Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamInput.cs
2025-06-17 16:38:11 +03:00

530 lines
24 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe partial class ISteamInput : SteamInterface
{
public const string Version = "SteamInput006";
internal ISteamInput( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamInput_v006", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamInput_v006();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamInput_v006();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Init", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Init( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bExplicitlyCallRunFrame );
#endregion
internal bool Init( [MarshalAs( UnmanagedType.U1 )] bool bExplicitlyCallRunFrame )
{
var returnValue = _Init( Self, bExplicitlyCallRunFrame );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Shutdown", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _Shutdown( IntPtr self );
#endregion
internal bool Shutdown()
{
var returnValue = _Shutdown( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_SetInputActionManifestFilePath", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _SetInputActionManifestFilePath( IntPtr self, IntPtr pchInputActionManifestAbsolutePath );
#endregion
internal bool SetInputActionManifestFilePath( string pchInputActionManifestAbsolutePath )
{
using var str__pchInputActionManifestAbsolutePath = new Utf8StringToNative( pchInputActionManifestAbsolutePath );
var returnValue = _SetInputActionManifestFilePath( Self, str__pchInputActionManifestAbsolutePath.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_RunFrame", CallingConvention = Platform.CC)]
private static extern void _RunFrame( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bReservedValue );
#endregion
internal void RunFrame( [MarshalAs( UnmanagedType.U1 )] bool bReservedValue )
{
_RunFrame( Self, bReservedValue );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_BWaitForData", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BWaitForData( IntPtr self, [MarshalAs( UnmanagedType.U1 )] bool bWaitForever, uint unTimeout );
#endregion
internal bool BWaitForData( [MarshalAs( UnmanagedType.U1 )] bool bWaitForever, uint unTimeout )
{
var returnValue = _BWaitForData( Self, bWaitForever, unTimeout );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_BNewDataAvailable", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _BNewDataAvailable( IntPtr self );
#endregion
internal bool BNewDataAvailable()
{
var returnValue = _BNewDataAvailable( Self );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetConnectedControllers", CallingConvention = Platform.CC)]
private static extern int _GetConnectedControllers( IntPtr self, [In,Out] InputHandle_t[] handlesOut );
#endregion
internal int GetConnectedControllers( [In,Out] InputHandle_t[] handlesOut )
{
var returnValue = _GetConnectedControllers( Self, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_EnableDeviceCallbacks", CallingConvention = Platform.CC)]
private static extern void _EnableDeviceCallbacks( IntPtr self );
#endregion
internal void EnableDeviceCallbacks()
{
_EnableDeviceCallbacks( Self );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActionSetHandle", CallingConvention = Platform.CC)]
private static extern InputActionSetHandle_t _GetActionSetHandle( IntPtr self, IntPtr pszActionSetName );
#endregion
internal InputActionSetHandle_t GetActionSetHandle( string pszActionSetName )
{
using var str__pszActionSetName = new Utf8StringToNative( pszActionSetName );
var returnValue = _GetActionSetHandle( Self, str__pszActionSetName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ActivateActionSet", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSet( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle );
#endregion
internal void ActivateActionSet( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle )
{
_ActivateActionSet( Self, inputHandle, actionSetHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetCurrentActionSet", CallingConvention = Platform.CC)]
private static extern InputActionSetHandle_t _GetCurrentActionSet( IntPtr self, InputHandle_t inputHandle );
#endregion
internal InputActionSetHandle_t GetCurrentActionSet( InputHandle_t inputHandle )
{
var returnValue = _GetCurrentActionSet( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ActivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _ActivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
#endregion
internal void ActivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
{
_ActivateActionSetLayer( Self, inputHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_DeactivateActionSetLayer", CallingConvention = Platform.CC)]
private static extern void _DeactivateActionSetLayer( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle );
#endregion
internal void DeactivateActionSetLayer( InputHandle_t inputHandle, InputActionSetHandle_t actionSetLayerHandle )
{
_DeactivateActionSetLayer( Self, inputHandle, actionSetLayerHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_DeactivateAllActionSetLayers", CallingConvention = Platform.CC)]
private static extern void _DeactivateAllActionSetLayers( IntPtr self, InputHandle_t inputHandle );
#endregion
internal void DeactivateAllActionSetLayers( InputHandle_t inputHandle )
{
_DeactivateAllActionSetLayers( Self, inputHandle );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActiveActionSetLayers", CallingConvention = Platform.CC)]
private static extern int _GetActiveActionSetLayers( IntPtr self, InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut );
#endregion
internal int GetActiveActionSetLayers( InputHandle_t inputHandle, [In,Out] InputActionSetHandle_t[] handlesOut )
{
var returnValue = _GetActiveActionSetLayers( Self, inputHandle, handlesOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionHandle", CallingConvention = Platform.CC)]
private static extern InputDigitalActionHandle_t _GetDigitalActionHandle( IntPtr self, IntPtr pszActionName );
#endregion
internal InputDigitalActionHandle_t GetDigitalActionHandle( string pszActionName )
{
using var str__pszActionName = new Utf8StringToNative( pszActionName );
var returnValue = _GetDigitalActionHandle( Self, str__pszActionName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionData", CallingConvention = Platform.CC)]
private static extern DigitalState _GetDigitalActionData( IntPtr self, InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle );
#endregion
internal DigitalState GetDigitalActionData( InputHandle_t inputHandle, InputDigitalActionHandle_t digitalActionHandle )
{
var returnValue = _GetDigitalActionData( Self, inputHandle, digitalActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDigitalActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetDigitalActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut );
#endregion
internal int GetDigitalActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputDigitalActionHandle_t digitalActionHandle, ref InputActionOrigin originsOut )
{
var returnValue = _GetDigitalActionOrigins( Self, inputHandle, actionSetHandle, digitalActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForDigitalActionName", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForDigitalActionName( IntPtr self, InputDigitalActionHandle_t eActionHandle );
#endregion
internal string GetStringForDigitalActionName( InputDigitalActionHandle_t eActionHandle )
{
var returnValue = _GetStringForDigitalActionName( Self, eActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionHandle", CallingConvention = Platform.CC)]
private static extern InputAnalogActionHandle_t _GetAnalogActionHandle( IntPtr self, IntPtr pszActionName );
#endregion
internal InputAnalogActionHandle_t GetAnalogActionHandle( string pszActionName )
{
using var str__pszActionName = new Utf8StringToNative( pszActionName );
var returnValue = _GetAnalogActionHandle( Self, str__pszActionName.Pointer );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionData", CallingConvention = Platform.CC)]
private static extern AnalogState _GetAnalogActionData( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle );
#endregion
internal AnalogState GetAnalogActionData( InputHandle_t inputHandle, InputAnalogActionHandle_t analogActionHandle )
{
var returnValue = _GetAnalogActionData( Self, inputHandle, analogActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetAnalogActionOrigins", CallingConvention = Platform.CC)]
private static extern int _GetAnalogActionOrigins( IntPtr self, InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut );
#endregion
internal int GetAnalogActionOrigins( InputHandle_t inputHandle, InputActionSetHandle_t actionSetHandle, InputAnalogActionHandle_t analogActionHandle, ref InputActionOrigin originsOut )
{
var returnValue = _GetAnalogActionOrigins( Self, inputHandle, actionSetHandle, analogActionHandle, ref originsOut );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphPNGForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphPNGForActionOrigin( IntPtr self, InputActionOrigin eOrigin, GlyphSize eSize, uint unFlags );
#endregion
internal string GetGlyphPNGForActionOrigin( InputActionOrigin eOrigin, GlyphSize eSize, uint unFlags )
{
var returnValue = _GetGlyphPNGForActionOrigin( Self, eOrigin, eSize, unFlags );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphSVGForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphSVGForActionOrigin( IntPtr self, InputActionOrigin eOrigin, uint unFlags );
#endregion
internal string GetGlyphSVGForActionOrigin( InputActionOrigin eOrigin, uint unFlags )
{
var returnValue = _GetGlyphSVGForActionOrigin( Self, eOrigin, unFlags );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphForActionOrigin_Legacy", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForActionOrigin_Legacy( IntPtr self, InputActionOrigin eOrigin );
#endregion
internal string GetGlyphForActionOrigin_Legacy( InputActionOrigin eOrigin )
{
var returnValue = _GetGlyphForActionOrigin_Legacy( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForActionOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForActionOrigin( IntPtr self, InputActionOrigin eOrigin );
#endregion
internal string GetStringForActionOrigin( InputActionOrigin eOrigin )
{
var returnValue = _GetStringForActionOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForAnalogActionName", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForAnalogActionName( IntPtr self, InputAnalogActionHandle_t eActionHandle );
#endregion
internal string GetStringForAnalogActionName( InputAnalogActionHandle_t eActionHandle )
{
var returnValue = _GetStringForAnalogActionName( Self, eActionHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_StopAnalogActionMomentum", CallingConvention = Platform.CC)]
private static extern void _StopAnalogActionMomentum( IntPtr self, InputHandle_t inputHandle, InputAnalogActionHandle_t eAction );
#endregion
internal void StopAnalogActionMomentum( InputHandle_t inputHandle, InputAnalogActionHandle_t eAction )
{
_StopAnalogActionMomentum( Self, inputHandle, eAction );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetMotionData", CallingConvention = Platform.CC)]
private static extern MotionState _GetMotionData( IntPtr self, InputHandle_t inputHandle );
#endregion
internal MotionState GetMotionData( InputHandle_t inputHandle )
{
var returnValue = _GetMotionData( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerVibration", CallingConvention = Platform.CC)]
private static extern void _TriggerVibration( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed );
#endregion
internal void TriggerVibration( InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed )
{
_TriggerVibration( Self, inputHandle, usLeftSpeed, usRightSpeed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerVibrationExtended", CallingConvention = Platform.CC)]
private static extern void _TriggerVibrationExtended( IntPtr self, InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed );
#endregion
internal void TriggerVibrationExtended( InputHandle_t inputHandle, ushort usLeftSpeed, ushort usRightSpeed, ushort usLeftTriggerSpeed, ushort usRightTriggerSpeed )
{
_TriggerVibrationExtended( Self, inputHandle, usLeftSpeed, usRightSpeed, usLeftTriggerSpeed, usRightTriggerSpeed );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TriggerSimpleHapticEvent", CallingConvention = Platform.CC)]
private static extern void _TriggerSimpleHapticEvent( IntPtr self, InputHandle_t inputHandle, ControllerHapticLocation eHapticLocation, byte nIntensity, char nGainDB, byte nOtherIntensity, char nOtherGainDB );
#endregion
internal void TriggerSimpleHapticEvent( InputHandle_t inputHandle, ControllerHapticLocation eHapticLocation, byte nIntensity, char nGainDB, byte nOtherIntensity, char nOtherGainDB )
{
_TriggerSimpleHapticEvent( Self, inputHandle, eHapticLocation, nIntensity, nGainDB, nOtherIntensity, nOtherGainDB );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_SetLEDColor", CallingConvention = Platform.CC)]
private static extern void _SetLEDColor( IntPtr self, InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags );
#endregion
internal void SetLEDColor( InputHandle_t inputHandle, byte nColorR, byte nColorG, byte nColorB, uint nFlags )
{
_SetLEDColor( Self, inputHandle, nColorR, nColorG, nColorB, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Legacy_TriggerHapticPulse", CallingConvention = Platform.CC)]
private static extern void _Legacy_TriggerHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec );
#endregion
internal void Legacy_TriggerHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec )
{
_Legacy_TriggerHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_Legacy_TriggerRepeatedHapticPulse", CallingConvention = Platform.CC)]
private static extern void _Legacy_TriggerRepeatedHapticPulse( IntPtr self, InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags );
#endregion
internal void Legacy_TriggerRepeatedHapticPulse( InputHandle_t inputHandle, SteamControllerPad eTargetPad, ushort usDurationMicroSec, ushort usOffMicroSec, ushort unRepeat, uint nFlags )
{
_Legacy_TriggerRepeatedHapticPulse( Self, inputHandle, eTargetPad, usDurationMicroSec, usOffMicroSec, unRepeat, nFlags );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_ShowBindingPanel", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _ShowBindingPanel( IntPtr self, InputHandle_t inputHandle );
#endregion
internal bool ShowBindingPanel( InputHandle_t inputHandle )
{
var returnValue = _ShowBindingPanel( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetInputTypeForHandle", CallingConvention = Platform.CC)]
private static extern InputType _GetInputTypeForHandle( IntPtr self, InputHandle_t inputHandle );
#endregion
internal InputType GetInputTypeForHandle( InputHandle_t inputHandle )
{
var returnValue = _GetInputTypeForHandle( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetControllerForGamepadIndex", CallingConvention = Platform.CC)]
private static extern InputHandle_t _GetControllerForGamepadIndex( IntPtr self, int nIndex );
#endregion
internal InputHandle_t GetControllerForGamepadIndex( int nIndex )
{
var returnValue = _GetControllerForGamepadIndex( Self, nIndex );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGamepadIndexForController", CallingConvention = Platform.CC)]
private static extern int _GetGamepadIndexForController( IntPtr self, InputHandle_t ulinputHandle );
#endregion
internal int GetGamepadIndexForController( InputHandle_t ulinputHandle )
{
var returnValue = _GetGamepadIndexForController( Self, ulinputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetStringForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetStringForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetStringForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetStringForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetGlyphForXboxOrigin", CallingConvention = Platform.CC)]
private static extern Utf8StringPointer _GetGlyphForXboxOrigin( IntPtr self, XboxOrigin eOrigin );
#endregion
internal string GetGlyphForXboxOrigin( XboxOrigin eOrigin )
{
var returnValue = _GetGlyphForXboxOrigin( Self, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetActionOriginFromXboxOrigin", CallingConvention = Platform.CC)]
private static extern InputActionOrigin _GetActionOriginFromXboxOrigin( IntPtr self, InputHandle_t inputHandle, XboxOrigin eOrigin );
#endregion
internal InputActionOrigin GetActionOriginFromXboxOrigin( InputHandle_t inputHandle, XboxOrigin eOrigin )
{
var returnValue = _GetActionOriginFromXboxOrigin( Self, inputHandle, eOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_TranslateActionOrigin", CallingConvention = Platform.CC)]
private static extern InputActionOrigin _TranslateActionOrigin( IntPtr self, InputType eDestinationInputType, InputActionOrigin eSourceOrigin );
#endregion
internal InputActionOrigin TranslateActionOrigin( InputType eDestinationInputType, InputActionOrigin eSourceOrigin )
{
var returnValue = _TranslateActionOrigin( Self, eDestinationInputType, eSourceOrigin );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetDeviceBindingRevision", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _GetDeviceBindingRevision( IntPtr self, InputHandle_t inputHandle, ref int pMajor, ref int pMinor );
#endregion
internal bool GetDeviceBindingRevision( InputHandle_t inputHandle, ref int pMajor, ref int pMinor )
{
var returnValue = _GetDeviceBindingRevision( Self, inputHandle, ref pMajor, ref pMinor );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetRemotePlaySessionID", CallingConvention = Platform.CC)]
private static extern uint _GetRemotePlaySessionID( IntPtr self, InputHandle_t inputHandle );
#endregion
internal uint GetRemotePlaySessionID( InputHandle_t inputHandle )
{
var returnValue = _GetRemotePlaySessionID( Self, inputHandle );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamInput_GetSessionInputConfigurationSettings", CallingConvention = Platform.CC)]
private static extern ushort _GetSessionInputConfigurationSettings( IntPtr self );
#endregion
internal ushort GetSessionInputConfigurationSettings()
{
var returnValue = _GetSessionInputConfigurationSettings( Self );
return returnValue;
}
}
}