Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Signal/ButtonTerminal.cs
2023-12-14 16:11:27 +02:00

132 lines
5.2 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class ButtonTerminal : ItemComponent
{
[Editable, Serialize(new string[0], IsPropertySaveable.Yes, description: "Signals sent when the corresponding buttons are pressed.", alwaysUseInstanceValues: true)]
public string[] Signals { get; set; }
[Editable, Serialize("", IsPropertySaveable.Yes, description: "Identifiers or tags of items that, when contained, allow the terminal buttons to be used. Multiple ones should be separated by commas.", alwaysUseInstanceValues: true)]
public string ActivatingItems { get; set; }
private int RequiredSignalCount { get; set; }
private ItemContainer Container { get; set; }
private HashSet<ItemPrefab> ActivatingItemPrefabs { get; set; } = new HashSet<ItemPrefab>();
private bool AllowUsingButtons => ActivatingItemPrefabs.None() || (Container != null && Container.Inventory.AllItems.Any(i => i != null && ActivatingItemPrefabs.Any(p => p == i.Prefab)));
public ButtonTerminal(Item item, ContentXElement element) : base(item, element)
{
RequiredSignalCount = element.GetChildElements("TerminalButton").Count(c => c.GetAttribute("style") != null);
if (RequiredSignalCount < 1)
{
DebugConsole.ThrowError($"Error in item \"{item.Name}\": no TerminalButton elements defined for the ButtonTerminal component!",
contentPackage: element.ContentPackage);
}
InitProjSpecific(element);
}
partial void InitProjSpecific(ContentXElement element);
public override void OnItemLoaded()
{
base.OnItemLoaded();
if (Signals == null)
{
Signals = new string[RequiredSignalCount];
for (int i = 0; i < RequiredSignalCount; i++)
{
Signals[i] = string.Empty;
}
}
else if (Signals.Length != RequiredSignalCount)
{
string[] newSignals = new string[RequiredSignalCount];
if (Signals.Length < RequiredSignalCount)
{
Signals.CopyTo(newSignals, 0);
for (int i = Signals.Length; i < RequiredSignalCount; i++)
{
newSignals[i] = string.Empty;
}
}
else
{
for (int i = 0; i < RequiredSignalCount; i++)
{
newSignals[i] = Signals[i];
}
}
Signals = newSignals;
}
ActivatingItemPrefabs.Clear();
if (!string.IsNullOrEmpty(ActivatingItems))
{
foreach (var activatingItem in ActivatingItems.Split(','))
{
if (MapEntityPrefab.Find(null, identifier: activatingItem, showErrorMessages: false) is ItemPrefab prefab)
{
ActivatingItemPrefabs.Add(prefab);
}
else
{
ItemPrefab.Prefabs.Where(p => p.Tags.Any(t => t == activatingItem))
.ForEach(p => ActivatingItemPrefabs.Add(p));
}
}
if (ActivatingItemPrefabs.None())
{
DebugConsole.ThrowError($"Error in item \"{item.Name}\": no activating item prefabs found with identifiers or tags \"{ActivatingItems}\"");
}
}
var containers = item.GetComponents<ItemContainer>();
if (containers.Count() != 1)
{
DebugConsole.ThrowError($"Error in item \"{item.Name}\": the ButtonTerminal component requires exactly one ItemContainer component!");
return;
}
Container = containers.FirstOrDefault();
OnItemLoadedProjSpecific();
}
partial void OnItemLoadedProjSpecific();
private bool SendSignal(int signalIndex, Character sender, bool isServerMessage = false)
{
if (!isServerMessage && !AllowUsingButtons) { return false; }
string signal = Signals[signalIndex];
string connectionName = $"signal_out{signalIndex + 1}";
item.SendSignal(new Signal(signal, sender: sender), connectionName);
return true;
}
private readonly struct EventData : IEventData
{
public readonly int SignalIndex;
public EventData(int signalIndex)
{
SignalIndex = signalIndex;
}
}
public override bool ValidateEventData(NetEntityEvent.IData data)
=> TryExtractEventData<EventData>(data, out _);
private void Write(IWriteMessage msg, NetEntityEvent.IData extraData)
{
var eventData = ExtractEventData<EventData>(extraData);
msg.WriteRangedInteger(eventData.SignalIndex, 0, Signals.Length - 1);
}
}
}