Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/EqualsComponent.cs
2023-10-02 16:43:54 +03:00

121 lines
4.4 KiB
C#

using System;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
class EqualsComponent : ItemComponent
{
protected string output, falseOutput;
//an array to keep track of how long ago a signal was received on both inputs
protected float[] timeSinceReceived;
protected string[] receivedSignal;
private readonly Character[] signalSender = new Character[2];
//the output is sent if both inputs have received a signal within the timeframe
protected float timeFrame;
private int maxOutputLength;
[Editable, Serialize(200, IsPropertySaveable.No, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
public int MaxOutputLength
{
get { return maxOutputLength; }
set
{
maxOutputLength = Math.Max(value, 0);
}
}
[InGameEditable, Serialize("1", IsPropertySaveable.Yes, description: "The signal sent when the condition is met.", alwaysUseInstanceValues: true)]
public string Output
{
get { return output; }
set
{
if (value == null) { return; }
output = value;
if (output.Length > MaxOutputLength && (item.Submarine == null || !item.Submarine.Loading))
{
output = output.Substring(0, MaxOutputLength);
}
}
}
[InGameEditable, Serialize("0", IsPropertySaveable.Yes, description: "The signal sent when the condition is met (if empty, no signal is sent).", alwaysUseInstanceValues: true)]
public string FalseOutput
{
get { return falseOutput; }
set
{
if (value == null) { return; }
falseOutput = value;
if (falseOutput.Length > MaxOutputLength && (item.Submarine == null || !item.Submarine.Loading))
{
falseOutput = falseOutput.Substring(0, MaxOutputLength);
}
}
}
[InGameEditable(DecimalCount = 2), Serialize(0.0f, IsPropertySaveable.Yes, description: "The maximum amount of time between the received signals. If set to 0, the signals must be received at the same time.", alwaysUseInstanceValues: true)]
public float TimeFrame
{
get { return timeFrame; }
set
{
if (value > timeFrame)
{
timeSinceReceived[0] = timeSinceReceived[1] = Math.Max(value * 2.0f, 0.1f);
}
timeFrame = Math.Max(0.0f, value);
}
}
public EqualsComponent(Item item, ContentXElement element)
: base(item, element)
{
timeSinceReceived = new float[] { Math.Max(timeFrame * 2.0f, 0.1f), Math.Max(timeFrame * 2.0f, 0.1f) };
receivedSignal = new string[2];
IsActive = true;
}
public override void Update(float deltaTime, Camera cam)
{
bool sendOutput = false;
for (int i = 0; i < timeSinceReceived.Length; i++)
{
if (timeSinceReceived[i] <= timeFrame) sendOutput = true;
timeSinceReceived[i] += deltaTime;
}
if (sendOutput)
{
string signalOut = receivedSignal[0] == receivedSignal[1] ? output : falseOutput;
if (string.IsNullOrEmpty(signalOut)) { return; }
item.SendSignal(new Signal(signalOut, sender: signalSender[0] ?? signalSender[1]), "signal_out");
}
}
public override void ReceiveSignal(Signal signal, Connection connection)
{
switch (connection.Name)
{
case "signal_in1":
receivedSignal[0] = signal.value;
timeSinceReceived[0] = 0.0f;
signalSender[0] = signal.sender;
break;
case "signal_in2":
receivedSignal[1] = signal.value;
timeSinceReceived[1] = 0.0f;
signalSender[1] = signal.sender;
break;
case "set_output":
output = signal.value;
break;
}
}
}
}