TODO: fix the Windows build, fix the Debug builds, make OSX configurations, work around a bug in MonoDevelop where copied content files don't respect the original directory structure
14 lines
1.0 KiB
XML
14 lines
1.0 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Label="Globals">
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<ProjectGuid>2e4773b7-961a-4328-9d77-9749f9071ca2</ProjectGuid>
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<ReleaseVersion>0.7.0.1</ReleaseVersion>
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</PropertyGroup>
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.Default.props" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.Common.props" />
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<PropertyGroup />
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<Import Project="SharpFontShared.projitems" Label="Shared" />
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\VisualStudio\v$(VisualStudioVersion)\CodeSharing\Microsoft.CodeSharing.CSharp.targets" />
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</Project>
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