Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamMatchmakingPingResponse.cs
2025-06-17 16:38:11 +03:00

39 lines
1.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamMatchmakingPingResponse : SteamInterface
{
internal ISteamMatchmakingPingResponse( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerResponded", CallingConvention = Platform.CC)]
private static extern void _ServerResponded( IntPtr self, ref gameserveritem_t server );
#endregion
internal void ServerResponded( ref gameserveritem_t server )
{
_ServerResponded( Self, ref server );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingPingResponse_ServerFailedToRespond", CallingConvention = Platform.CC)]
private static extern void _ServerFailedToRespond( IntPtr self );
#endregion
internal void ServerFailedToRespond()
{
_ServerFailedToRespond( Self );
}
}
}