Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/SteamMusic.cs
2023-10-02 16:43:54 +03:00

90 lines
2.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
/// <summary>
/// Functions to control music playback in the steam client.
/// This gives games the opportunity to do things like pause the music or lower the volume,
/// when an important cut scene is shown, and start playing afterwards.
/// Nothing uses Steam Music though so this can probably get fucked
/// </summary>
public class SteamMusic : SteamClientClass<SteamMusic>
{
internal static ISteamMusic? Internal => Interface as ISteamMusic;
internal override bool InitializeInterface( bool server )
{
SetInterface( server, new ISteamMusic( server ) );
if ( Interface is null || Interface.Self == IntPtr.Zero ) return false;
InstallEvents();
return true;
}
internal static void InstallEvents()
{
Dispatch.Install<PlaybackStatusHasChanged_t>( x => OnPlaybackChanged?.Invoke() );
Dispatch.Install<VolumeHasChanged_t>( x => OnVolumeChanged?.Invoke( x.NewVolume ) );
}
/// <summary>
/// Invoked when playback status is changed.
/// </summary>
public static event Action? OnPlaybackChanged;
/// <summary>
/// Invoked when the volume of the music player is changed.
/// </summary>
public static event Action<float>? OnVolumeChanged;
/// <summary>
/// Checks if Steam Music is enabled.
/// </summary>
public static bool IsEnabled => Internal != null && Internal.BIsEnabled();
/// <summary>
/// <see langword="true"/> if a song is currently playing, paused, or queued up to play; otherwise <see langword="false"/>.
/// </summary>
public static bool IsPlaying => Internal != null && Internal.BIsPlaying();
/// <summary>
/// Gets the current status of the Steam Music player
/// </summary>
public static MusicStatus Status => Internal?.GetPlaybackStatus() ?? MusicStatus.Undefined;
/// <summary>
/// Plays the music player.
/// </summary>
public static void Play() => Internal?.Play();
/// <summary>
/// Pauses the music player.
/// </summary>
public static void Pause() => Internal?.Pause();
/// <summary>
/// Forces the music player to play the previous song.
/// </summary>
public static void PlayPrevious() => Internal?.PlayPrevious();
/// <summary>
/// Forces the music player to skip to the next song.
/// </summary>
public static void PlayNext() => Internal?.PlayNext();
/// <summary>
/// Gets and sets the current volume of the Steam Music player
/// </summary>
public static float Volume
{
get => Internal?.GetVolume() ?? 0f;
set => Internal?.SetVolume( value );
}
}
}