Files
LuaCsForBarotraumaEP/Libraries/Facepunch.Steamworks/Generated/Interfaces/ISteamMatchmakingServers.cs
2023-10-02 16:43:54 +03:00

236 lines
9.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Steamworks.Data;
namespace Steamworks
{
internal unsafe class ISteamMatchmakingServers : SteamInterface
{
internal ISteamMatchmakingServers( bool IsGameServer )
{
SetupInterface( IsGameServer );
}
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_SteamMatchmakingServers_v002", CallingConvention = Platform.CC)]
internal static extern IntPtr SteamAPI_SteamMatchmakingServers_v002();
public override IntPtr GetUserInterfacePointer() => SteamAPI_SteamMatchmakingServers_v002();
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestInternetServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestInternetServerList( IntPtr self, AppId iApp, IntPtr ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestInternetServerList( AppId iApp, MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{
int numPtrs = ppchFilters.Length;
if (numPtrs <= 0) { numPtrs = 1; }
IntPtr[] filterPtrs = new IntPtr[numPtrs];
GCHandle?[] filterHandles = new GCHandle?[numPtrs];
for (int i=0;i<numPtrs; i++)
{
if (i < ppchFilters.Length)
{
filterHandles[i] = GCHandle.Alloc(ppchFilters[i], GCHandleType.Pinned);
filterPtrs[i] = filterHandles[i]?.AddrOfPinnedObject() ?? IntPtr.Zero;
}
else
{
filterHandles[i] = null;
filterPtrs[i] = IntPtr.Zero;
}
}
GCHandle arrHandle = GCHandle.Alloc(filterPtrs, GCHandleType.Pinned);
var returnValue = _RequestInternetServerList( Self, iApp, arrHandle.AddrOfPinnedObject(), nFilters, pRequestServersResponse );
arrHandle.Free();
for (int i = 0; i < numPtrs; i++)
{
filterHandles[i]?.Free();
}
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestLANServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestLANServerList( IntPtr self, AppId iApp, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestLANServerList( AppId iApp, IntPtr pRequestServersResponse )
{
var returnValue = _RequestLANServerList( Self, iApp, pRequestServersResponse );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFriendsServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestFriendsServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestFriendsServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{
var returnValue = _RequestFriendsServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestFavoritesServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestFavoritesServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestFavoritesServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{
var returnValue = _RequestFavoritesServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestHistoryServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestHistoryServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestHistoryServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{
var returnValue = _RequestHistoryServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RequestSpectatorServerList", CallingConvention = Platform.CC)]
private static extern HServerListRequest _RequestSpectatorServerList( IntPtr self, AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse );
#endregion
internal HServerListRequest RequestSpectatorServerList( AppId iApp, [In,Out] ref MatchMakingKeyValuePair[] ppchFilters, uint nFilters, IntPtr pRequestServersResponse )
{
var returnValue = _RequestSpectatorServerList( Self, iApp, ref ppchFilters, nFilters, pRequestServersResponse );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ReleaseRequest", CallingConvention = Platform.CC)]
private static extern void _ReleaseRequest( IntPtr self, HServerListRequest hServerListRequest );
#endregion
internal void ReleaseRequest( HServerListRequest hServerListRequest )
{
_ReleaseRequest( Self, hServerListRequest );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerDetails", CallingConvention = Platform.CC)]
private static extern IntPtr _GetServerDetails( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal gameserveritem_t GetServerDetails( HServerListRequest hRequest, int iServer )
{
var returnValue = _GetServerDetails( Self, hRequest, iServer );
return returnValue.ToType<gameserveritem_t>();
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelQuery", CallingConvention = Platform.CC)]
private static extern void _CancelQuery( IntPtr self, HServerListRequest hRequest );
#endregion
internal void CancelQuery( HServerListRequest hRequest )
{
_CancelQuery( Self, hRequest );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshQuery", CallingConvention = Platform.CC)]
private static extern void _RefreshQuery( IntPtr self, HServerListRequest hRequest );
#endregion
internal void RefreshQuery( HServerListRequest hRequest )
{
_RefreshQuery( Self, hRequest );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_IsRefreshing", CallingConvention = Platform.CC)]
[return: MarshalAs( UnmanagedType.I1 )]
private static extern bool _IsRefreshing( IntPtr self, HServerListRequest hRequest );
#endregion
internal bool IsRefreshing( HServerListRequest hRequest )
{
var returnValue = _IsRefreshing( Self, hRequest );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_GetServerCount", CallingConvention = Platform.CC)]
private static extern int _GetServerCount( IntPtr self, HServerListRequest hRequest );
#endregion
internal int GetServerCount( HServerListRequest hRequest )
{
var returnValue = _GetServerCount( Self, hRequest );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_RefreshServer", CallingConvention = Platform.CC)]
private static extern void _RefreshServer( IntPtr self, HServerListRequest hRequest, int iServer );
#endregion
internal void RefreshServer( HServerListRequest hRequest, int iServer )
{
_RefreshServer( Self, hRequest, iServer );
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PingServer", CallingConvention = Platform.CC)]
private static extern HServerQuery _PingServer( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
#endregion
internal HServerQuery PingServer( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
{
var returnValue = _PingServer( Self, unIP, usPort, pRequestServersResponse );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_PlayerDetails", CallingConvention = Platform.CC)]
private static extern HServerQuery _PlayerDetails( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
#endregion
internal HServerQuery PlayerDetails( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
{
var returnValue = _PlayerDetails( Self, unIP, usPort, pRequestServersResponse );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_ServerRules", CallingConvention = Platform.CC)]
private static extern HServerQuery _ServerRules( IntPtr self, uint unIP, ushort usPort, IntPtr pRequestServersResponse );
#endregion
internal HServerQuery ServerRules( uint unIP, ushort usPort, IntPtr pRequestServersResponse )
{
var returnValue = _ServerRules( Self, unIP, usPort, pRequestServersResponse );
return returnValue;
}
#region FunctionMeta
[DllImport( Platform.LibraryName, EntryPoint = "SteamAPI_ISteamMatchmakingServers_CancelServerQuery", CallingConvention = Platform.CC)]
private static extern void _CancelServerQuery( IntPtr self, HServerQuery hServerQuery );
#endregion
internal void CancelServerQuery( HServerQuery hServerQuery )
{
_CancelServerQuery( Self, hServerQuery );
}
}
}