Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/ClientSource/DebugConsole.cs
2020-01-10 14:42:38 -03:00

2347 lines
106 KiB
C#

using Barotrauma.Items.Components;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using System.Globalization;
using FarseerPhysics;
using Barotrauma.Extensions;
namespace Barotrauma
{
static partial class DebugConsole
{
public partial class Command
{
/// <summary>
/// Executed when a client uses the command. If not set, the command is relayed to the server as-is.
/// </summary>
public Action<string[]> OnClientExecute;
public bool RelayToServer = true;
public void ClientExecute(string[] args)
{
if (!CheatsEnabled && IsCheat)
{
NewMessage("You need to enable cheats using the command \"enablecheats\" before you can use the command \"" + names[0] + "\".", Color.Red);
#if USE_STEAM
NewMessage("Enabling cheats will disable Steam achievements during this play session.", Color.Red);
#endif
return;
}
if (OnClientExecute != null)
{
OnClientExecute(args);
}
else
{
OnExecute(args);
}
}
}
private static bool isOpen;
public static bool IsOpen => isOpen;
public static bool Paused = false;
private static GUITextBlock activeQuestionText;
private static GUIFrame frame;
private static GUIListBox listBox;
private static GUITextBox textBox;
private const int maxLength = 1000;
public static GUITextBox TextBox => textBox;
private static readonly ChatManager chatManager = new ChatManager(true, true, 64);
public static void Init()
{
frame = new GUIFrame(new RectTransform(new Vector2(0.5f, 0.45f), GUI.Canvas) { MinSize = new Point(400, 300), AbsoluteOffset = new Point(10, 10) },
color: new Color(0.4f, 0.4f, 0.4f, 0.8f));
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), frame.RectTransform, Anchor.Center)) { RelativeSpacing = 0.01f };
var toggleText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedFrame.RectTransform, Anchor.TopLeft), TextManager.Get("DebugConsoleHelpText"), Color.GreenYellow, GUI.SmallFont, Alignment.CenterLeft, style: null);
var closeButton = new GUIButton(new RectTransform(new Vector2(0.025f, 1.0f), toggleText.RectTransform, Anchor.TopRight), "X", style: null)
{
Color = Color.DarkRed,
HoverColor = Color.Red,
TextColor = Color.White,
OutlineColor = Color.Red
};
closeButton.OnClicked += (btn, userdata) =>
{
isOpen = false;
GUI.ForceMouseOn(null);
textBox.Deselect();
return true;
};
listBox = new GUIListBox(new RectTransform(new Point(paddedFrame.Rect.Width, paddedFrame.Rect.Height - 60), paddedFrame.RectTransform, Anchor.Center)
{
IsFixedSize = false
}, color: Color.Black * 0.9f) { ScrollBarVisible = true };
textBox = new GUITextBox(new RectTransform(new Point(paddedFrame.Rect.Width, 30), paddedFrame.RectTransform, Anchor.BottomLeft)
{
IsFixedSize = false
});
textBox.MaxTextLength = maxLength;
textBox.OnKeyHit += (sender, key) =>
{
if (key != Keys.Tab)
{
ResetAutoComplete();
}
};
ChatManager.RegisterKeys(textBox, chatManager);
}
public static void AddToGUIUpdateList()
{
if (isOpen)
{
frame.AddToGUIUpdateList();
}
}
public static void Update(float deltaTime)
{
lock (queuedMessages)
{
while (queuedMessages.Count > 0)
{
var newMsg = queuedMessages.Dequeue();
AddMessage(newMsg);
if (GameSettings.SaveDebugConsoleLogs)
{
unsavedMessages.Add(newMsg);
if (unsavedMessages.Count >= messagesPerFile)
{
SaveLogs();
unsavedMessages.Clear();
}
}
}
}
activeQuestionText?.SetAsLastChild();
if (PlayerInput.KeyHit(Keys.F3))
{
Toggle();
}
else if (isOpen && PlayerInput.KeyHit(Keys.Escape))
{
isOpen = false;
GUI.ForceMouseOn(null);
textBox.Deselect();
}
if (isOpen)
{
frame.UpdateManually(deltaTime);
Character.DisableControls = true;
if (PlayerInput.KeyHit(Keys.Tab))
{
textBox.Text = AutoComplete(textBox.Text, increment: string.IsNullOrEmpty(currentAutoCompletedCommand) ? 0 : 1 );
}
if (PlayerInput.KeyDown(Keys.LeftControl) || PlayerInput.KeyDown(Keys.RightControl))
{
if ((PlayerInput.KeyDown(Keys.C) || PlayerInput.KeyDown(Keys.D) || PlayerInput.KeyDown(Keys.Z)) && activeQuestionCallback != null)
{
activeQuestionCallback = null;
activeQuestionText = null;
NewMessage(PlayerInput.KeyDown(Keys.C) ? "^C" : PlayerInput.KeyDown(Keys.D) ? "^D" : "^Z", Color.White, true);
}
}
if (PlayerInput.KeyHit(Keys.Enter))
{
chatManager.Store(textBox.Text);
ExecuteCommand(textBox.Text);
textBox.Text = "";
}
}
}
public static void Toggle()
{
isOpen = !isOpen;
if (isOpen)
{
textBox.Select();
AddToGUIUpdateList();
}
else
{
GUI.ForceMouseOn(null);
textBox.Deselect();
}
}
public static void DequeueMessages()
{
while (queuedMessages.Count > 0)
{
var newMsg = queuedMessages.Dequeue();
if (listBox == null)
{
//don't attempt to add to the listbox if it hasn't been created yet
Messages.Add(newMsg);
}
else
{
AddMessage(newMsg);
}
if (GameSettings.SaveDebugConsoleLogs) unsavedMessages.Add(newMsg);
}
}
private static void AddMessage(ColoredText msg)
{
//listbox not created yet, don't attempt to add
if (listBox == null) return;
if (listBox.Content.CountChildren > MaxMessages)
{
listBox.RemoveChild(listBox.Content.Children.First());
}
Messages.Add(msg);
if (Messages.Count > MaxMessages)
{
Messages.RemoveRange(0, Messages.Count - MaxMessages);
}
try
{
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), listBox.Content.RectTransform),
msg.Text, font: GUI.SmallFont, wrap: true)
{
CanBeFocused = false,
TextColor = msg.Color
};
listBox.UpdateScrollBarSize();
listBox.BarScroll = 1.0f;
}
catch (Exception e)
{
ThrowError("Failed to add a message to the debug console.", e);
}
chatManager.Clear();
}
static partial void ShowHelpMessage(Command command)
{
if (listBox.Content.CountChildren > MaxMessages)
{
listBox.RemoveChild(listBox.Content.Children.First());
}
var textContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), listBox.Content.RectTransform),
style: "InnerFrame", color: Color.White * 0.6f)
{
CanBeFocused = false
};
var textBlock = new GUITextBlock(new RectTransform(new Point(listBox.Content.Rect.Width - 170, 0), textContainer.RectTransform, Anchor.TopRight) { AbsoluteOffset = new Point(20, 0) },
command.help, textAlignment: Alignment.TopLeft, font: GUI.SmallFont, wrap: true)
{
CanBeFocused = false,
TextColor = Color.White
};
textContainer.RectTransform.NonScaledSize = new Point(textContainer.RectTransform.NonScaledSize.X, textBlock.RectTransform.NonScaledSize.Y + 5);
textBlock.SetTextPos();
new GUITextBlock(new RectTransform(new Point(150, textContainer.Rect.Height), textContainer.RectTransform),
command.names[0], textAlignment: Alignment.TopLeft);
listBox.UpdateScrollBarSize();
listBox.BarScroll = 1.0f;
chatManager.Clear();
}
private static void AssignOnClientExecute(string names, Action<string[]> onClientExecute)
{
Command command = commands.Find(c => c.names.Intersect(names.Split('|')).Count() > 0);
if (command == null)
{
throw new Exception("AssignOnClientExecute failed. Command matching the name(s) \"" + names + "\" not found.");
}
else
{
command.OnClientExecute = onClientExecute;
command.RelayToServer = false;
}
}
private static void AssignRelayToServer(string names, bool relay)
{
Command command = commands.Find(c => c.names.Intersect(names.Split('|')).Count() > 0);
if (command == null)
{
DebugConsole.Log("Could not assign to relay to server: " + names);
return;
}
command.RelayToServer = relay;
}
private static void InitProjectSpecific()
{
#if WINDOWS
commands.Add(new Command("copyitemnames", "", (string[] args) =>
{
StringBuilder sb = new StringBuilder();
foreach (ItemPrefab mp in ItemPrefab.Prefabs)
{
sb.AppendLine(mp.Name);
}
Clipboard.SetText(sb.ToString());
}));
#endif
commands.Add(new Command("autohull", "", (string[] args) =>
{
if (Screen.Selected != GameMain.SubEditorScreen) return;
if (MapEntity.mapEntityList.Any(e => e is Hull || e is Gap))
{
ShowQuestionPrompt("This submarine already has hulls and/or gaps. This command will delete them. Do you want to continue? Y/N",
(option) =>
{
ShowQuestionPrompt("The automatic hull generation may not work correctly if your submarine uses curved walls. Do you want to continue? Y/N",
(option2) =>
{
if (option2.ToLower() == "y") { GameMain.SubEditorScreen.AutoHull(); }
});
});
}
else
{
ShowQuestionPrompt("The automatic hull generation may not work correctly if your submarine uses curved walls. Do you want to continue? Y/N",
(option) => { if (option.ToLower() == "y") GameMain.SubEditorScreen.AutoHull(); });
}
}));
commands.Add(new Command("startlidgrenclient", "", (string[] args) =>
{
if (args.Length == 0) return;
if (GameMain.Client == null)
{
GameMain.Client = new GameClient("Name", args[0], 0);
}
}));
commands.Add(new Command("startsteamp2pclient", "", (string[] args) =>
{
if (GameMain.Client == null)
{
GameMain.Client = new GameClient("Name", null, 76561198977850505); //this is juan's alt account, feel free to abuse this one
}
}));
commands.Add(new Command("enablecheats", "enablecheats: Enables cheat commands and disables Steam achievements during this play session.", (string[] args) =>
{
CheatsEnabled = true;
SteamAchievementManager.CheatsEnabled = true;
NewMessage("Enabled cheat commands.", Color.Red);
#if USE_STEAM
NewMessage("Steam achievements have been disabled during this play session.", Color.Red);
#endif
}));
commands.Add(new Command("mainmenu|menu", "mainmenu/menu: Go to the main menu.", (string[] args) =>
{
GameMain.GameSession = null;
List<Character> characters = new List<Character>(Character.CharacterList);
foreach (Character c in characters)
{
c.Remove();
}
GameMain.MainMenuScreen.Select();
}));
commands.Add(new Command("game", "gamescreen/game: Go to the \"in-game\" view.", (string[] args) =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
NewMessage("WARNING: Switching directly from the submarine editor to the game view may cause bugs and crashes. Use with caution.", Color.Orange);
}
GameMain.GameScreen.Select();
}));
commands.Add(new Command("editsubs|subeditor", "editsubs/subeditor: Switch to the Submarine Editor to create or edit submarines.", (string[] args) =>
{
if (args.Length > 0)
{
Submarine.Load(string.Join(" ", args), true);
}
GameMain.SubEditorScreen.Select();
}));
commands.Add(new Command("editparticles|particleeditor", "editparticles/particleeditor: Switch to the Particle Editor to edit particle effects.", (string[] args) =>
{
GameMain.ParticleEditorScreen.Select();
}));
commands.Add(new Command("editlevels|leveleditor", "editlevels/leveleditor: Switch to the Level Editor to edit levels.", (string[] args) =>
{
GameMain.LevelEditorScreen.Select();
}));
commands.Add(new Command("editsprites|spriteeditor", "editsprites/spriteeditor: Switch to the Sprite Editor to edit the source rects and origins of sprites.", (string[] args) =>
{
GameMain.SpriteEditorScreen.Select();
}));
commands.Add(new Command("editcharacters|charactereditor", "editcharacters/charactereditor: Switch to the Character Editor to edit/create the ragdolls and animations of characters.", (string[] args) =>
{
if (Screen.Selected == GameMain.GameScreen)
{
NewMessage("WARNING: Switching between the character editor and the game view may cause odd behaviour or bugs. Use with caution.", Color.Orange);
}
GameMain.CharacterEditorScreen.Select();
}));
commands.Add(new Command("money", "", args =>
{
if (args.Length == 0) { return; }
if (GameMain.GameSession.GameMode is CampaignMode campaign)
{
if (int.TryParse(args[0], out int money))
{
campaign.Money += money;
}
}
}, isCheat: true));
AssignRelayToServer("kick", false);
AssignRelayToServer("kickid", false);
AssignRelayToServer("ban", false);
AssignRelayToServer("banid", false);
AssignRelayToServer("dumpids", false);
AssignRelayToServer("findentityids", false);
AssignRelayToServer("campaigninfo", false);
AssignRelayToServer("help", false);
AssignRelayToServer("verboselogging", false);
AssignRelayToServer("freecam", false);
#if DEBUG
AssignRelayToServer("simulatedlatency", false);
AssignRelayToServer("simulatedloss", false);
AssignRelayToServer("simulatedduplicateschance", false);
#endif
commands.Add(new Command("clientlist", "", (string[] args) => { }));
AssignRelayToServer("clientlist", true);
commands.Add(new Command("say", "", (string[] args) => { }));
AssignRelayToServer("say", true);
commands.Add(new Command("msg", "", (string[] args) => { }));
AssignRelayToServer("msg", true);
commands.Add(new Command("setmaxplayers|maxplayers", "", (string[] args) => { }));
AssignRelayToServer("setmaxplayers", true);
commands.Add(new Command("setpassword|password", "", (string[] args) => { }));
AssignRelayToServer("setpassword", true);
commands.Add(new Command("traitorlist", "", (string[] args) => { }));
AssignRelayToServer("traitorlist", true);
AssignOnExecute("control", (string[] args) =>
{
if (args.Length < 1) return;
var character = FindMatchingCharacter(args, true);
if (character != null)
{
Character.Controlled = character;
}
});
AssignRelayToServer("control", true);
commands.Add(new Command("shake", "", (string[] args) =>
{
GameMain.GameScreen.Cam.Shake = 10.0f;
}));
AssignOnExecute("explosion", (string[] args) =>
{
Vector2 explosionPos = GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
float range = 500, force = 10, damage = 50, structureDamage = 10, empStrength = 0.0f;
if (args.Length > 0) float.TryParse(args[0], out range);
if (args.Length > 1) float.TryParse(args[1], out force);
if (args.Length > 2) float.TryParse(args[2], out damage);
if (args.Length > 3) float.TryParse(args[3], out structureDamage);
if (args.Length > 4) float.TryParse(args[4], out empStrength);
new Explosion(range, force, damage, structureDamage, empStrength).Explode(explosionPos, null);
});
AssignOnExecute("teleportcharacter|teleport", (string[] args) =>
{
Character tpCharacter = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, false);
if (tpCharacter == null) return;
var cam = GameMain.GameScreen.Cam;
tpCharacter.AnimController.CurrentHull = null;
tpCharacter.Submarine = null;
tpCharacter.AnimController.SetPosition(ConvertUnits.ToSimUnits(cam.ScreenToWorld(PlayerInput.MousePosition)));
tpCharacter.AnimController.FindHull(cam.ScreenToWorld(PlayerInput.MousePosition), true);
});
AssignOnExecute("spawn|spawncharacter", (string[] args) =>
{
SpawnCharacter(args, GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), out string errorMsg);
if (!string.IsNullOrWhiteSpace(errorMsg))
{
ThrowError(errorMsg);
}
});
AssignOnExecute("los", (string[] args) =>
{
if (args.None() || !bool.TryParse(args[0], out bool state))
{
state = !GameMain.LightManager.LosEnabled;
}
GameMain.LightManager.LosEnabled = state;
NewMessage("Line of sight effect " + (GameMain.LightManager.LosEnabled ? "enabled" : "disabled"), Color.White);
});
AssignRelayToServer("los", false);
AssignOnExecute("lighting|lights", (string[] args) =>
{
if (args.None() || !bool.TryParse(args[0], out bool state))
{
state = !GameMain.LightManager.LightingEnabled;
}
GameMain.LightManager.LightingEnabled = state;
NewMessage("Lighting " + (GameMain.LightManager.LightingEnabled ? "enabled" : "disabled"), Color.White);
});
AssignRelayToServer("lighting|lights", false);
AssignOnExecute("ambientlight", (string[] args) =>
{
Color color = XMLExtensions.ParseColor(string.Join(",", args));
if (Level.Loaded != null)
{
Level.Loaded.GenerationParams.AmbientLightColor = color;
}
else
{
GameMain.LightManager.AmbientLight = color;
}
NewMessage("Set ambient light color to " + color + ".", Color.White);
});
AssignRelayToServer("ambientlight", false);
commands.Add(new Command("multiplylights", "Multiplies the colors of all the static lights in the sub with the given Vector4 value (for example, 1,1,1,0.5).", (string[] args) =>
{
if (Screen.Selected != GameMain.SubEditorScreen || args.Length < 1)
{
ThrowError("The multiplylights command can only be used in the submarine editor.");
}
if (args.Length < 1) return;
//join args in case there's spaces between the components
Vector4 value = XMLExtensions.ParseVector4(string.Join("", args));
foreach (Item item in Item.ItemList)
{
if (item.ParentInventory != null || item.body != null) continue;
var lightComponent = item.GetComponent<LightComponent>();
if (lightComponent != null) lightComponent.LightColor =
new Color(
(lightComponent.LightColor.R / 255.0f) * value.X,
(lightComponent.LightColor.G / 255.0f) * value.Y,
(lightComponent.LightColor.B / 255.0f) * value.Z,
(lightComponent.LightColor.A / 255.0f) * value.W);
}
}, isCheat: false));
commands.Add(new Command("color|colour", "Change color (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s)/structure(s) first!");
}
else
{
if (args.Length < 3)
{
ThrowError("Not enough arguments provided! At least three required.");
return;
}
if (!byte.TryParse(args[0], out byte r))
{
ThrowError($"Failed to parse value for RED from {args[0]}");
}
if (!byte.TryParse(args[1], out byte g))
{
ThrowError($"Failed to parse value for GREEN from {args[1]}");
}
if (!byte.TryParse(args[2], out byte b))
{
ThrowError($"Failed to parse value for BLUE from {args[2]}");
}
Color color = new Color(r, g, b);
if (args.Length > 3)
{
if (!byte.TryParse(args[3], out byte a))
{
ThrowError($"Failed to parse value for ALPHA from {args[3]}");
}
else
{
color.A = a;
}
}
foreach (var mapEntity in MapEntity.SelectedList)
{
if (mapEntity is Structure s)
{
s.SpriteColor = color;
}
else if (mapEntity is Item i)
{
i.SpriteColor = color;
}
}
}
}
}, isCheat: true));
commands.Add(new Command("resetall", "Reset all items and structures to prefabs. Only applicable in the subeditor.", args =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
Item.ItemList.ForEach(i => i.Reset());
Structure.WallList.ForEach(s => s.Reset());
foreach (MapEntity entity in MapEntity.SelectedList)
{
if (entity is Item item)
{
item.CreateEditingHUD();
break;
}
else if (entity is Structure structure)
{
structure.CreateEditingHUD();
break;
}
}
}
}));
commands.Add(new Command("resetentitiesbyidentifier", "resetentitiesbyidentifier [tag/identifier]: Reset items and structures with the given tag/identifier to prefabs. Only applicable in the subeditor.", args =>
{
if (args.Length == 0) { return; }
if (Screen.Selected == GameMain.SubEditorScreen)
{
bool entityFound = false;
foreach (MapEntity entity in MapEntity.mapEntityList)
{
if (entity is Item item)
{
if (item.prefab.Identifier != args[0] && !item.Tags.Contains(args[0])) { continue; }
item.Reset();
if (MapEntity.SelectedList.Contains(item)) { item.CreateEditingHUD(); }
entityFound = true;
}
else if (entity is Structure structure)
{
if (structure.prefab.Identifier != args[0] && !structure.Tags.Contains(args[0])) { continue; }
structure.Reset();
if (MapEntity.SelectedList.Contains(structure)) { structure.CreateEditingHUD(); }
entityFound = true;
}
else
{
continue;
}
NewMessage($"Reset {entity.Name}.");
}
if (!entityFound)
{
if (MapEntity.SelectedList.Count == 0)
{
NewMessage("No entities selected.");
return;
}
}
}
}, () =>
{
return new string[][]
{
MapEntityPrefab.List.Select(me => me.Identifier).ToArray()
};
}));
commands.Add(new Command("resetselected", "Reset selected items and structures to prefabs. Only applicable in the subeditor.", args =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (MapEntity.SelectedList.Count == 0)
{
NewMessage("No entities selected.");
return;
}
foreach (MapEntity entity in MapEntity.SelectedList)
{
if (entity is Item item)
{
item.Reset();
}
else if (entity is Structure structure)
{
structure.Reset();
}
else
{
continue;
}
NewMessage($"Reset {entity.Name}.");
}
foreach (MapEntity entity in MapEntity.SelectedList)
{
if (entity is Item item)
{
item.CreateEditingHUD();
break;
}
else if (entity is Structure structure)
{
structure.CreateEditingHUD();
break;
}
}
}
}));
commands.Add(new Command("alpha", "Change the alpha (as bytes from 0 to 255) of the selected item/structure instances. Applied only in the subeditor.", (string[] args) =>
{
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s)/structure(s) first!");
}
else
{
if (args.Length > 0)
{
if (!byte.TryParse(args[0], out byte a))
{
ThrowError($"Failed to parse value for ALPHA from {args[0]}");
}
else
{
foreach (var mapEntity in MapEntity.SelectedList)
{
if (mapEntity is Structure s)
{
s.SpriteColor = new Color(s.SpriteColor.R, s.SpriteColor.G, s.SpriteColor.G, a);
}
else if (mapEntity is Item i)
{
i.SpriteColor = new Color(i.SpriteColor.R, i.SpriteColor.G, i.SpriteColor.G, a);
}
}
}
}
else
{
ThrowError("Not enough arguments provided! One required!");
}
}
}
}, isCheat: true));
commands.Add(new Command("tutorial", "", (string[] args) =>
{
TutorialMode.StartTutorial(Tutorials.Tutorial.Tutorials[0]);
}));
commands.Add(new Command("lobby|lobbyscreen", "", (string[] args) =>
{
GameMain.LobbyScreen.Select();
}));
commands.Add(new Command("save|savesub", "save [submarine name]: Save the currently loaded submarine using the specified name.", (string[] args) =>
{
if (args.Length < 1) return;
if (GameMain.SubEditorScreen.CharacterMode)
{
GameMain.SubEditorScreen.SetCharacterMode(false);
}
string fileName = string.Join(" ", args);
if (fileName.Contains("../"))
{
ThrowError("Illegal symbols in filename (../)");
return;
}
if (Submarine.SaveCurrent(System.IO.Path.Combine(Submarine.SavePath, fileName + ".sub")))
{
NewMessage("Sub saved", Color.Green);
}
}));
commands.Add(new Command("load|loadsub", "load [submarine name]: Load a submarine.", (string[] args) =>
{
if (args.Length == 0) return;
Submarine.Load(string.Join(" ", args), true);
}));
commands.Add(new Command("cleansub", "", (string[] args) =>
{
for (int i = MapEntity.mapEntityList.Count - 1; i >= 0; i--)
{
MapEntity me = MapEntity.mapEntityList[i];
if (me.SimPosition.Length() > 2000.0f)
{
NewMessage("Removed " + me.Name + " (simposition " + me.SimPosition + ")", Color.Orange);
MapEntity.mapEntityList.RemoveAt(i);
}
else if (!me.ShouldBeSaved)
{
NewMessage("Removed " + me.Name + " (!ShouldBeSaved)", Color.Orange);
MapEntity.mapEntityList.RemoveAt(i);
}
else if (me is Item)
{
Item item = me as Item;
var wire = item.GetComponent<Wire>();
if (wire == null) continue;
if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null))
{
wire.Item.Drop(null);
NewMessage("Dropped wire (ID: " + wire.Item.ID + ") - attached on wall but no connections found", Color.Orange);
}
}
}
}, isCheat: true));
commands.Add(new Command("messagebox|guimessagebox", "messagebox [header] [msg] [default/ingame]: Creates a message box.", (string[] args) =>
{
var msgBox = new GUIMessageBox(
args.Length > 0 ? args[0] : "",
args.Length > 1 ? args[1] : "",
buttons: new string[] { "OK" },
type: args.Length < 3 || args[2] == "default" ? GUIMessageBox.Type.Default : GUIMessageBox.Type.InGame);
msgBox.Buttons[0].OnClicked = msgBox.Close;
}));
AssignOnExecute("debugdraw", (string[] args) =>
{
if (args.None() || !bool.TryParse(args[0], out bool state))
{
state = !GameMain.DebugDraw;
}
GameMain.DebugDraw = state;
NewMessage("Debug draw mode " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
});
AssignRelayToServer("debugdraw", false);
commands.Add(new Command("fpscounter", "fpscounter: Toggle the FPS counter.", (string[] args) =>
{
GameMain.ShowFPS = !GameMain.ShowFPS;
NewMessage("FPS counter " + (GameMain.DebugDraw ? "enabled" : "disabled"), Color.White);
}));
commands.Add(new Command("showperf", "showperf: Toggle performance statistics on/off.", (string[] args) =>
{
GameMain.ShowPerf = !GameMain.ShowPerf;
NewMessage("Performance statistics " + (GameMain.ShowPerf ? "enabled" : "disabled"), Color.White);
}));
AssignOnClientExecute("netstats", (string[] args) =>
{
if (GameMain.Client == null) return;
GameMain.Client.ShowNetStats = !GameMain.Client.ShowNetStats;
});
commands.Add(new Command("hudlayoutdebugdraw|debugdrawhudlayout", "hudlayoutdebugdraw: Toggle the debug drawing mode of HUD layout areas on/off.", (string[] args) =>
{
HUDLayoutSettings.DebugDraw = !HUDLayoutSettings.DebugDraw;
NewMessage("HUD layout debug draw mode " + (HUDLayoutSettings.DebugDraw ? "enabled" : "disabled"), Color.White);
}));
commands.Add(new Command("interactdebugdraw|debugdrawinteract", "interactdebugdraw: Toggle the debug drawing mode of item interaction ranges on/off.", (string[] args) =>
{
Character.DebugDrawInteract = !Character.DebugDrawInteract;
NewMessage("Interact debug draw mode " + (Character.DebugDrawInteract ? "enabled" : "disabled"), Color.White);
}, isCheat: true));
AssignOnExecute("togglehud|hud", (string[] args) =>
{
GUI.DisableHUD = !GUI.DisableHUD;
GameMain.Instance.IsMouseVisible = !GameMain.Instance.IsMouseVisible;
NewMessage(GUI.DisableHUD ? "Disabled HUD" : "Enabled HUD", Color.White);
});
AssignRelayToServer("togglehud|hud", false);
AssignOnExecute("toggleupperhud", (string[] args) =>
{
GUI.DisableUpperHUD = !GUI.DisableUpperHUD;
NewMessage(GUI.DisableUpperHUD ? "Disabled upper HUD" : "Enabled upper HUD", Color.White);
});
AssignRelayToServer("toggleupperhud", false);
AssignOnExecute("toggleitemhighlights", (string[] args) =>
{
GUI.DisableItemHighlights = !GUI.DisableItemHighlights;
NewMessage(GUI.DisableItemHighlights ? "Disabled item highlights" : "Enabled item highlights", Color.White);
});
AssignRelayToServer("toggleitemhighlights", false);
AssignOnExecute("togglecharacternames", (string[] args) =>
{
GUI.DisableCharacterNames = !GUI.DisableCharacterNames;
NewMessage(GUI.DisableCharacterNames ? "Disabled character names" : "Enabled character names", Color.White);
});
AssignRelayToServer("togglecharacternames", false);
AssignOnExecute("followsub", (string[] args) =>
{
Camera.FollowSub = !Camera.FollowSub;
NewMessage(Camera.FollowSub ? "Set the camera to follow the closest submarine" : "Disabled submarine following.", Color.White);
});
AssignRelayToServer("followsub", false);
AssignOnExecute("toggleaitargets|aitargets", (string[] args) =>
{
AITarget.ShowAITargets = !AITarget.ShowAITargets;
NewMessage(AITarget.ShowAITargets ? "Enabled AI target drawing" : "Disabled AI target drawing", Color.White);
});
AssignRelayToServer("toggleaitargets|aitargets", false);
AssignRelayToServer("water|editwater", false);
AssignRelayToServer("fire|editfire", false);
commands.Add(new Command("mute", "mute [name]: Prevent the client from speaking to anyone through the voice chat. Using this command requires a permission from the server host.",
null,
() =>
{
if (GameMain.Client == null) return null;
return new string[][]
{
GameMain.Client.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("unmute", "unmute [name]: Allow the client to speak to anyone through the voice chat. Using this command requires a permission from the server host.",
null,
() =>
{
if (GameMain.Client == null) return null;
return new string[][]
{
GameMain.Client.ConnectedClients.Select(c => c.Name).ToArray()
};
}));
commands.Add(new Command("checkcrafting", "checkcrafting: Checks item deconstruction & crafting recipes for inconsistencies.", (string[] args) =>
{
List<FabricationRecipe> fabricableItems = new List<FabricationRecipe>();
foreach (ItemPrefab itemPrefab in ItemPrefab.Prefabs)
{
fabricableItems.AddRange(itemPrefab.FabricationRecipes);
}
foreach (ItemPrefab itemPrefab in ItemPrefab.Prefabs)
{
int? minCost = itemPrefab.GetPrices()?.Min(p => p.BuyPrice);
int? fabricationCost = null;
int? deconstructProductCost = null;
var fabricationRecipe = fabricableItems.Find(f => f.TargetItem == itemPrefab);
if (fabricationRecipe != null)
{
foreach (var ingredient in fabricationRecipe.RequiredItems)
{
int? ingredientPrice = ingredient.ItemPrefab.GetPrices()?.Min(p => p.BuyPrice);
if (ingredientPrice.HasValue)
{
if (!fabricationCost.HasValue) { fabricationCost = 0; }
float useAmount = ingredient.UseCondition ? ingredient.MinCondition : 1.0f;
fabricationCost += (int)(ingredientPrice.Value * ingredient.Amount * useAmount);
}
}
}
foreach (var deconstructItem in itemPrefab.DeconstructItems)
{
var targetItem = MapEntityPrefab.Find(null, deconstructItem.ItemIdentifier, showErrorMessages: false) as ItemPrefab;
if (targetItem == null)
{
ThrowError("Error in item \"" + itemPrefab.Name + "\" - could not find deconstruct item \"" + deconstructItem.ItemIdentifier + "\"!");
continue;
}
int? deconstructProductPrice = targetItem.GetPrices()?.Min(p => p.BuyPrice);
if (deconstructProductPrice.HasValue)
{
if (!deconstructProductCost.HasValue) { deconstructProductCost = 0; }
deconstructProductCost += (int)(deconstructProductPrice * deconstructItem.OutCondition);
}
if (fabricationRecipe != null)
{
if (!fabricationRecipe.RequiredItems.Any(r => r.ItemPrefab == targetItem))
{
NewMessage("Deconstructing \"" + itemPrefab.Name + "\" produces \"" + deconstructItem.ItemIdentifier + "\", which isn't required in the fabrication recipe of the item.", Color.Orange);
}
}
}
if (fabricationCost.HasValue && minCost.HasValue)
{
if (fabricationCost.Value < minCost * 0.9f)
{
float ratio = (float)fabricationCost.Value / minCost.Value;
Color color = ToolBox.GradientLerp(ratio, Color.Red, Color.Yellow, Color.Green);
NewMessage("The fabrication ingredients of \"" + itemPrefab.Name + "\" only cost " + (int)(ratio * 100) + "% of the price of the item. Item price: " + minCost.Value + ", ingredient prices: " + fabricationCost.Value, color);
}
else if (fabricationCost.Value > minCost * 1.1f)
{
float ratio = (float)fabricationCost.Value / minCost.Value;
Color color = ToolBox.GradientLerp(ratio - 1.0f, Color.Green, Color.Yellow, Color.Red);
NewMessage("The fabrication ingredients of \"" + itemPrefab.Name + "\" cost " + (int)(ratio * 100 - 100) + "% more than the price of the item. Item price: " + minCost.Value + ", ingredient prices: " + fabricationCost.Value, color);
}
}
if (deconstructProductCost.HasValue && minCost.HasValue)
{
if (deconstructProductCost.Value < minCost * 0.8f)
{
float ratio = (float)deconstructProductCost.Value / minCost.Value;
Color color = ToolBox.GradientLerp(ratio, Color.Red, Color.Yellow, Color.Green);
NewMessage("The deconstruction output of \"" + itemPrefab.Name + "\" is only worth " + (int)(ratio * 100) + "% of the price of the item. Item price: " + minCost.Value + ", output value: " + deconstructProductCost.Value, color);
}
else if (deconstructProductCost.Value > minCost * 1.1f)
{
float ratio = (float)deconstructProductCost.Value / minCost.Value;
Color color = ToolBox.GradientLerp(ratio - 1.0f, Color.Green, Color.Yellow, Color.Red);
NewMessage("The deconstruction output of \"" + itemPrefab.Name + "\" is worth " + (int)(ratio * 100 - 100) + "% more than the price of the item. Item price: " + minCost.Value + ", output value: " + deconstructProductCost.Value, color);
}
}
}
}, isCheat: false));
commands.Add(new Command("setentityproperties", "setentityproperties [property name] [value]: Sets the value of some property on all selected items/structures in the sub editor.", (string[] args) =>
{
if (args.Length != 2 || Screen.Selected != GameMain.SubEditorScreen) { return; }
foreach (MapEntity me in MapEntity.SelectedList)
{
if (me is ISerializableEntity serializableEntity)
{
if (serializableEntity.SerializableProperties == null)
{
continue;
}
if (!serializableEntity.SerializableProperties.TryGetValue(args[0].ToLowerInvariant(), out SerializableProperty property))
{
NewMessage("Property \"" + args[0] + "\" not found in the entity \"" + me.ToString() + "\".", Color.Orange);
continue;
}
if (!property.TrySetValue(me, args[1]))
{
NewMessage("Failed to set the value of \"" + args[0] + "\" to \"" + args[1] + "\" on the entity \"" + me.ToString() + "\".", Color.Orange);
}
}
}
}));
commands.Add(new Command("checkmissingloca", "", (string[] args) =>
{
//key = text tag, value = list of languages the tag is missing from
Dictionary<string, HashSet<string>> missingTags = new Dictionary<string, HashSet<string>>();
Dictionary<string, HashSet<string>> tags = new Dictionary<string, HashSet<string>>();
foreach (string language in TextManager.AvailableLanguages)
{
TextManager.Language = language;
tags.Add(language, new HashSet<string>(TextManager.GetAllTagTextPairs().Select(t => t.Key)));
}
foreach (string language in TextManager.AvailableLanguages)
{
//check missing mission texts
foreach (var missionPrefab in MissionPrefab.List)
{
string nameIdentifier = "missionname." + missionPrefab.Identifier;
if (!tags[language].Contains(nameIdentifier))
{
if (!missingTags.ContainsKey(nameIdentifier)) { missingTags[nameIdentifier] = new HashSet<string>(); }
missingTags[nameIdentifier].Add(language);
}
string descriptionIdentifier = "missiondescription." + missionPrefab.Identifier;
if (!tags[language].Contains(descriptionIdentifier))
{
if (!missingTags.ContainsKey(descriptionIdentifier)) { missingTags[descriptionIdentifier] = new HashSet<string>(); }
missingTags[descriptionIdentifier].Add(language);
}
}
foreach (AfflictionPrefab affliction in AfflictionPrefab.List)
{
string nameIdentifier = "afflictionname." + affliction.Identifier;
if (!tags[language].Contains(nameIdentifier))
{
if (!missingTags.ContainsKey(nameIdentifier)) { missingTags[nameIdentifier] = new HashSet<string>(); }
missingTags[nameIdentifier].Add(language);
}
string descriptionIdentifier = "afflictiondescription." + affliction.Identifier;
if (!tags[language].Contains(descriptionIdentifier))
{
if (!missingTags.ContainsKey(descriptionIdentifier)) { missingTags[descriptionIdentifier] = new HashSet<string>(); }
missingTags[descriptionIdentifier].Add(language);
}
}
//check missing entity names
foreach (MapEntityPrefab me in MapEntityPrefab.List)
{
string nameIdentifier = "entityname." + me.Identifier;
if (tags[language].Contains(nameIdentifier)) { continue; }
if (me is ItemPrefab itemPrefab)
{
nameIdentifier = itemPrefab.ConfigElement?.GetAttributeString("nameidentifier", null) ?? nameIdentifier;
if (nameIdentifier != null)
{
if (tags[language].Contains("entityname." + nameIdentifier)) { continue; }
}
}
if (!missingTags.ContainsKey(nameIdentifier)) { missingTags[nameIdentifier] = new HashSet<string>(); }
missingTags[nameIdentifier].Add(language);
}
}
foreach (string englishTag in tags["English"])
{
foreach (string language in TextManager.AvailableLanguages)
{
if (language == "English") { continue; }
if (!tags[language].Contains(englishTag))
{
if (!missingTags.ContainsKey(englishTag)) { missingTags[englishTag] = new HashSet<string>(); }
missingTags[englishTag].Add(language);
}
}
}
List<string> lines = missingTags.Select(t => "\"" + t.Key + "\"\n missing from " + string.Join(", ", t.Value)).ToList();
string filePath = "missingloca.txt";
File.WriteAllLines(filePath, lines);
ToolBox.OpenFileWithShell(Path.GetFullPath(filePath));
TextManager.Language = "English";
}));
#if DEBUG
commands.Add(new Command("printreceivertransfers", "", (string[] args) =>
{
GameMain.Client.PrintReceiverTransters();
}));
commands.Add(new Command("spamchatmessages", "", (string[] args) =>
{
int msgCount = 1000;
if (args.Length > 0) int.TryParse(args[0], out msgCount);
int msgLength = 50;
if (args.Length > 1) int.TryParse(args[1], out msgLength);
for (int i = 0; i < msgCount; i++)
{
if (GameMain.Client != null)
{
GameMain.Client.SendChatMessage(ToolBox.RandomSeed(msgLength));
}
}
}));
commands.Add(new Command("getprefabinfo", "", (string[] args) =>
{
var prefab = MapEntityPrefab.Find(null, args[0]);
if (prefab != null)
{
DebugConsole.NewMessage(prefab.Name + " " + prefab.Identifier + " " + prefab.GetType().ToString());
}
}));
commands.Add(new Command("camerasettings", "camerasettings [defaultzoom] [zoomsmoothness] [movesmoothness] [minzoom] [maxzoom]: debug command for testing camera settings. The values default to 1.1, 8.0, 8.0, 0.1 and 2.0.", (string[] args) =>
{
float defaultZoom = Screen.Selected.Cam.DefaultZoom;
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out defaultZoom);
float zoomSmoothness = Screen.Selected.Cam.ZoomSmoothness;
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out zoomSmoothness);
float moveSmoothness = Screen.Selected.Cam.MoveSmoothness;
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out moveSmoothness);
float minZoom = Screen.Selected.Cam.MinZoom;
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out minZoom);
float maxZoom = Screen.Selected.Cam.MaxZoom;
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out maxZoom);
Screen.Selected.Cam.DefaultZoom = defaultZoom;
Screen.Selected.Cam.ZoomSmoothness = zoomSmoothness;
Screen.Selected.Cam.MoveSmoothness = moveSmoothness;
Screen.Selected.Cam.MinZoom = minZoom;
Screen.Selected.Cam.MaxZoom = maxZoom;
}));
commands.Add(new Command("waterparams", "waterparams [distortionscalex] [distortionscaley] [distortionstrengthx] [distortionstrengthy] [bluramount]: default 0.5 0.5 0.5 0.5 1", (string[] args) =>
{
float distortScaleX = 0.5f, distortScaleY = 0.5f;
float distortStrengthX = 0.5f, distortStrengthY = 0.5f;
float blurAmount = 0.0f;
if (args.Length > 0) float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleX);
if (args.Length > 1) float.TryParse(args[1], NumberStyles.Number, CultureInfo.InvariantCulture, out distortScaleY);
if (args.Length > 2) float.TryParse(args[2], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthX);
if (args.Length > 3) float.TryParse(args[3], NumberStyles.Number, CultureInfo.InvariantCulture, out distortStrengthY);
if (args.Length > 4) float.TryParse(args[4], NumberStyles.Number, CultureInfo.InvariantCulture, out blurAmount);
WaterRenderer.DistortionScale = new Vector2(distortScaleX, distortScaleY);
WaterRenderer.DistortionStrength = new Vector2(distortStrengthX, distortStrengthY);
WaterRenderer.BlurAmount = blurAmount;
}));
commands.Add(new Command("refreshrect", "Updates the dimensions of the selected items to match the ones defined in the prefab. Applied only in the subeditor.", (string[] args) =>
{
//TODO: maybe do this automatically during loading when possible?
if (Screen.Selected == GameMain.SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s) first!");
}
else
{
foreach (var mapEntity in MapEntity.SelectedList)
{
if (mapEntity is Item item)
{
item.Rect = new Rectangle(item.Rect.X, item.Rect.Y,
(int)(item.Prefab.sprite.size.X * item.Prefab.Scale),
(int)(item.Prefab.sprite.size.Y * item.Prefab.Scale));
}
else if (mapEntity is Structure structure)
{
if (!structure.ResizeHorizontal)
{
structure.Rect = structure.DefaultRect = new Rectangle(structure.Rect.X, structure.Rect.Y,
(int)structure.Prefab.ScaledSize.X,
structure.Rect.Height);
}
if (!structure.ResizeVertical)
{
structure.Rect = structure.DefaultRect = new Rectangle(structure.Rect.X, structure.Rect.Y,
structure.Rect.Width,
(int)structure.Prefab.ScaledSize.Y);
}
}
}
}
}
}, isCheat: false));
commands.Add(new Command("flip", "Flip the currently controlled character.", (string[] args) =>
{
Character.Controlled?.AnimController.Flip();
}, isCheat: false));
commands.Add(new Command("mirror", "Mirror the currently controlled character.", (string[] args) =>
{
(Character.Controlled?.AnimController as FishAnimController)?.Mirror(lerp: false);
}, isCheat: false));
commands.Add(new Command("forcetimeout", "Immediately cause the client to time out if one is running.", (string[] args) =>
{
GameMain.Client?.ForceTimeOut();
}, isCheat: false));
#endif
commands.Add(new Command("dumptexts", "dumptexts [filepath]: Extracts all the texts from the given text xml and writes them into a file (using the same filename, but with the .txt extension). If the filepath is omitted, the EnglishVanilla.xml file is used.", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.xml";
var doc = XMLExtensions.TryLoadXml(filePath);
if (doc == null) { return; }
List<string> lines = new List<string>();
foreach (XElement element in doc.Root.Elements())
{
lines.Add(element.ElementInnerText());
}
File.WriteAllLines(Path.GetFileNameWithoutExtension(filePath) + ".txt", lines);
},
() =>
{
var files = TextManager.GetTextFiles().Select(f => f.CleanUpPath());
return new string[][]
{
TextManager.GetTextFiles().Where(f => Path.GetExtension(f)==".xml").ToArray()
};
}));
commands.Add(new Command("loadtexts", "loadtexts [sourcefile] [destinationfile]: Loads all lines of text from a given .txt file and inserts them sequientially into the elements of an xml file. If the file paths are omitted, EnglishVanilla.txt and EnglishVanilla.xml are used.", (string[] args) =>
{
string sourcePath = args.Length > 0 ? args[0] : "Content/Texts/EnglishVanilla.txt";
string destinationPath = args.Length > 1 ? args[1] : "Content/Texts/EnglishVanilla.xml";
string[] lines;
try
{
lines = File.ReadAllLines(sourcePath);
}
catch (Exception e)
{
ThrowError("Reading the file \"" + sourcePath + "\" failed.", e);
return;
}
var doc = XMLExtensions.TryLoadXml(destinationPath);
if (doc == null) { return; }
int i = 0;
foreach (XElement element in doc.Root.Elements())
{
if (i >= lines.Length)
{
ThrowError("Error while loading texts to the xml file. The xml has more elements than the number of lines in the text file.");
return;
}
element.Value = lines[i];
i++;
}
doc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Select(f => f.CleanUpPath());
return new string[][]
{
files.Where(f => Path.GetExtension(f)==".txt").ToArray(),
files.Where(f => Path.GetExtension(f)==".xml").ToArray()
};
}));
commands.Add(new Command("updatetextfile", "updatetextfile [sourcefile] [destinationfile]: Inserts all the xml elements that are only present in the source file into the destination file. Can be used to update outdated translation files more easily.", (string[] args) =>
{
if (args.Length < 2) return;
string sourcePath = args[0];
string destinationPath = args[1];
var sourceDoc = XMLExtensions.TryLoadXml(sourcePath);
var destinationDoc = XMLExtensions.TryLoadXml(destinationPath);
if (sourceDoc == null || destinationDoc == null) { return; }
XElement destinationElement = destinationDoc.Root.Elements().First();
foreach (XElement element in sourceDoc.Root.Elements())
{
if (destinationDoc.Root.Element(element.Name) == null)
{
element.Value = "!!!!!!!!!!!!!" + element.Value;
destinationElement.AddAfterSelf(element);
}
XNode nextNode = destinationElement.NextNode;
while ((!(nextNode is XElement) || nextNode == element) && nextNode != null) nextNode = nextNode.NextNode;
destinationElement = nextNode as XElement;
}
destinationDoc.Save(destinationPath);
},
() =>
{
var files = TextManager.GetTextFiles().Where(f => Path.GetExtension(f) == ".xml").Select(f => f.CleanUpPath()).ToArray();
return new string[][]
{
files,
files
};
}));
commands.Add(new Command("dumpentitytexts", "dumpentitytexts [filepath]: gets the names and descriptions of all entity prefabs and writes them into a file along with xml tags that can be used in translation files. If the filepath is omitted, the file is written to Content/Texts/EntityTexts.txt", (string[] args) =>
{
string filePath = args.Length > 0 ? args[0] : "Content/Texts/EntityTexts.txt";
List<string> lines = new List<string>();
foreach (MapEntityPrefab me in MapEntityPrefab.List)
{
lines.Add("<EntityName." + me.Identifier + ">" + me.Name + "</EntityName." + me.Identifier + ">");
lines.Add("<EntityDescription." + me.Identifier + ">" + me.Description + "</EntityDescription." + me.Identifier + ">");
}
File.WriteAllLines(filePath, lines);
}));
commands.Add(new Command("itemcomponentdocumentation", "", (string[] args) =>
{
Dictionary<string, string> typeNames = new Dictionary<string, string>
{
{ "Single", "Float"},
{ "Int32", "Integer"},
{ "Boolean", "True/False"},
{ "String", "Text"},
};
var itemComponentTypes = typeof(ItemComponent).Assembly.GetTypes().Where(type => type.IsSubclassOf(typeof(ItemComponent))).ToList();
itemComponentTypes.Sort((i1, i2) => { return i1.Name.CompareTo(i2.Name); });
itemComponentTypes.Insert(0, typeof(ItemComponent));
string filePath = args.Length > 0 ? args[0] : "ItemComponentDocumentation.txt";
List<string> lines = new List<string>();
foreach (Type t in itemComponentTypes)
{
lines.Add($"[h1]{t.Name}[/h1]");
lines.Add("");
var properties = t.GetProperties(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.DeclaredOnly).ToList();//.Cast<System.ComponentModel.PropertyDescriptor>();
Type baseType = t.BaseType;
while (baseType != null && baseType != typeof(ItemComponent))
{
properties.AddRange(baseType.GetProperties(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.DeclaredOnly));
baseType = baseType.BaseType;
}
if (!properties.Any(p => p.GetCustomAttributes(true).Any(a => a is Serialize)))
{
lines.Add("No editable properties.");
lines.Add("");
continue;
}
lines.Add("[table]");
lines.Add(" [tr]");
lines.Add(" [th]Name[/th]");
lines.Add(" [th]Type[/th]");
lines.Add(" [th]Default value[/th]");
//lines.Add(" [th]Range[/th]");
lines.Add(" [th]Description[/th]");
lines.Add(" [/tr]");
Dictionary<string, SerializableProperty> dictionary = new Dictionary<string, SerializableProperty>();
foreach (var property in properties)
{
object[] attributes = property.GetCustomAttributes(true);
Serialize serialize = attributes.FirstOrDefault(a => a is Serialize) as Serialize;
if (serialize == null) { continue; }
string propertyTypeName = property.PropertyType.Name;
if (typeNames.ContainsKey(propertyTypeName))
{
propertyTypeName = typeNames[propertyTypeName];
}
else if (property.PropertyType.IsEnum)
{
List<string> valueNames = new List<string>();
foreach (object enumValue in Enum.GetValues(property.PropertyType))
{
valueNames.Add(enumValue.ToString());
}
propertyTypeName = string.Join("/", valueNames);
}
string defaultValueString = serialize.defaultValue?.ToString() ?? "";
if (property.PropertyType == typeof(float))
{
defaultValueString = ((float)serialize.defaultValue).ToString(CultureInfo.InvariantCulture);
}
lines.Add(" [tr]");
lines.Add($" [td]{property.Name}[/td]");
lines.Add($" [td]{propertyTypeName}[/td]");
lines.Add($" [td]{defaultValueString}[/td]");
Editable editable = attributes.FirstOrDefault(a => a is Editable) as Editable;
string rangeText = "-";
if (editable != null)
{
if (editable.MinValueFloat > float.MinValue || editable.MaxValueFloat < float.MaxValue)
{
rangeText = editable.MinValueFloat + "-" + editable.MaxValueFloat;
}
else if (editable.MinValueInt > int.MinValue || editable.MaxValueInt < int.MaxValue)
{
rangeText = editable.MinValueInt + "-" + editable.MaxValueInt;
}
}
//lines.Add($" [td]{rangeText}[/td]");
if (!string.IsNullOrEmpty(serialize.Description))
{
lines.Add($" [td]{serialize.Description}[/td]");
}
lines.Add(" [/tr]");
}
lines.Add("[/table]");
lines.Add("");
}
File.WriteAllLines(filePath, lines);
ToolBox.OpenFileWithShell(Path.GetFullPath(filePath));
}));
#if DEBUG
commands.Add(new Command("checkduplicates", "Checks the given language for duplicate translation keys and writes to file.", (string[] args) =>
{
if (args.Length != 1) return;
TextManager.CheckForDuplicates(args[0]);
}));
commands.Add(new Command("writetocsv", "Writes the default language (English) to a .csv file.", (string[] args) =>
{
TextManager.WriteToCSV();
NPCConversation.WriteToCSV();
}));
commands.Add(new Command("csvtoxml", "csvtoxml [language] -> Converts .csv localization files in Content/NPCConversations & Content/Texts to .xml for use in-game.", (string[] args) =>
{
LocalizationCSVtoXML.Convert();
}));
commands.Add(new Command("printproperties", "Goes through the currently collected property list for missing localizations and writes them to a file.", (string[] args) =>
{
string path = Environment.GetFolderPath(Environment.SpecialFolder.Desktop) + "\\propertylocalization.txt";
File.WriteAllLines(path, SerializableEntityEditor.MissingLocalizations);
}));
commands.Add(new Command("getproperties", "Goes through the MapEntity prefabs and checks their serializable properties for localization issues.", (string[] args) =>
{
if (Screen.Selected != GameMain.SubEditorScreen) return;
foreach (MapEntityPrefab ep in MapEntityPrefab.List)
{
ep.DebugCreateInstance();
}
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
var entity = MapEntity.mapEntityList[i] as ISerializableEntity;
if (entity != null)
{
List<Pair<object, SerializableProperty>> allProperties = new List<Pair<object, SerializableProperty>>();
if (entity is Item item)
{
allProperties.AddRange(item.GetProperties<Editable>());
allProperties.AddRange(item.GetProperties<InGameEditable>());
}
else
{
var properties = new List<SerializableProperty>();
properties.AddRange(SerializableProperty.GetProperties<Editable>(entity));
properties.AddRange(SerializableProperty.GetProperties<InGameEditable>(entity));
for (int k = 0; k < properties.Count; k++)
{
allProperties.Add(new Pair<object, SerializableProperty>(entity, properties[k]));
}
}
for (int j = 0; j < allProperties.Count; j++)
{
var property = allProperties[j].Second;
string propertyName = (allProperties[j].First.GetType().Name + "." + property.PropertyInfo.Name).ToLowerInvariant();
string displayName = TextManager.Get($"sp.{propertyName}.name", returnNull: true);
if (displayName == null)
{
displayName = property.Name.FormatCamelCaseWithSpaces();
Editable editable = property.GetAttribute<Editable>();
if (editable != null)
{
if (!SerializableEntityEditor.MissingLocalizations.Contains($"sp.{propertyName}.name|{displayName}"))
{
NewMessage("Missing Localization for property: " + propertyName);
SerializableEntityEditor.MissingLocalizations.Add($"sp.{propertyName}.name|{displayName}");
SerializableEntityEditor.MissingLocalizations.Add($"sp.{propertyName}.description|{property.GetAttribute<Serialize>().Description}");
}
}
}
}
}
}
}));
#endif
commands.Add(new Command("cleanbuild", "", (string[] args) =>
{
GameMain.Config.MusicVolume = 0.5f;
GameMain.Config.SoundVolume = 0.5f;
GameMain.Config.DynamicRangeCompressionEnabled = true;
GameMain.Config.VoipAttenuationEnabled = true;
NewMessage("Music and sound volume set to 0.5", Color.Green);
GameMain.Config.GraphicsWidth = 0;
GameMain.Config.GraphicsHeight = 0;
GameMain.Config.WindowMode = WindowMode.BorderlessWindowed;
NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green);
NewMessage("Fullscreen enabled", Color.Green);
GameSettings.ShowUserStatisticsPrompt = true;
GameSettings.VerboseLogging = false;
if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster")
{
ThrowError("MasterServerUrl \"" + GameMain.Config.MasterServerUrl + "\"!");
}
GameMain.Config.SaveNewPlayerConfig();
var saveFiles = System.IO.Directory.GetFiles(SaveUtil.SaveFolder);
foreach (string saveFile in saveFiles)
{
System.IO.File.Delete(saveFile);
NewMessage("Deleted " + saveFile, Color.Green);
}
if (System.IO.Directory.Exists(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp")))
{
System.IO.Directory.Delete(System.IO.Path.Combine(SaveUtil.SaveFolder, "temp"), true);
NewMessage("Deleted temp save folder", Color.Green);
}
if (System.IO.Directory.Exists(ServerLog.SavePath))
{
var logFiles = System.IO.Directory.GetFiles(ServerLog.SavePath);
foreach (string logFile in logFiles)
{
System.IO.File.Delete(logFile);
NewMessage("Deleted " + logFile, Color.Green);
}
}
if (System.IO.File.Exists("filelist.xml"))
{
System.IO.File.Delete("filelist.xml");
NewMessage("Deleted filelist", Color.Green);
}
if (System.IO.File.Exists("Data/bannedplayers.txt"))
{
System.IO.File.Delete("Data/bannedplayers.txt");
NewMessage("Deleted bannedplayers.txt", Color.Green);
}
if (System.IO.File.Exists("Submarines/TutorialSub.sub"))
{
System.IO.File.Delete("Submarines/TutorialSub.sub");
NewMessage("Deleted TutorialSub from the submarine folder", Color.Green);
}
/*if (System.IO.File.Exists(GameServer.SettingsFile))
{
System.IO.File.Delete(GameServer.SettingsFile);
NewMessage("Deleted server settings", Color.Green);
}
if (System.IO.File.Exists(GameServer.ClientPermissionsFile))
{
System.IO.File.Delete(GameServer.ClientPermissionsFile);
NewMessage("Deleted client permission file", Color.Green);
}*/
if (System.IO.File.Exists("crashreport.log"))
{
System.IO.File.Delete("crashreport.log");
NewMessage("Deleted crashreport.log", Color.Green);
}
if (!System.IO.File.Exists("Content/Map/TutorialSub.sub"))
{
ThrowError("TutorialSub.sub not found!");
}
}));
commands.Add(new Command("reloadcorepackage", "", (string[] args) =>
{
if (args.Length < 1)
{
if (Screen.Selected == GameMain.GameScreen)
{
ThrowError("Reloading the core package while in GameScreen WILL break everything; to do it anyway, type 'reloadcorepackage force'");
return;
}
if (Screen.Selected == GameMain.SubEditorScreen)
{
ThrowError("Reloading the core package while in sub editor WILL break everything; to do it anyway, type 'reloadcorepackage force'");
return;
}
}
if (GameMain.NetworkMember != null)
{
ThrowError("Cannot change content packages while playing online");
return;
}
GameMain.Config.SelectCorePackage(GameMain.Config.SelectedContentPackages.First(cp => cp.CorePackage), true);
}));
commands.Add(new Command("ingamemodswap", "", (string[] args) =>
{
ContentPackage.IngameModSwap = !ContentPackage.IngameModSwap;
if (ContentPackage.IngameModSwap)
{
NewMessage("Enabled ingame mod swapping");
}
else
{
NewMessage("Disabled ingame mod swapping");
}
}));
AssignOnClientExecute(
"giveperm",
(string[] args) =>
{
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid permissions are:", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to grant to client #" + id + "?", (perm) =>
{
GameMain.Client?.SendConsoleCommand("giveperm " + id + " " + perm);
});
}
);
AssignOnClientExecute(
"revokeperm",
(string[] args) =>
{
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid permissions are:", Color.White);
foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
{
NewMessage(" - " + permission.ToString(), Color.White);
}
ShowQuestionPrompt("Permission to revoke from client #" + id + "?", (perm) =>
{
GameMain.Client?.SendConsoleCommand("revokeperm " + id + " " + perm);
});
}
);
AssignOnClientExecute(
"giverank",
(string[] args) =>
{
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
NewMessage("Valid ranks are:", Color.White);
foreach (PermissionPreset permissionPreset in PermissionPreset.List)
{
NewMessage(" - " + permissionPreset.Name, Color.White);
}
ShowQuestionPrompt("Rank to grant to client #" + id + "?", (rank) =>
{
GameMain.Client?.SendConsoleCommand("giverank " + id + " " + rank);
});
}
);
AssignOnClientExecute(
"givecommandperm",
(string[] args) =>
{
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
ShowQuestionPrompt("Console command permissions to grant to client #" + id + "? You may enter multiple commands separated with a space.", (commandNames) =>
{
GameMain.Client?.SendConsoleCommand("givecommandperm " + id + " " + commandNames);
});
}
);
AssignOnClientExecute(
"revokecommandperm",
(string[] args) =>
{
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
ShowQuestionPrompt("Console command permissions to revoke from client #" + id + "? You may enter multiple commands separated with a space.", (commandNames) =>
{
GameMain.Client?.SendConsoleCommand("revokecommandperm " + id + " " + commandNames);
});
}
);
AssignOnClientExecute(
"showperm",
(string[] args) =>
{
if (args.Length < 1) return;
if (!int.TryParse(args[0], out int id))
{
ThrowError("\"" + id + "\" is not a valid client ID.");
return;
}
GameMain.Client.SendConsoleCommand("showperm " + id);
}
);
AssignOnClientExecute(
"banendpoint|banip",
(string[] args) =>
{
if (GameMain.Client == null || args.Length == 0) return;
ShowQuestionPrompt("Reason for banning the endpoint \"" + args[0] + "\"? (Enter c to cancel)", (reason) =>
{
if (reason == "c" || reason == "C") { return; }
ShowQuestionPrompt("Enter the duration of the ban (leave empty to ban permanently, or use the format \"[days] d [hours] h\") (Enter c to cancel)", (duration) =>
{
if (duration == "c" || duration == "C") { return; }
TimeSpan? banDuration = null;
if (!string.IsNullOrWhiteSpace(duration))
{
if (!TryParseTimeSpan(duration, out TimeSpan parsedBanDuration))
{
ThrowError("\"" + duration + "\" is not a valid ban duration. Use the format \"[days] d [hours] h\", \"[days] d\" or \"[hours] h\".");
return;
}
banDuration = parsedBanDuration;
}
GameMain.Client?.SendConsoleCommand(
"banendpoint " +
args[0] + " " +
(banDuration.HasValue ? banDuration.Value.TotalSeconds.ToString() : "0") + " " +
reason);
});
});
}
);
commands.Add(new Command("unban", "unban [name]: Unban a specific client.", (string[] args) =>
{
if (GameMain.Client == null || args.Length == 0) return;
string clientName = string.Join(" ", args);
GameMain.Client.UnbanPlayer(clientName, "");
}));
commands.Add(new Command("unbanip", "unbanip [ip]: Unban a specific IP.", (string[] args) =>
{
if (GameMain.Client == null || args.Length == 0) return;
GameMain.Client.UnbanPlayer("", args[0]);
}));
AssignOnClientExecute(
"campaigndestination|setcampaigndestination",
(string[] args) =>
{
var campaign = GameMain.GameSession?.GameMode as CampaignMode;
if (campaign == null)
{
ThrowError("No campaign active!");
return;
}
if (args.Length == 0)
{
int i = 0;
foreach (LocationConnection connection in campaign.Map.CurrentLocation.Connections)
{
NewMessage(" " + i + ". " + connection.OtherLocation(campaign.Map.CurrentLocation).Name, Color.White);
i++;
}
ShowQuestionPrompt("Select a destination (0 - " + (campaign.Map.CurrentLocation.Connections.Count - 1) + "):", (string selectedDestination) =>
{
int destinationIndex = -1;
if (!int.TryParse(selectedDestination, out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client?.SendConsoleCommand("campaigndestination " + destinationIndex);
});
}
else
{
int destinationIndex = -1;
if (!int.TryParse(args[0], out destinationIndex)) return;
if (destinationIndex < 0 || destinationIndex >= campaign.Map.CurrentLocation.Connections.Count)
{
NewMessage("Index out of bounds!", Color.Red);
return;
}
GameMain.Client.SendConsoleCommand("campaigndestination " + destinationIndex);
}
}
);
commands.Add(new Command("limbscale", "Define the limbscale for the controlled character. Provide id or name if you want to target another character. Note: the changes are not saved!", (string[] args) =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("Please give the value after the command.");
return;
}
if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value))
{
ThrowError("Failed to parse float value from the arguments");
return;
}
RagdollParams ragdollParams = character.AnimController.RagdollParams;
ragdollParams.LimbScale = MathHelper.Clamp(value, RagdollParams.MIN_SCALE, RagdollParams.MAX_SCALE);
var pos = character.WorldPosition;
character.AnimController.Recreate();
character.TeleportTo(pos);
}, isCheat: true));
commands.Add(new Command("jointscale", "Define the jointscale for the controlled character. Provide id or name if you want to target another character. Note: the changes are not saved!", (string[] args) =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("Please give the value after the command.");
return;
}
if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value))
{
ThrowError("Failed to parse float value from the arguments");
return;
}
RagdollParams ragdollParams = character.AnimController.RagdollParams;
ragdollParams.JointScale = MathHelper.Clamp(value, RagdollParams.MIN_SCALE, RagdollParams.MAX_SCALE);
var pos = character.WorldPosition;
character.AnimController.Recreate();
character.TeleportTo(pos);
}, isCheat: true));
commands.Add(new Command("ragdollscale", "Rescale the ragdoll of the controlled character. Provide id or name if you want to target another character. Note: the changes are not saved!", (string[] args) =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("Please give the value after the command.");
return;
}
if (!float.TryParse(args[0], NumberStyles.Number, CultureInfo.InvariantCulture, out float value))
{
ThrowError("Failed to parse float value from the arguments");
return;
}
RagdollParams ragdollParams = character.AnimController.RagdollParams;
ragdollParams.LimbScale = MathHelper.Clamp(value, RagdollParams.MIN_SCALE, RagdollParams.MAX_SCALE);
ragdollParams.JointScale = MathHelper.Clamp(value, RagdollParams.MIN_SCALE, RagdollParams.MAX_SCALE);
var pos = character.WorldPosition;
character.AnimController.Recreate();
character.TeleportTo(pos);
}, isCheat: true));
commands.Add(new Command("recreateragdoll", "Recreate the ragdoll of the controlled character. Provide id or name if you want to target another character.", (string[] args) =>
{
var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true);
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
var pos = character.WorldPosition;
character.AnimController.Recreate();
character.TeleportTo(pos);
}, isCheat: true));
commands.Add(new Command("resetragdoll", "Reset the ragdoll of the controlled character. Provide id or name if you want to target another character.", (string[] args) =>
{
var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true);
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
character.AnimController.ResetRagdoll(forceReload: true);
}, isCheat: true));
commands.Add(new Command("reloadwearables", "Reloads the sprites of all limbs and wearable sprites (clothing) of the controlled character. Provide id or name if you want to target another character.", args =>
{
var character = (args.Length == 0) ? Character.Controlled : FindMatchingCharacter(args, true);
if (character == null)
{
ThrowError("Not controlling any character or no matching character found with the provided arguments.");
return;
}
ReloadWearables(character);
}, isCheat: true));
commands.Add(new Command("loadwearable", "Force select certain variant for the selected character.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character.");
return;
}
if (args.Length == 0)
{
ThrowError("No arguments provided! Give an index number for the variant starting from 1.");
return;
}
if (int.TryParse(args[0], out int variant))
{
ReloadWearables(character, variant);
}
}, isCheat: true));
commands.Add(new Command("reloadsprite|reloadsprites", "Reloads the sprites of the selected item(s)/structure(s) (hovering over or selecting in the subeditor) or the controlled character. Can also reload sprites by entity id or by the name attribute (sprite element). Example 1: reloadsprite id itemid. Example 2: reloadsprite name \"Sprite name\"", args =>
{
if (Screen.Selected is SpriteEditorScreen)
{
return;
}
else if (args.Length > 1)
{
TryDoActionOnSprite(args[0], args[1], s =>
{
s.ReloadXML();
s.ReloadTexture();
});
}
else if (Screen.Selected is SubEditorScreen)
{
if (!MapEntity.SelectedAny)
{
ThrowError("You have to select item(s)/structure(s) first!");
}
MapEntity.SelectedList.ForEach(e =>
{
if (e.Sprite != null)
{
e.Sprite.ReloadXML();
e.Sprite.ReloadTexture();
}
});
}
else
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Please provide the mode (name or id) and the value so that I can find the sprite for you!");
return;
}
var item = character.FocusedItem;
if (item != null)
{
item.Sprite.ReloadXML();
item.Sprite.ReloadTexture();
}
else
{
ReloadWearables(character);
}
}
}, isCheat: true));
commands.Add(new Command("flipx", "flipx: mirror the main submarine horizontally", (string[] args) =>
{
Submarine.MainSub?.FlipX();
}, isCheat: true));
commands.Add(new Command("gender", "Set the gender of the controlled character. Allowed parameters: Male, Female, None.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No parameters provided!");
return;
}
if (Enum.TryParse(args[0], true, out Gender gender))
{
character.Info.Gender = gender;
character.ReloadHead();
foreach (var limb in character.AnimController.Limbs)
{
if (limb.type != LimbType.Head)
{
limb.RecreateSprites();
}
foreach (var wearable in limb.WearingItems)
{
if (wearable.Gender != Gender.None && wearable.Gender != gender)
{
wearable.Gender = gender;
}
}
}
}
}, isCheat: true));
commands.Add(new Command("race", "Set race of the controlled character. Allowed parameters: White, Black, Asian, None.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No parameters provided!");
return;
}
if (Enum.TryParse(args[0], true, out Race race))
{
character.Info.Race = race;
character.ReloadHead();
foreach (var limb in character.AnimController.Limbs)
{
if (limb.type != LimbType.Head)
{
limb.RecreateSprites();
}
}
}
}, isCheat: true));
commands.Add(new Command("head", "Load the head sprite and the wearables (hair etc). Required argument: head id. Optional arguments: hair index, beard index, moustache index, face attachment index.", args =>
{
var character = Character.Controlled;
if (character == null)
{
ThrowError("Not controlling any character!");
return;
}
if (args.Length == 0)
{
ThrowError("No head id provided!");
return;
}
if (int.TryParse(args[0], out int id))
{
int hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex;
hairIndex = beardIndex = moustacheIndex = faceAttachmentIndex = -1;
if (args.Length > 1)
{
int.TryParse(args[1], out hairIndex);
}
if (args.Length > 2)
{
int.TryParse(args[2], out beardIndex);
}
if (args.Length > 3)
{
int.TryParse(args[3], out moustacheIndex);
}
if (args.Length > 4)
{
int.TryParse(args[4], out faceAttachmentIndex);
}
character.ReloadHead(id, hairIndex, beardIndex, moustacheIndex, faceAttachmentIndex);
foreach (var limb in character.AnimController.Limbs)
{
if (limb.type != LimbType.Head)
{
limb.RecreateSprites();
}
}
}
}, isCheat: true));
commands.Add(new Command("spawnsub", "spawnsub [subname]: Spawn a submarine at the position of the cursor", (string[] args) =>
{
if (GameMain.NetworkMember != null)
{
ThrowError("Cannot spawn additional submarines during a multiplayer session.");
return;
}
if (args.Length == 0)
{
ThrowError("Please enter the name of the submarine.");
return;
}
try
{
Submarine spawnedSub = Submarine.Load(args[0], false);
spawnedSub.SetPosition(GameMain.GameScreen.Cam.ScreenToWorld(PlayerInput.MousePosition));
}
catch (Exception e)
{
string errorMsg = "Failed to spawn a submarine. Arguments: \"" + string.Join(" ", args) + "\".";
ThrowError(errorMsg, e);
GameAnalyticsManager.AddErrorEventOnce("DebugConsole.SpawnSubmarine:Error", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg + '\n' + e.Message + '\n' + e.StackTrace);
}
}, isCheat: true));
commands.Add(new Command("pause", "Toggles the pause state when playing offline", (string[] args) =>
{
if (GameMain.NetworkMember == null)
{
Paused = !Paused;
DebugConsole.NewMessage("Game paused: " + Paused);
}
else
{
DebugConsole.NewMessage("Cannot pause when a multiplayer session is active.");
}
}));
}
private static void ReloadWearables(Character character, int variant = 0)
{
foreach (var limb in character.AnimController.Limbs)
{
limb.Sprite?.ReloadTexture();
limb.DamagedSprite?.ReloadTexture();
limb.DeformSprite?.Sprite.ReloadTexture();
foreach (var wearable in limb.WearingItems)
{
if (variant > 0 && wearable.Variant > 0)
{
wearable.Variant = variant;
}
wearable.ParsePath(true);
wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture();
}
foreach (var wearable in limb.OtherWearables)
{
wearable.ParsePath(true);
wearable.Sprite.ReloadXML();
wearable.Sprite.ReloadTexture();
}
if (limb.HuskSprite != null)
{
limb.HuskSprite.Sprite.ReloadXML();
limb.HuskSprite.Sprite.ReloadTexture();
}
if (limb.HerpesSprite != null)
{
limb.HerpesSprite.Sprite.ReloadXML();
limb.HerpesSprite.Sprite.ReloadTexture();
}
}
}
private static bool TryDoActionOnSprite(string firstArg, string secondArg, Action<Sprite> action)
{
switch (firstArg)
{
case "name":
var sprites = Sprite.LoadedSprites.Where(s => s.Name?.ToLowerInvariant() == secondArg.ToLowerInvariant());
if (sprites.Any())
{
foreach (var s in sprites)
{
action(s);
}
return true;
}
else
{
ThrowError("Cannot find any matching sprites by the name: " + secondArg);
return false;
}
case "identifier":
case "id":
sprites = Sprite.LoadedSprites.Where(s => s.EntityID?.ToLowerInvariant() == secondArg.ToLowerInvariant());
if (sprites.Any())
{
foreach (var s in sprites)
{
action(s);
}
return true;
}
else
{
ThrowError("Cannot find any matching sprites by the id: " + secondArg);
return false;
}
default:
ThrowError("The first argument must be either 'name' or 'id'");
return false;
}
}
}
}