Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/GreaterComponent.cs
2022-02-26 02:43:01 +09:00

54 lines
1.7 KiB
C#

using System.Globalization;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class GreaterComponent : EqualsComponent
{
private float val1, val2;
public GreaterComponent(Item item, ContentXElement element)
: base(item, element)
{
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
bool sendOutput = false;
for (int i = 0; i < timeSinceReceived.Length; i++)
{
if (timeSinceReceived[i] <= timeFrame) sendOutput = true;
timeSinceReceived[i] += deltaTime;
}
if (sendOutput)
{
string signalOut = val1 > val2 ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) return;
item.SendSignal(signalOut, "signal_out");
}
}
public override void ReceiveSignal(Signal signal, Connection connection)
{
//base.ReceiveSignal(signal, connection);
switch (connection.Name)
{
case "signal_in1":
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out val1);
timeSinceReceived[0] = 0.0f;
break;
case "signal_in2":
float.TryParse(signal.value, NumberStyles.Float, CultureInfo.InvariantCulture, out val2);
timeSinceReceived[1] = 0.0f;
break;
case "set_output":
output = signal.value;
break;
}
}
}
}