Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Map/Outposts/ExtraSubmarineInfo.cs
2024-06-18 16:50:02 +03:00

130 lines
4.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Xml.Linq;
namespace Barotrauma
{
abstract class ExtraSubmarineInfo : ISerializableEntity
{
public string Name { get; protected set; }
public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; protected set; }
[Serialize(0.0f, IsPropertySaveable.Yes), Editable]
public float MinLevelDifficulty { get; set; }
[Serialize(100.0f, IsPropertySaveable.Yes), Editable]
public float MaxLevelDifficulty { get; set; }
public ExtraSubmarineInfo(SubmarineInfo submarineInfo, XElement element)
{
Name = $"{nameof(ExtraSubmarineInfo)} ({submarineInfo.Name})";
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
}
public ExtraSubmarineInfo(SubmarineInfo submarineInfo)
{
Name = $"{nameof(ExtraSubmarineInfo)} ({submarineInfo.Name})";
SerializableProperties = SerializableProperty.DeserializeProperties(this);
}
public ExtraSubmarineInfo(ExtraSubmarineInfo original)
{
Name = original.Name;
SerializableProperties = new Dictionary<Identifier, SerializableProperty>();
foreach (KeyValuePair<Identifier, SerializableProperty> kvp in original.SerializableProperties)
{
SerializableProperties.Add(kvp.Key, kvp.Value);
if (SerializableProperty.GetSupportedTypeName(kvp.Value.PropertyType) != null)
{
kvp.Value.TrySetValue(this, kvp.Value.GetValue(original));
}
}
}
public void Save(XElement element)
{
SerializableProperty.SerializeProperties(this, element);
}
}
class BeaconStationInfo : ExtraSubmarineInfo
{
[Serialize(true, IsPropertySaveable.Yes), Editable]
public bool AllowDamagedWalls { get; set; }
[Serialize(true, IsPropertySaveable.Yes), Editable]
public bool AllowDamagedDevices { get; set; }
[Serialize(true, IsPropertySaveable.Yes), Editable]
public bool AllowDisconnectedWires { get; set; }
[Serialize(Level.PlacementType.Bottom, IsPropertySaveable.Yes), Editable]
public Level.PlacementType Placement { get; set; }
public BeaconStationInfo(SubmarineInfo submarineInfo, XElement element) : base(submarineInfo, element)
{
Name = $"{nameof(BeaconStationInfo)} ({submarineInfo.Name})";
}
public BeaconStationInfo(SubmarineInfo submarineInfo) : base(submarineInfo)
{
Name = $"{nameof(BeaconStationInfo)} ({submarineInfo.Name})";
}
public BeaconStationInfo(BeaconStationInfo original) : base(original) { }
}
class WreckInfo : ExtraSubmarineInfo
{
// Unknown -> older submarines before this property was added
public enum HasThalamus { Unknown, Yes, No }
[Serialize(HasThalamus.Unknown, IsPropertySaveable.Yes)]
public HasThalamus WreckContainsThalamus { get; private set; }
public WreckInfo(SubmarineInfo submarineInfo, XElement element) : base(submarineInfo, element)
{
Name = $"{nameof(WreckInfo)} ({submarineInfo.Name})";
TryDetermineThalamusIfUnknown(element);
}
public WreckInfo(SubmarineInfo submarineInfo) : base(submarineInfo)
{
Name = $"{nameof(WreckInfo)} ({submarineInfo.Name})";
TryDetermineThalamusIfUnknown(submarineInfo.SubmarineElement);
}
public WreckInfo(WreckInfo original) : base(original) { }
// Attempts to determine if the wreck contains a thalamus item
private void TryDetermineThalamusIfUnknown(XElement element)
{
if (WreckContainsThalamus != HasThalamus.Unknown) { return; }
if (element == null)
{
// nothing we can do, oh well
WreckContainsThalamus = HasThalamus.Unknown;
return;
}
foreach (var subElement in element.Elements())
{
if (!string.Equals(subElement.Name.ToString(), nameof(Item), StringComparison.InvariantCultureIgnoreCase)) { continue; }
var tags = subElement.GetAttributeIdentifierImmutableHashSet(nameof(ItemPrefab.Tags), ImmutableHashSet<Identifier>.Empty);
if (tags.Contains(Tags.Thalamus))
{
WreckContainsThalamus = HasThalamus.Yes;
return;
}
}
WreckContainsThalamus = HasThalamus.No;
}
}
}