Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Steam/SteamManager.cs
2024-03-28 18:34:33 +02:00

288 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Runtime.InteropServices;
using Barotrauma.Networking;
using Barotrauma.IO;
namespace Barotrauma.Steam
{
static partial class SteamManager
{
public const int STEAMP2P_OWNER_PORT = 30000;
public const uint AppID = 602960;
private static readonly Dictionary<string, int> tagCommonness = new Dictionary<string, int>()
{
{ "submarine", 10 },
{ "item", 10 },
{ "monster", 8 },
{ "art", 8 },
{ "mission", 8 },
{ "event set", 8 },
{ "total conversion", 5 },
{ "environment", 5 },
{ "item assembly", 5 },
{ "language", 5 }
};
public static bool IsInitialized => IsInitializedProjectSpecific;
private static readonly List<string> popularTags = new List<string>();
public static IEnumerable<string> PopularTags
{
get
{
if (!IsInitialized) { return Enumerable.Empty<string>(); }
return popularTags;
}
}
public static bool SteamworksLibExists
=> RuntimeInformation.IsOSPlatform(OSPlatform.Windows)
? File.Exists("steam_api64.dll")
: RuntimeInformation.IsOSPlatform(OSPlatform.OSX)
? File.Exists("libsteam_api64.dylib")
: RuntimeInformation.IsOSPlatform(OSPlatform.Linux)
? File.Exists("libsteam_api64.so")
: false;
public static void Initialize()
{
InitializeProjectSpecific();
}
public static Option<SteamId> GetSteamId()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return Option<SteamId>.None();
}
return Option<SteamId>.Some(new SteamId(Steamworks.SteamClient.SteamId));
}
public static Option<SteamId> GetOwnerSteamId()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return Option<SteamId>.None();
}
return Option<SteamId>.Some(new SteamId(Steamworks.SteamClient.SteamId));
}
public static bool IsFamilyShared()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
return Steamworks.SteamApps.IsSubscribedFromFamilySharing;
}
public static bool IsFreeWeekend()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
return Steamworks.SteamApps.IsSubscribedFromFreeWeekend;
}
public static string GetUsername()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return "";
}
return Steamworks.SteamClient.Name;
}
public static uint GetNumSubscribedItems()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return 0;
}
return Steamworks.SteamUGC.NumSubscribedItems;
}
public static bool UnlockAchievement(string achievementIdentifier) =>
UnlockAchievement(achievementIdentifier.ToIdentifier());
public static bool UnlockAchievement(Identifier achievementIdentifier)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
return false;
}
DebugConsole.Log("Unlocked achievement \"" + achievementIdentifier + "\"");
var achievements = Steamworks.SteamUserStats.Achievements.ToList();
int achIndex = achievements.FindIndex(ach => ach.Identifier == achievementIdentifier);
bool unlocked = achIndex >= 0 ? achievements[achIndex].Trigger() : false;
if (!unlocked)
{
//can be caused by an incorrect identifier, but also happens during normal gameplay:
//SteamAchievementManager tries to unlock achievements that may or may not exist
//(discovered[whateverbiomewasentered], kill[withwhateveritem], kill[somemonster] etc) so that we can add
//some types of new achievements without the need for client-side changes.
DebugConsole.Log($"Failed to unlock achievement \"{achievementIdentifier}\".");
}
return unlocked;
}
/// <summary>
/// Increment multiple stats in bulk.
/// Make sure to call StoreStats() after calling this method since it doesn't do it automatically.
/// </summary>
/// <param name="stats"></param>
public static void IncrementStats(params (AchievementStat Identifier, float Increment)[] stats)
=> Array.ForEach(stats, static s
=> IncrementStat(s.Identifier, s.Increment, storeStats: false));
public static bool IncrementStat(AchievementStat statName, int increment, bool storeStats = true)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
DebugConsole.Log($"Incremented stat \"{statName}\" by " + increment);
bool success = Steamworks.SteamUserStats.AddStatInt(statName.ToIdentifier().Value.ToLowerInvariant(), increment);
if (!success)
{
DebugConsole.Log("Failed to increment stat \"" + statName + "\".");
}
else if (storeStats)
{
StoreStats();
}
return success;
}
public static bool IncrementStat(AchievementStat statName, float increment, bool storeStats = true)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
DebugConsole.Log($"Incremented stat \"{statName}\" by " + increment);
bool success = Steamworks.SteamUserStats.AddStatFloat(statName.ToIdentifier().Value.ToLowerInvariant(), increment);
if (!success)
{
DebugConsole.Log("Failed to increment stat \"" + statName + "\".");
}
else if (storeStats)
{
StoreStats();
}
return success;
}
public static int GetStatInt(AchievementStat stat)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return 0; }
return Steamworks.SteamUserStats.GetStatInt(stat.ToString().ToLowerInvariant());
}
public static float GetStatFloat(AchievementStat stat)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return 0f; }
return Steamworks.SteamUserStats.GetStatFloat(stat.ToString().ToLowerInvariant());
}
public static ImmutableDictionary<AchievementStat, float> GetAllStats()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return ImmutableDictionary<AchievementStat, float>.Empty; }
var builder = ImmutableDictionary.CreateBuilder<AchievementStat, float>();
foreach (AchievementStat stat in AchievementStatExtension.SteamStats)
{
if (stat.IsFloatStat())
{
builder.Add(stat, GetStatFloat(stat));
}
else
{
builder.Add(stat, GetStatInt(stat));
}
}
return builder.ToImmutable();
}
public static bool StoreStats()
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid) { return false; }
DebugConsole.Log("Storing Steam stats...");
bool success = Steamworks.SteamUserStats.StoreStats();
if (!success)
{
DebugConsole.Log("Failed to store Steam stats.");
}
return success;
}
public static bool TryGetUnlockedAchievements(out List<Steamworks.Data.Achievement> achievements)
{
if (!IsInitialized || !Steamworks.SteamClient.IsValid)
{
achievements = null;
return false;
}
achievements = Steamworks.SteamUserStats.Achievements.Where(a => a.State).ToList();
return true;
}
public static void Update(float deltaTime)
{
//this should be run even if SteamManager is uninitialized
//servers need to be able to notify clients of unlocked talents even if the server isn't connected to Steam
AchievementManager.Update(deltaTime);
if (!IsInitialized) { return; }
if (Steamworks.SteamClient.IsValid) { Steamworks.SteamClient.RunCallbacks(); }
if (Steamworks.SteamServer.IsValid) { Steamworks.SteamServer.RunCallbacks(); }
}
public static void ShutDown()
{
if (!IsInitialized) { return; }
if (Steamworks.SteamClient.IsValid) { Steamworks.SteamClient.Shutdown(); }
if (Steamworks.SteamServer.IsValid) { Steamworks.SteamServer.Shutdown(); }
}
public static IEnumerable<ulong> WorkshopUrlsToIds(IEnumerable<string> urls)
{
return urls.Select((u) =>
{
if (string.IsNullOrEmpty(u))
{
return (ulong)0;
}
else
{
return GetWorkshopItemIDFromUrl(u);
}
});
}
public static ulong GetWorkshopItemIDFromUrl(string url)
{
try
{
Uri uri = new Uri(url);
string idStr = HttpUtility.ParseQueryString(uri.Query)["id".ToIdentifier()];
if (ulong.TryParse(idStr, out ulong id))
{
return id;
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to get Workshop item ID from the url \"" + url + "\"!", e);
}
return 0;
}
}
}