Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Networking/BanList.cs
2023-12-14 16:11:27 +02:00

55 lines
1.5 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma.Networking
{
#warning TODO: turn this into INetSerializableStruct
partial class BannedPlayer
{
public readonly string Name;
public readonly Either<Address, AccountId> AddressOrAccountId;
public readonly string Reason;
public Option<SerializableDateTime> ExpirationTime;
public readonly UInt32 UniqueIdentifier;
public bool MatchesClient(Client client)
{
if (client == null) { return false; }
if (AddressOrAccountId.TryGet(out AccountId bannedAccountId) && client.AccountId.TryUnwrap(out AccountId? accountId))
{
return bannedAccountId.Equals(accountId);
}
return false;
}
}
partial class BanList
{
private readonly List<BannedPlayer> bannedPlayers;
public IReadOnlyList<BannedPlayer> BannedPlayers => bannedPlayers;
public IEnumerable<string> BannedNames
{
get { return bannedPlayers.Select(bp => bp.Name); }
}
public IEnumerable<Either<Address, AccountId>> BannedAddresses
{
get { return bannedPlayers.Select(bp => bp.AddressOrAccountId); }
}
partial void InitProjectSpecific();
public BanList()
{
bannedPlayers = new List<BannedPlayer>();
InitProjectSpecific();
}
}
}