Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/TrigonometricFunctionComponent.cs
2022-03-17 01:25:04 +09:00

138 lines
5.3 KiB
C#

using Microsoft.Xna.Framework;
using System;
using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class TrigonometricFunctionComponent : ItemComponent
{
public enum FunctionType
{
Sin,
Cos,
Tan,
Asin,
Acos,
Atan,
}
private readonly float[] receivedSignal = new float[2];
private readonly float[] timeSinceReceived = new float[2];
protected Character signalSender;
[Serialize(FunctionType.Sin, IsPropertySaveable.No, description: "Which kind of function to run the input through.", alwaysUseInstanceValues: true)]
public FunctionType Function
{
get; set;
}
[InGameEditable, Serialize(false, IsPropertySaveable.Yes, description: "If set to true, the trigonometric function uses radians instead of degrees.", alwaysUseInstanceValues: true)]
public bool UseRadians
{
get; set;
}
public TrigonometricFunctionComponent(Item item, ContentXElement element)
: base(item, element)
{
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
if (Function == FunctionType.Atan)
{
for (int i = 0; i < 2; i++)
{
timeSinceReceived[i] += deltaTime;
if (timeSinceReceived[i] > 0.1f)
{
receivedSignal[i] = float.NaN;
}
}
if (!float.IsNaN(receivedSignal[0]) && !float.IsNaN(receivedSignal[1]))
{
float angle = (float)Math.Atan2(receivedSignal[1], receivedSignal[0]);
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
item.SendSignal(new Signal(angle.ToString("G", CultureInfo.InvariantCulture), sender: signalSender), "signal_out");
}
}
}
public override void ReceiveSignal(Signal signal, Connection connection)
{
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out float value);
bool sendOutputImmediately = true;
signalSender = signal.sender;
switch (Function)
{
case FunctionType.Sin:
if (!UseRadians) { value = MathHelper.ToRadians(value); }
value = MathF.Sin(value);
break;
case FunctionType.Cos:
if (!UseRadians) { value = MathHelper.ToRadians(value); }
value = MathF.Cos(value);
break;
case FunctionType.Tan:
if (!UseRadians) { value = MathHelper.ToRadians(value); }
//tan is undefined if the value is (π / 2) + πk, where k is any integer
if (!MathUtils.NearlyEqual(value % MathHelper.Pi, MathHelper.PiOver2))
{
value = MathF.Tan(value);
}
break;
case FunctionType.Asin:
//asin is only defined in the range [-1,1]
if (value >= -1.0f && value <= 1.0f)
{
float angle = MathF.Asin(value);
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
value = angle;
}
break;
case FunctionType.Acos:
//acos is only defined in the range [-1,1]
if (value >= -1.0f && value <= 1.0f)
{
float angle = MathF.Acos(value);
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
value = angle;
}
break;
case FunctionType.Atan:
if (connection.Name == "signal_in_x")
{
timeSinceReceived[0] = 0.0f;
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[0]);
sendOutputImmediately = false;
}
else if (connection.Name == "signal_in_y")
{
timeSinceReceived[1] = 0.0f;
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out receivedSignal[1]);
sendOutputImmediately = false;
}
else
{
float angle = MathF.Atan(value);
if (!UseRadians) { angle = MathHelper.ToDegrees(angle); }
value = angle;
}
break;
default:
throw new NotImplementedException($"Function {Function} has not been implemented.");
}
if (sendOutputImmediately)
{
signal.value = value.ToString("G", CultureInfo.InvariantCulture);
item.SendSignal(signal, "signal_out");
}
}
}
}