Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Sprite/DeformableSprite.cs
2024-06-18 16:50:02 +03:00

30 lines
956 B
C#

using Microsoft.Xna.Framework;
using System.Xml.Linq;
namespace Barotrauma
{
partial class DeformableSprite
{
public Vector2 Size
{
get { return Sprite.size; }
}
public Vector2 Origin
{
get { return Sprite.Origin; }
set { Sprite.Origin = value; }
}
public Sprite Sprite { get; private set; }
public DeformableSprite(ContentXElement element, int? subdivisionsX = null, int? subdivisionsY = null, string filePath = "", bool lazyLoad = false, bool invert = false, float sourceRectScale = 1)
{
Sprite = new Sprite(element, file: filePath, lazyLoad: lazyLoad, sourceRectScale: sourceRectScale);
InitProjSpecific(element, subdivisionsX, subdivisionsY, lazyLoad, invert);
}
partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY, bool lazyLoad, bool invert);
}
}