Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Characters/Talents/Abilities/CustomAbilities/CharacterAbilityAlienHoarder.cs
T
2021-09-03 21:56:31 +09:00

42 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Abilities
{
class CharacterAbilityAlienHoarder : CharacterAbility
{
private readonly float addedDamageMultiplierPerItem;
private readonly int maxAmount;
private readonly string[] tags;
public CharacterAbilityAlienHoarder(CharacterAbilityGroup characterAbilityGroup, XElement abilityElement) : base(characterAbilityGroup, abilityElement)
{
addedDamageMultiplierPerItem = abilityElement.GetAttributeFloat("addeddamagemultiplierperitem", 0f);
maxAmount = abilityElement.GetAttributeInt("maxamount", 0);
tags = abilityElement.GetAttributeStringArray("tags", Array.Empty<string>(), convertToLowerInvariant: true);
}
protected override void ApplyEffect(object abilityData)
{
if (abilityData is AbilityAttackData attackData)
{
float totalAddedDamageMultiplier = 0f;
foreach (Item item in Character.Inventory.AllItems)
{
if (tags.Any(t => item.Prefab.Tags.Any(p => t == p)))
{
totalAddedDamageMultiplier += addedDamageMultiplierPerItem;
}
}
attackData.DamageMultiplier += addedDamageMultiplierPerItem;
}
else
{
LogAbilityDataMismatch();
}
}
}
}