Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamUtils.cs
2025-06-17 16:38:11 +03:00

455 lines
18 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamUtils : SteamInterface
{
public const string Version = "SteamUtils010";
internal ISteamUtils( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamUtils_v010", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamUtils_v010();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamUtils_v010();
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamGameServerUtils_v010", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamGameServerUtils_v010();
public override IntPtr GetServerInterfacePointer() => SteamAPI_SteamGameServerUtils_v010();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetSecondsSinceAppActive", CallingConvention = Platform.CC)]
private static extern uint _GetSecondsSinceAppActive( IntPtr self );
#endregion
internal uint GetSecondsSinceAppActive()
{
var returnValue = _GetSecondsSinceAppActive( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetSecondsSinceComputerActive", CallingConvention = Platform.CC)]
private static extern uint _GetSecondsSinceComputerActive( IntPtr self );
#endregion
internal uint GetSecondsSinceComputerActive()
{
var returnValue = _GetSecondsSinceComputerActive( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetConnectedUniverse", CallingConvention = Platform.CC)]
private static extern Universe _GetConnectedUniverse( IntPtr self );
#endregion
internal Universe GetConnectedUniverse()
{
var returnValue = _GetConnectedUniverse( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetServerRealTime", CallingConvention = Platform.CC)]
private static extern uint _GetServerRealTime( IntPtr self );
#endregion
internal uint GetServerRealTime()
{
var returnValue = _GetServerRealTime( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetIPCountry", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetIPCountry( IntPtr self );
#endregion
internal string GetIPCountry()
{
var returnValue = _GetIPCountry( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetImageSize", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetImageSize( IntPtr self, int iImage, ref uint pnWidth, ref uint pnHeight );
#endregion
internal bool GetImageSize( int iImage, ref uint pnWidth, ref uint pnHeight )
{
var returnValue = _GetImageSize( Self, iImage, ref pnWidth, ref pnHeight );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetImageRGBA", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetImageRGBA( IntPtr self, int iImage, [In,Out] byte[] pubDest, int nDestBufferSize );
#endregion
internal bool GetImageRGBA( int iImage, [In,Out] byte[] pubDest, int nDestBufferSize )
{
var returnValue = _GetImageRGBA( Self, iImage, pubDest, nDestBufferSize );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetCurrentBatteryPower", CallingConvention = Platform.CC)]
private static extern byte _GetCurrentBatteryPower( IntPtr self );
#endregion
internal byte GetCurrentBatteryPower()
{
var returnValue = _GetCurrentBatteryPower( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetAppID", CallingConvention = Platform.CC)]
private static extern uint _GetAppID( IntPtr self );
#endregion
internal uint GetAppID()
{
var returnValue = _GetAppID( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_SetOverlayNotificationPosition", CallingConvention = Platform.CC)]
private static extern void _SetOverlayNotificationPosition( IntPtr self, NotificationPosition eNotificationPosition );
#endregion
internal void SetOverlayNotificationPosition( NotificationPosition eNotificationPosition )
{
_SetOverlayNotificationPosition( Self, eNotificationPosition );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsAPICallCompleted", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsAPICallCompleted( IntPtr self, SteamAPICall_t hSteamAPICall, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed );
#endregion
internal bool IsAPICallCompleted( SteamAPICall_t hSteamAPICall, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed )
{
var returnValue = _IsAPICallCompleted( Self, hSteamAPICall, ref pbFailed );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetAPICallFailureReason", CallingConvention = Platform.CC)]
private static extern SteamAPICallFailure _GetAPICallFailureReason( IntPtr self, SteamAPICall_t hSteamAPICall );
#endregion
internal SteamAPICallFailure GetAPICallFailureReason( SteamAPICall_t hSteamAPICall )
{
var returnValue = _GetAPICallFailureReason( Self, hSteamAPICall );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetAPICallResult", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetAPICallResult( IntPtr self, SteamAPICall_t hSteamAPICall, IntPtr pCallback, int cubCallback, int iCallbackExpected, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed );
#endregion
internal bool GetAPICallResult( SteamAPICall_t hSteamAPICall, IntPtr pCallback, int cubCallback, int iCallbackExpected, [MarshalAs( UnmanagedType.U1 )] ref bool pbFailed )
{
var returnValue = _GetAPICallResult( Self, hSteamAPICall, pCallback, cubCallback, iCallbackExpected, ref pbFailed );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetIPCCallCount", CallingConvention = Platform.CC)]
private static extern uint _GetIPCCallCount( IntPtr self );
#endregion
internal uint GetIPCCallCount()
{
var returnValue = _GetIPCCallCount( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_SetWarningMessageHook", CallingConvention = Platform.CC)]
private static extern void _SetWarningMessageHook( IntPtr self, IntPtr pFunction );
#endregion
internal void SetWarningMessageHook( IntPtr pFunction )
{
_SetWarningMessageHook( Self, pFunction );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsOverlayEnabled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsOverlayEnabled( IntPtr self );
#endregion
internal bool IsOverlayEnabled()
{
var returnValue = _IsOverlayEnabled( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_BOverlayNeedsPresent", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BOverlayNeedsPresent( IntPtr self );
#endregion
internal bool BOverlayNeedsPresent()
{
var returnValue = _BOverlayNeedsPresent( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_CheckFileSignature", CallingConvention = Platform.CC)]
private static extern SteamAPICall_t _CheckFileSignature( IntPtr self, IntPtr szFileName );
#endregion
internal CallResult<CheckFileSignature_t> CheckFileSignature( string szFileName )
{
using var str__szFileName = new Utf8StringToNative( szFileName );
var returnValue = _CheckFileSignature( Self, str__szFileName.Pointer );
return new CallResult<CheckFileSignature_t>( returnValue, IsServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_ShowGamepadTextInput", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ShowGamepadTextInput( IntPtr self, GamepadTextInputMode eInputMode, GamepadTextInputLineMode eLineInputMode, IntPtr pchDescription, uint unCharMax, IntPtr pchExistingText );
#endregion
internal bool ShowGamepadTextInput( GamepadTextInputMode eInputMode, GamepadTextInputLineMode eLineInputMode, string pchDescription, uint unCharMax, string pchExistingText )
{
using var str__pchDescription = new Utf8StringToNative( pchDescription );
using var str__pchExistingText = new Utf8StringToNative( pchExistingText );
var returnValue = _ShowGamepadTextInput( Self, eInputMode, eLineInputMode, str__pchDescription.Pointer, unCharMax, str__pchExistingText.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetEnteredGamepadTextLength", CallingConvention = Platform.CC)]
private static extern uint _GetEnteredGamepadTextLength( IntPtr self );
#endregion
internal uint GetEnteredGamepadTextLength()
{
var returnValue = _GetEnteredGamepadTextLength( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetEnteredGamepadTextInput", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetEnteredGamepadTextInput( IntPtr self, IntPtr pchText, uint cchText );
#endregion
internal bool GetEnteredGamepadTextInput( out string pchText )
{
using var mem__pchText = Helpers.TakeMemory();
var returnValue = _GetEnteredGamepadTextInput( Self, mem__pchText, (1024 * 32) );
pchText = Helpers.MemoryToString( mem__pchText );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetSteamUILanguage", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetSteamUILanguage( IntPtr self );
#endregion
internal string GetSteamUILanguage()
{
var returnValue = _GetSteamUILanguage( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsSteamRunningInVR", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsSteamRunningInVR( IntPtr self );
#endregion
internal bool IsSteamRunningInVR()
{
var returnValue = _IsSteamRunningInVR( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_SetOverlayNotificationInset", CallingConvention = Platform.CC)]
private static extern void _SetOverlayNotificationInset( IntPtr self, int nHorizontalInset, int nVerticalInset );
#endregion
internal void SetOverlayNotificationInset( int nHorizontalInset, int nVerticalInset )
{
_SetOverlayNotificationInset( Self, nHorizontalInset, nVerticalInset );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsSteamInBigPictureMode", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsSteamInBigPictureMode( IntPtr self );
#endregion
internal bool IsSteamInBigPictureMode()
{
var returnValue = _IsSteamInBigPictureMode( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_StartVRDashboard", CallingConvention = Platform.CC)]
private static extern void _StartVRDashboard( IntPtr self );
#endregion
internal void StartVRDashboard()
{
_StartVRDashboard( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsVRHeadsetStreamingEnabled", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsVRHeadsetStreamingEnabled( IntPtr self );
#endregion
internal bool IsVRHeadsetStreamingEnabled()
{
var returnValue = _IsVRHeadsetStreamingEnabled( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_SetVRHeadsetStreamingEnabled", CallingConvention = Platform.CC)]
private static extern void _SetVRHeadsetStreamingEnabled( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bEnabled );
#endregion
internal void SetVRHeadsetStreamingEnabled( [MarshalAs( UnmanagedType.U1 )] bool bEnabled )
{
_SetVRHeadsetStreamingEnabled( Self, bEnabled );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsSteamChinaLauncher", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsSteamChinaLauncher( IntPtr self );
#endregion
internal bool IsSteamChinaLauncher()
{
var returnValue = _IsSteamChinaLauncher( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_InitFilterText", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _InitFilterText( IntPtr self, uint unFilterOptions );
#endregion
internal bool InitFilterText( uint unFilterOptions )
{
var returnValue = _InitFilterText( Self, unFilterOptions );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_FilterText", CallingConvention = Platform.CC)]
private static extern int _FilterText( IntPtr self, TextFilteringContext eContext, SteamId sourceSteamID, IntPtr pchInputMessage, IntPtr pchOutFilteredText, uint nByteSizeOutFilteredText );
#endregion
internal int FilterText( TextFilteringContext eContext, SteamId sourceSteamID, string pchInputMessage, out string pchOutFilteredText )
{
using var str__pchInputMessage = new Utf8StringToNative( pchInputMessage );
using var mem__pchOutFilteredText = Helpers.TakeMemory();
var returnValue = _FilterText( Self, eContext, sourceSteamID, str__pchInputMessage.Pointer, mem__pchOutFilteredText, (1024 * 32) );
pchOutFilteredText = Helpers.MemoryToString( mem__pchOutFilteredText );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_GetIPv6ConnectivityState", CallingConvention = Platform.CC)]
private static extern SteamIPv6ConnectivityState _GetIPv6ConnectivityState( IntPtr self, SteamIPv6ConnectivityProtocol eProtocol );
#endregion
internal SteamIPv6ConnectivityState GetIPv6ConnectivityState( SteamIPv6ConnectivityProtocol eProtocol )
{
var returnValue = _GetIPv6ConnectivityState( Self, eProtocol );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_IsSteamRunningOnSteamDeck", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsSteamRunningOnSteamDeck( IntPtr self );
#endregion
internal bool IsSteamRunningOnSteamDeck()
{
var returnValue = _IsSteamRunningOnSteamDeck( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_ShowFloatingGamepadTextInput", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ShowFloatingGamepadTextInput( IntPtr self, TextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight );
#endregion
internal bool ShowFloatingGamepadTextInput( TextInputMode eKeyboardMode, int nTextFieldXPosition, int nTextFieldYPosition, int nTextFieldWidth, int nTextFieldHeight )
{
var returnValue = _ShowFloatingGamepadTextInput( Self, eKeyboardMode, nTextFieldXPosition, nTextFieldYPosition, nTextFieldWidth, nTextFieldHeight );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_SetGameLauncherMode", CallingConvention = Platform.CC)]
private static extern void _SetGameLauncherMode( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bLauncherMode );
#endregion
internal void SetGameLauncherMode( [MarshalAs( UnmanagedType.U1 )] bool bLauncherMode )
{
_SetGameLauncherMode( Self, bLauncherMode );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_DismissFloatingGamepadTextInput", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _DismissFloatingGamepadTextInput( IntPtr self );
#endregion
internal bool DismissFloatingGamepadTextInput()
{
var returnValue = _DismissFloatingGamepadTextInput( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamUtils_DismissGamepadTextInput", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _DismissGamepadTextInput( IntPtr self );
#endregion
internal bool DismissGamepadTextInput()
{
var returnValue = _DismissGamepadTextInput( Self );
return returnValue;
}
}
}