Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Screens/NetLobbyScreen.cs
2024-04-24 18:09:05 +03:00

86 lines
2.4 KiB
C#

using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
namespace Barotrauma
{
partial class NetLobbyScreen : Screen
{
private UInt16 lastUpdateID;
public UInt16 LastUpdateID
{
get
{
#if SERVER
if (GameMain.Server != null && lastUpdateID < 1) lastUpdateID++;
#endif
return lastUpdateID;
}
set { lastUpdateID = value; }
}
private string levelSeed = "";
public void SetLevelDifficulty(float difficulty)
{
difficulty = MathHelper.Clamp(difficulty, 0.0f, 100.0f);
#if SERVER
if (GameMain.Server != null)
{
GameMain.Server.ServerSettings.SelectedLevelDifficulty = difficulty;
lastUpdateID++;
}
#elif CLIENT
levelDifficultySlider.BarScroll = difficulty / 100.0f;
levelDifficultySlider.OnMoved(levelDifficultySlider, levelDifficultySlider.BarScroll);
#endif
}
public void SetBotCount(int botCount)
{
#if SERVER
if (GameMain.Server != null)
{
if (botCount < 0) botCount = GameMain.Server.ServerSettings.MaxBotCount;
if (botCount > GameMain.Server.ServerSettings.MaxBotCount) botCount = 0;
GameMain.Server.ServerSettings.BotCount = botCount;
lastUpdateID++;
}
#endif
}
public void SetBotSpawnMode(BotSpawnMode botSpawnMode)
{
#if SERVER
if (GameMain.Server != null)
{
GameMain.Server.ServerSettings.BotSpawnMode = botSpawnMode;
lastUpdateID++;
}
#endif
}
public void SetTraitorProbability(float probability)
{
if (GameMain.NetworkMember != null)
{
GameMain.NetworkMember.ServerSettings.TraitorProbability = probability;
}
}
public void SetTraitorDangerLevel(int dangerLevel)
{
if (GameMain.NetworkMember != null)
{
GameMain.NetworkMember.ServerSettings.TraitorDangerLevel = dangerLevel;
}
#if SERVER
if (GameMain.Server != null) { GameMain.Server.ServerSettings.TraitorDangerLevel = dangerLevel; }
#elif CLIENT
SetTraitorDangerIndicators(dangerLevel);
#endif
}
}
}