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e681a2d29a5a60b94ec37e1565b844f31b447361
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent
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juanjp600 e681a2d29a Clients that are waiting for very old events are kicked
2017-03-01 16:40:07 -03:00
..
ClientEntityEventManager.cs
The server maintains a list of unique EntityEvents created during the round and sends them to clients who join mid-round
2017-02-18 15:09:13 +02:00
NetEntityEvent.cs
Clients that are waiting for very old events are kicked
2017-03-01 16:40:07 -03:00
NetEntityEventManager.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
ServerEntityEventManager.cs
Clients that are waiting for very old events are kicked
2017-03-01 16:40:07 -03:00
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