Files
LuaCsForBarotraumaEP/Libraries/BarotraumaLibs/BarotraumaCore/Extensions/EnumExtensions.cs
2024-06-18 16:50:02 +03:00

40 lines
1.6 KiB
C#

using System;
namespace Barotrauma.Extensions
{
public static class EnumExtensions
{
/// <summary>
/// Enum.HasFlag() checks if all flags matches. This method checks if any of them matches.
/// E.g. when myEnum = SomeEnum.First | SomeEnum.Second, myEnum.HasFlag(SomeEnum.First | SomeEnum.Third) returns false, because not all of the flags match, but HasAnyFlag(SomeEnum.First | SomeEnum.Third) returns true, because some of the flags match.
/// </summary>
public static bool HasAnyFlag<T>(this T type, T value) where T : Enum
{
int typeValue = Convert.ToInt32(type);
int flagValue = Convert.ToInt32(value);
return (typeValue & flagValue) != 0;
}
/// <summary>
/// Adds a flag value to an enum.
/// Note that enums are value types, so you need to use the value returned from this method.
/// </summary>
public static T AddFlag<T>(this T @enum, T flag) where T : Enum
{
int enumValue = Convert.ToInt32(@enum);
int flagValue = Convert.ToInt32(flag);
return (T)(object)(enumValue | flagValue);
}
/// <summary>
/// Removes a flag value from an enum.
/// Note that enums are value types, so you need to use the value returned from this method.
/// </summary>
public static T RemoveFlag<T>(this T @enum, T flag) where T : Enum
{
int enumValue = Convert.ToInt32(@enum);
int flagValue = Convert.ToInt32(flag);
return (T)(object)(enumValue & ~flagValue);
}
}
}