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e583f570ff8ff1cc5b7ab840388c75fbc0accc6a
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/Source/Characters/Animation
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Joonas Rikkonen 2554e17189 (621326f05) Don't flee when taking damage if part of a swarm.
2019-04-29 21:08:32 +03:00
..
Params
(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
2019-04-16 17:12:09 +03:00
AnimController.cs
38f1ddb...178a853: v0.8.9.1, removed content folder
2019-03-18 20:39:27 +02:00
FishAnimController.cs
(4ffec29f1) More reliable monster footstep sounds: instead of relying on the feet to hit the floor with enough force to trigger an impact sound, play the sounds manually at appropriate times in the walking cycle
2019-04-24 11:50:24 +03:00
HumanoidAnimController.cs
(621326f05) Don't flee when taking damage if part of a swarm.
2019-04-29 21:08:32 +03:00
HumanoidAnimParams.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
Ragdoll.cs
(961d41b31) Ragdoll syncing improvements: - Don't ignore platforms when correcting a ragdoll's position using Ragdoll.SetPosition. Otherwise forcing the character above a platform may cause it to drop down again if the feet don't end up above the platform. - Correct ragdoll position to server position immediately if the error is very large. - Force collider to stay upright after fixed rotation is enabled.
2019-04-29 21:07:44 +03:00
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