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LuaCsForBarotraumaEP
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eb0e08c8ee6a0a32b88f91cff06e8ee683fdb3f5
LuaCsForBarotraumaEP
/
Farseer Physics Engine 3.5
/
Collision
T
History
Regalis
838022fcd5
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
..
Shapes
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
Collision.cs
Turret rotation fix, CharacterInventory networking bugfixes, prevent limbs clipping with other colliders when mirroring, fixed mantis animations, better looking explosions, spark effect when overvoltage breaks an item
2015-09-04 21:56:39 +03:00
Distance.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
DynamicTree.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
DynamicTreeBroadPhase.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
IBroadPhase.cs
Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
2015-07-08 11:37:47 +03:00
TimeOfImpact.cs
Networking optimization/bugfixes (hull water volumes & wall damage are synced, more reliable inventory updates, AICharacter sync changes), proper particle collisions with walls
2015-09-25 18:56:39 +03:00