Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Map/Creatures/State/GrowIdleState.cs
2024-06-18 16:50:02 +03:00

188 lines
6.4 KiB
C#

#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using FarseerPhysics;
using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework;
namespace Barotrauma.MapCreatures.Behavior
{
internal class GrowIdleState: IBallastFloraState
{
public readonly BallastFloraBehavior Behavior;
private float growthTimer;
public GrowIdleState(BallastFloraBehavior behavior)
{
Behavior = behavior;
}
public virtual ExitState GetState() => ExitState.Running;
public virtual void Enter()
{
foreach (BallastFloraBranch branch in Behavior.Branches.Where(b => b.CanGrowMore()))
{
if (TryScanTargets(branch)) { return; }
}
}
public void Exit() { }
private bool TryScanTargets(BallastFloraBranch branch)
{
if (ScanForTargets(branch) is { } newTarget)
{
Behavior.StateMachine.EnterState(new GrowToTargetState(Behavior, branch, newTarget));
return true;
}
return false;
}
public void Update(float deltaTime)
{
if (growthTimer > 0)
{
growthTimer -= Behavior.GetGrowthSpeed(deltaTime);
}
else
{
Grow();
UpdateIgnoredTargets();
growthTimer = Behavior.GrowthWarps > 0 ? 0f : 5f;
}
}
protected virtual void Grow()
{
List<BallastFloraBranch> newBranches = GrowRandomly();
#if DEBUG
Behavior.debugSearchLines.Clear();
#endif
foreach (var branch in newBranches)
{
TryScanTargets(branch);
}
}
public void UpdateIgnoredTargets()
{
Behavior.IgnoredTargets.ForEachMod(pair =>
{
var (item, delay) = pair;
if (delay <= 0)
{
Behavior.IgnoredTargets.Remove(item);
}
else
{
Behavior.IgnoredTargets[item] = --delay;
}
});
}
private List<BallastFloraBranch> GrowRandomly()
{
List<BallastFloraBranch> availableBranches = Behavior.Branches.Where(b => !b.DisconnectedFromRoot && b.FailedGrowthAttempts <= 8 && b.CanGrowMore()).ToList();
if (availableBranches.Count == 0) { return availableBranches; }
//prefer growing from the branches furthest from the root (ones with the largest branch depth)
var branch = ToolBox.SelectWeightedRandom(availableBranches, b => b.BranchDepth, Rand.RandSync.Unsynced);
TileSide side = branch.GetRandomFreeSide();
if (side == TileSide.None) { return availableBranches; }
Behavior.TryGrowBranch(branch, side, out List<BallastFloraBranch> result);
availableBranches.Clear();
availableBranches.Add(branch);
return availableBranches;
}
private Item? ScanForTargets(VineTile branch)
{
Hull parent = Behavior.Parent;
Vector2 worldPos = Behavior.GetWorldPosition() + branch.Position;
Vector2 pos = parent.Position + Behavior.Offset + branch.Position;
Vector2 diameter = ConvertUnits.ToSimUnits(new Vector2(branch.Rect.Width / 2f, branch.Rect.Height / 2f));
Vector2 topLeft = ConvertUnits.ToSimUnits(pos) - diameter;
Vector2 bottomRight = ConvertUnits.ToSimUnits(pos) + diameter;
int highestPriority = 0;
Item? currentItem = null;
foreach (Item item in Item.ItemList)
{
if (item.Submarine != parent.Submarine || Vector2.DistanceSquared(worldPos, item.WorldPosition) > Behavior.Sight * Behavior.Sight) { continue; }
if (Behavior.ClaimedTargets.Contains(item)) { continue; }
if (Behavior.IgnoredTargets.ContainsKey(item)) { continue; }
int priority = 0;
foreach (BallastFloraBehavior.AITarget target in Behavior.Targets)
{
if (target.Priority <= highestPriority || !target.Matches(item)) { continue; }
priority = target.Priority;
break;
}
if (priority == 0) { continue; }
Vector2 itemSimPos = ConvertUnits.ToSimUnits(item.Position);
#if DEBUG
Tuple<Vector2, Vector2> debugLine1 = Tuple.Create(parent.Position - ConvertUnits.ToDisplayUnits(topLeft), parent.Position - ConvertUnits.ToDisplayUnits(itemSimPos - diameter));
Tuple<Vector2, Vector2> debugLine2 = Tuple.Create(parent.Position - ConvertUnits.ToDisplayUnits(bottomRight), parent.Position - ConvertUnits.ToDisplayUnits(itemSimPos + diameter));
Behavior.debugSearchLines.Add(debugLine2);
Behavior.debugSearchLines.Add(debugLine1);
#endif
Body? body1 = Submarine.CheckVisibility(itemSimPos - diameter, topLeft);
if (Blocks(body1, item)) { continue; }
Body? body2 = Submarine.CheckVisibility(itemSimPos + diameter, bottomRight);
if (Blocks(body2, item)) { continue; }
highestPriority = priority;
currentItem = item;
}
if (currentItem != null)
{
foreach (BallastFloraBranch existingBranch in Behavior.Branches)
{
if (existingBranch.Health <= 0 || existingBranch.IsRootGrowth) { continue; }
if (Behavior.BranchContainsTarget(existingBranch, currentItem))
{
Behavior.ClaimTarget(currentItem, existingBranch);
return null;
}
}
return currentItem;
}
return null;
static bool Blocks(Body body, Item target)
{
if (body == null) { return false; }
switch (body.UserData)
{
case Submarine _:
case Structure _:
case Item it when it != target:
return true;
default:
return false;
}
}
}
}
}