Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaTest/EnumTests.cs
2024-06-18 16:50:02 +03:00

111 lines
4.5 KiB
C#

using Barotrauma;
using FluentAssertions;
using Barotrauma.Extensions;
using FluentAssertions;
using Xunit;
namespace TestProject;
public class EnumTests
{
[Fact]
public void TestFlags()
{
TestMissionType();
TestLevelPositionType();
TestAlignmentType();
}
private static void TestMissionType()
{
const MissionType beacon = MissionType.Beacon;
beacon.HasFlag(MissionType.Cargo).Should().BeFalse();
beacon.HasAnyFlag(MissionType.Cargo).Should().BeFalse();
beacon.HasFlag(MissionType.Beacon).Should().BeTrue();
beacon.HasAnyFlag(MissionType.Beacon).Should().BeTrue();
const MissionType beaconOrCargo = MissionType.Beacon | MissionType.Cargo;
beaconOrCargo.HasFlag(MissionType.Monster).Should().BeFalse();
beaconOrCargo.HasAnyFlag(MissionType.Monster).Should().BeFalse();
MissionType testEnum = MissionType.Beacon;
testEnum.HasFlag(MissionType.Cargo).Should().BeFalse();
testEnum.HasAnyFlag(MissionType.Cargo).Should().BeFalse();
beaconOrCargo.HasFlag(MissionType.Beacon).Should().BeTrue();
beaconOrCargo.HasAnyFlag(MissionType.Beacon).Should().BeTrue();
testEnum.HasFlag(MissionType.Beacon).Should().BeTrue();
testEnum.HasAnyFlag(MissionType.Beacon).Should().BeTrue();
beaconOrCargo.HasFlag(MissionType.Cargo).Should().BeTrue();
beaconOrCargo.HasAnyFlag(MissionType.Cargo).Should().BeTrue();
const MissionType all = MissionType.All;
all.HasFlag(MissionType.All).Should().BeTrue();
all.HasAnyFlag(MissionType.All).Should().BeTrue();
all.HasFlag(MissionType.Beacon).Should().BeTrue();
all.HasAnyFlag(MissionType.Beacon).Should().BeTrue();
all.HasFlag(MissionType.Beacon | MissionType.Salvage).Should().BeTrue();
all.HasAnyFlag(MissionType.Beacon | MissionType.Salvage).Should().BeTrue();
const MissionType manyTypes = MissionType.Beacon | MissionType.Monster;
beaconOrCargo.HasFlag(manyTypes).Should().BeFalse();
beaconOrCargo.HasAnyFlag(manyTypes).Should().BeTrue();
beaconOrCargo.HasFlag(MissionType.All).Should().BeFalse();
beaconOrCargo.HasAnyFlag(MissionType.All).Should().BeTrue();
}
private static void TestLevelPositionType()
{
Level.PositionType abyss = Level.PositionType.Abyss;
abyss.HasFlag(Level.PositionType.Ruin).Should().BeFalse();
abyss.HasAnyFlag(Level.PositionType.Ruin).Should().BeFalse();
abyss.HasFlag(Level.PositionType.Abyss).Should().BeTrue();
abyss.HasAnyFlag(Level.PositionType.Abyss).Should().BeTrue();
abyss = Level.PositionType.Abyss | Level.PositionType.Ruin;
abyss.HasFlag(Level.PositionType.Cave).Should().BeFalse();
abyss.HasAnyFlag(Level.PositionType.Cave).Should().BeFalse();
abyss.HasFlag(Level.PositionType.Abyss).Should().BeTrue();
abyss.HasAnyFlag(Level.PositionType.Abyss).Should().BeTrue();
abyss.HasFlag(Level.PositionType.Ruin).Should().BeTrue();
abyss.HasAnyFlag(Level.PositionType.Ruin).Should().BeTrue();
const Level.PositionType abyssOrOutpost = Level.PositionType.Abyss | Level.PositionType.Outpost;
abyss.HasFlag(abyssOrOutpost).Should().BeFalse();
abyss.HasAnyFlag(abyssOrOutpost).Should().BeTrue();
(Level.PositionType.Abyss.AddFlag(Level.PositionType.Outpost) == abyssOrOutpost).Should().BeTrue();
(abyssOrOutpost.RemoveFlag(Level.PositionType.Outpost) == Level.PositionType.Abyss).Should().BeTrue();
}
private static void TestAlignmentType()
{
const Alignment left = Alignment.Left;
left.HasFlag(Alignment.Left).Should().BeTrue();
left.HasAnyFlag(Alignment.Left).Should().BeTrue();
left.HasFlag(Alignment.Center).Should().BeFalse();
left.HasAnyFlag(Alignment.Center).Should().BeFalse();
left.HasFlag(Alignment.TopLeft).Should().BeFalse();
left.HasAnyFlag(Alignment.TopLeft).Should().BeTrue();
const Alignment leftOrCenter = Alignment.Left | Alignment.Center;
left.HasFlag(leftOrCenter).Should().BeFalse();
left.HasAnyFlag(leftOrCenter).Should().BeTrue();
const Alignment topLeft = Alignment.TopLeft;
topLeft.HasFlag(left).Should().BeTrue();
topLeft.HasAnyFlag(left).Should().BeTrue();
topLeft.HasFlag(leftOrCenter).Should().BeFalse();
topLeft.HasAnyFlag(leftOrCenter).Should().BeTrue();
}
}