite").ForEach(s => attachmentSprites.Add(new WearableSprite(s, WearableType.JobIndicator)));
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}
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}
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// Doesn't work if the head's source rect does not start at 0,0.
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public static Point CalculateOffset(Sprite sprite, Point offset) => sprite.SourceRect.Size * offset;
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public void CalculateHeadPosition(Sprite sprite)
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{
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if (sprite == null) { return; }
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if (Head.SheetIndex == null) { return; }
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Point location = CalculateOffset(sprite, Head.SheetIndex.Value.ToPoint());
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sprite.SourceRect = new Rectangle(location, sprite.SourceRect.Size);
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}
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public void DrawBackground(SpriteBatch spriteBatch)
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{
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if (infoAreaPortraitBG == null) { return; }
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infoAreaPortraitBG.Draw(spriteBatch, HUDLayoutSettings.BottomRightInfoArea.Location.ToVector2(), Color.White, Vector2.Zero, 0.0f,
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scale: new Vector2(
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HUDLayoutSettings.BottomRightInfoArea.Width / (float)infoAreaPortraitBG.SourceRect.Width,
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HUDLayoutSettings.BottomRightInfoArea.Height / (float)infoAreaPortraitBG.SourceRect.Height));
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}
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public void DrawPortrait(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 offset, float targetWidth, bool flip = false)
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{
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if (Portrait != null)
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{
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// Scale down the head sprite 10%
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float scale = targetWidth * 0.9f / Portrait.size.X;
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if (Head.SheetIndex.HasValue)
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{
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Portrait.SourceRect = new Rectangle(CalculateOffset(Portrait, Head.SheetIndex.Value.ToPoint()), Portrait.SourceRect.Size);
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}
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Portrait.Draw(spriteBatch, screenPos + offset, Color.White, Portrait.Origin, scale: scale, spriteEffect: flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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if (AttachmentSprites != null)
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{
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float depthStep = 0.000001f;
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foreach (var attachment in AttachmentSprites)
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{
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DrawAttachmentSprite(spriteBatch, attachment, Portrait, screenPos + offset, scale, depthStep, flip ? SpriteEffects.FlipHorizontally : SpriteEffects.None);
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depthStep += depthStep;
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}
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}
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}
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}
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public void DrawIcon(SpriteBatch spriteBatch, Vector2 screenPos, Vector2 targetAreaSize)
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{
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var headSprite = HeadSprite;
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if (headSprite != null)
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{
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float scale = Math.Min(targetAreaSize.X / headSprite.size.X, targetAreaSize.Y / headSprite.size.Y);
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if (Head.SheetIndex.HasValue)
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{
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headSprite.SourceRect = new Rectangle(CalculateOffset(headSprite, Head.SheetIndex.Value.ToPoint()), headSprite.SourceRect.Size);
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}
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headSprite.Draw(spriteBatch, screenPos, scale: scale);
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if (AttachmentSprites != null)
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{
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float depthStep = 0.000001f;
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foreach (var attachment in AttachmentSprites)
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{
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DrawAttachmentSprite(spriteBatch, attachment, headSprite, screenPos, scale, depthStep);
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depthStep += depthStep;
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}
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}
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}
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}
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public void DrawJobIcon(SpriteBatch spriteBatch, Vector2 pos, float scale = 1.0f)
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{
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var icon = Job?.Prefab?.Icon;
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if (icon == null) { return; }
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icon.Draw(spriteBatch, pos, Job.Prefab.UIColor, scale: scale);
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}
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public void DrawJobIcon(SpriteBatch spriteBatch, Rectangle area)
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{
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var icon = Job?.Prefab?.Icon;
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if (icon == null) { return; }
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icon.Draw(spriteBatch,
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area.Center.ToVector2(),
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Job.Prefab.UIColor,
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scale: Math.Min(area.Width / (float)icon.SourceRect.Width, area.Height / (float)icon.SourceRect.Height));
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}
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private void DrawAttachmentSprite(SpriteBatch spriteBatch, WearableSprite attachment, Sprite head, Vector2 drawPos, float scale, float depthStep, SpriteEffects spriteEffects = SpriteEffects.None)
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{
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if (attachment.InheritSourceRect)
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{
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if (attachment.SheetIndex.HasValue)
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{
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attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, attachment.SheetIndex.Value), head.SourceRect.Size);
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}
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else if (Head.SheetIndex.HasValue)
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{
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attachment.Sprite.SourceRect = new Rectangle(CalculateOffset(head, Head.SheetIndex.Value.ToPoint()), head.SourceRect.Size);
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}
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else
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{
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attachment.Sprite.SourceRect = head.SourceRect;
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}
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}
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Vector2 origin = attachment.Sprite.Origin;
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if (attachment.InheritOrigin)
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{
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origin = head.Origin;
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attachment.Sprite.Origin = origin;
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}
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else
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{
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origin = attachment.Sprite.Origin;
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}
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float depth = attachment.Sprite.Depth;
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if (attachment.InheritLimbDepth)
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{
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depth = head.Depth - depthStep;
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}
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attachment.Sprite.Draw(spriteBatch, drawPos, Color.White, origin, rotate: 0, scale: scale, depth: depth, spriteEffect: spriteEffects);
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}
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public static CharacterInfo ClientRead(string speciesName, IReadMessage inc)
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{
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ushort infoID = inc.ReadUInt16();
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string newName = inc.ReadString();
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int gender = inc.ReadByte();
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int race = inc.ReadByte();
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int headSpriteID = inc.ReadByte();
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int hairIndex = inc.ReadByte();
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int beardIndex = inc.ReadByte();
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int moustacheIndex = inc.ReadByte();
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int faceAttachmentIndex = inc.ReadByte();
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string ragdollFile = inc.ReadString();
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string jobIdentifier = inc.ReadString();
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int variant = inc.ReadByte();
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JobPrefab jobPrefab = null;
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Dictionary<string, float> skillLevels = new Dictionary<string, float>();
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if (!string.IsNullOrEmpty(jobIdentifier))
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{
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jobPrefab = JobPrefab.Get(jobIdentifier);
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byte skillCount = inc.ReadByte();
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for (int i = 0; i < skillCount; i++)
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{
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string skillIdentifier = inc.ReadString();
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float skillLevel = inc.ReadSingle();
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skillLevels.Add(skillIdentifier, skillLevel);
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}
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}
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// TODO: animations
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CharacterInfo ch = new CharacterInfo(speciesName, newName, jobPrefab, ragdollFile, variant)
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{
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ID = infoID,
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};
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ch.RecreateHead(headSpriteID,(Race)race, (Gender)gender, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
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if (ch.Job != null)
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{
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foreach (KeyValuePair<string, float> skill in skillLevels)
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{
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Skill matchingSkill = ch.Job.Skills.Find(s => s.Identifier == skill.Key);
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if (matchingSkill == null)
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{
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ch.Job.Skills.Add(new Skill(skill.Key, skill.Value));
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continue;
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}
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matchingSkill.Level = skill.Value;
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}
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ch.Job.Skills.RemoveAll(s => !skillLevels.ContainsKey(s.Identifier));
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}
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return ch;
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}
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}
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}
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