Files
LuaCsForBarotraumaEP/Libraries/Farseer Physics Engine 3.5/Common/Decomposition/CDT/Util/PointGenerator.cs
2020-03-04 13:04:10 +01:00

43 lines
1.3 KiB
C#

/* Original source Farseer Physics Engine:
* Copyright (c) 2014 Ian Qvist, http://farseerphysics.codeplex.com
* Microsoft Permissive License (Ms-PL) v1.1
*/
using System;
using System.Collections.Generic;
namespace FarseerPhysics.Common.Decomposition.CDT.Util
{
internal class PointGenerator
{
private static readonly Random RNG = new Random();
public static List<TriangulationPoint> UniformDistribution(int n, double scale)
{
List<TriangulationPoint> points = new List<TriangulationPoint>();
for (int i = 0; i < n; i++)
{
points.Add(new TriangulationPoint(scale*(0.5 - RNG.NextDouble()), scale*(0.5 - RNG.NextDouble())));
}
return points;
}
public static List<TriangulationPoint> UniformGrid(int n, double scale)
{
double x = 0;
double size = scale/n;
double halfScale = 0.5*scale;
List<TriangulationPoint> points = new List<TriangulationPoint>();
for (int i = 0; i < n + 1; i++)
{
x = halfScale - i*size;
for (int j = 0; j < n + 1; j++)
{
points.Add(new TriangulationPoint(x, halfScale - j*size));
}
}
return points;
}
}
}