Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/ServerList/Base.cs
2025-06-17 16:38:11 +03:00

219 lines
4.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks.ServerList
{
public abstract class Base : IDisposable
{
#region ISteamMatchmakingServers
internal static ISteamMatchmakingServers? Internal => SteamMatchmakingServers.Internal;
#endregion
/// <summary>
/// Which app we're querying. Defaults to the current app.
/// </summary>
public AppId AppId { get; set; }
/// <summary>
/// When a new server is added, this function will get called
/// </summary>
public Action? OnChanges;
/// <summary>
/// Called for every responsive server
/// </summary>
public Action<ServerInfo>? OnResponsiveServer;
/// <summary>
/// Called for every unresponsive server
/// </summary>
public Action<ServerInfo>? OnUnresponsiveServer;
/// <summary>
/// A list of servers that responded. If you're only interested in servers that responded since you
/// last updated, then simply clear this list.
/// </summary>
public List<ServerInfo> Responsive = new List<ServerInfo>();
/// <summary>
/// A list of servers that were in the master list but didn't respond.
/// </summary>
public List<ServerInfo> Unresponsive = new List<ServerInfo>();
public List<ServerInfo> Unqueried = new List<ServerInfo>();
public Base()
{
AppId = SteamClient.AppId; // Default AppId is this
}
/// <summary>
/// Query the server list. Task result will be true when finished
/// </summary>
/// <returns></returns>
public virtual async Task<bool> RunQueryAsync( float timeoutSeconds = 10 )
{
var stopwatch = System.Diagnostics.Stopwatch.StartNew();
Reset();
LaunchQuery();
var thisRequest = request;
while ( true )
{
await Task.Delay( 33 );
//
// The request has been cancelled or changed in some way
//
if ( request.Value == IntPtr.Zero || thisRequest.Value != request.Value || !IsRefreshing )
return false;
if ( !SteamClient.IsValid )
return false;
var r = Responsive.Count;
UpdatePending();
UpdateResponsive();
if ( r != Responsive.Count )
{
InvokeChanges();
}
if ( stopwatch.Elapsed.TotalSeconds > timeoutSeconds )
break;
}
MovePendingToUnresponsive();
InvokeChanges();
return true;
}
public virtual void Cancel() => Internal?.CancelQuery( request );
// Overrides
internal abstract void LaunchQuery();
internal HServerListRequest request;
#region Filters
internal List<MatchMakingKeyValuePair> filters = new List<MatchMakingKeyValuePair>();
internal virtual MatchMakingKeyValuePair[] GetFilters() => filters.ToArray();
public void AddFilter( string key, string value )
{
filters.Add( new MatchMakingKeyValuePair { Key = key, Value = value } );
}
#endregion
internal int Count => Internal?.GetServerCount( request ) ?? 0;
internal bool IsRefreshing => request.Value != IntPtr.Zero && Internal != null && Internal.IsRefreshing( request );
internal List<int> watchList = new List<int>();
internal int LastCount = 0;
void Reset()
{
ReleaseQuery();
LastCount = 0;
watchList.Clear();
}
void ReleaseQuery()
{
if ( request.Value != IntPtr.Zero )
{
Cancel();
Internal?.ReleaseRequest( request );
request = IntPtr.Zero;
}
}
public virtual void Dispose()
{
ReleaseQuery();
}
internal void InvokeChanges()
{
OnChanges?.Invoke();
}
void UpdatePending()
{
var count = Count;
if ( count == LastCount ) return;
for ( int i = LastCount; i < count; i++ )
{
watchList.Add( i );
}
LastCount = count;
}
public void UpdateResponsive()
{
watchList.RemoveAll( x =>
{
if (Internal is null) { return true; }
// First check if the server has responded without allocating server info
bool hasResponded = Internal.HasServerResponded( request, x );
if ( hasResponded )
{
// Now get all server info
var info = Internal.GetServerDetails( request, x );
if ( info.HadSuccessfulResponse )
{
OnServer( ServerInfo.From( info ), info.HadSuccessfulResponse );
return true;
}
}
return false;
} );
}
void MovePendingToUnresponsive()
{
watchList.RemoveAll( x =>
{
if (Internal is null) { return true; }
var details = Internal.GetServerDetails( request, x );
var info = ServerInfo.From( details );
info.Ping = int.MaxValue;
Unqueried.Add( info );
return true;
} );
}
private void OnServer( ServerInfo serverInfo, bool responded )
{
if ( responded )
{
Responsive.Add( serverInfo );
OnResponsiveServer?.Invoke( serverInfo );
}
else
{
Unresponsive.Add( serverInfo );
OnUnresponsiveServer?.Invoke(serverInfo);
}
}
}
}