Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/Holdable/IdCard.cs
2023-11-30 13:53:00 +02:00

142 lines
4.8 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Immutable;
namespace Barotrauma.Items.Components
{
partial class IdCard : Pickable
{
[Serialize(CharacterTeamType.None, IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public CharacterTeamType TeamID
{
get;
set;
}
[Serialize(0, IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public int SubmarineSpecificID
{
get;
set;
}
[Serialize("", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public string OwnerTags
{
get => string.Join(',', OwnerTagSet);
set => OwnerTagSet = value.Split(',').ToIdentifiers().ToImmutableHashSet();
}
[Serialize("", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public string Description
{
get;
set;
}
public ImmutableHashSet<Identifier> OwnerTagSet { get; set; }
[Serialize("", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public string OwnerName { get; set; }
private string ownerNameLocalized;
[Serialize("", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public string OwnerNameLocalized
{
get { return ownerNameLocalized; }
set
{
if (value.IsNullOrWhiteSpace()) { return; }
ownerNameLocalized = value;
OwnerName = TextManager.Get(value).Fallback(value).Value;
}
}
[Serialize("", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public Identifier OwnerJobId { get; set; }
public JobPrefab OwnerJob => JobPrefab.Prefabs.TryGet(OwnerJobId, out var prefab) ? prefab : null;
[Serialize(-1, IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public int OwnerHairIndex { get; set; }
[Serialize(-1, IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public int OwnerBeardIndex { get; set; }
[Serialize(-1, IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public int OwnerMoustacheIndex { get; set; }
[Serialize(-1, IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public int OwnerFaceAttachmentIndex { get; set; }
[Serialize("#ffffff", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public Color OwnerHairColor { get; set; }
[Serialize("#ffffff", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public Color OwnerFacialHairColor { get; set; }
[Serialize("#ffffff", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public Color OwnerSkinColor { get; set; }
[Serialize("0,0", IsPropertySaveable.Yes, alwaysUseInstanceValues: true)]
public Vector2 OwnerSheetIndex { get; set; }
public IdCard(Item item, ContentXElement element) : base(item, element) { }
public void Initialize(WayPoint spawnPoint, Character character)
{
item.AddTag("name:" + character.Name);
CharacterInfo info = character.Info;
if (info == null) { return; }
if (spawnPoint != null)
{
foreach (string s in spawnPoint.IdCardTags)
{
item.AddTag(s);
}
if (!string.IsNullOrWhiteSpace(spawnPoint.IdCardDesc))
{
item.Description = Description = spawnPoint.IdCardDesc;
}
}
TeamID = info.TeamID;
var head = info.Head;
if (head == null) { return; }
OwnerName = info.Name;
OwnerJobId = info.Job?.Prefab.Identifier ?? Identifier.Empty;
item.AddTag($"jobid:{OwnerJobId}");
OwnerTagSet = info.Head.Preset.TagSet;
OwnerHairIndex = head.HairIndex;
OwnerBeardIndex = head.BeardIndex;
OwnerMoustacheIndex = head.MoustacheIndex;
OwnerFaceAttachmentIndex = head.FaceAttachmentIndex;
OwnerHairColor = head.HairColor;
OwnerFacialHairColor = head.FacialHairColor;
OwnerSkinColor = head.SkinColor;
OwnerSheetIndex = head.SheetIndex;
}
public override void Equip(Character character)
{
base.Equip(character);
character.Info?.CheckDisguiseStatus(true, this);
}
public override void Unequip(Character character)
{
base.Unequip(character);
character.Info?.CheckDisguiseStatus(true, this);
}
public override void OnItemLoaded()
{
if (!string.IsNullOrEmpty(Description))
{
item.Description = Description;
}
}
}
}