265 lines
11 KiB
C#
265 lines
11 KiB
C#
using Barotrauma.Extensions;
|
|
using Barotrauma.Networking;
|
|
using Microsoft.Xna.Framework;
|
|
using System;
|
|
using System.Linq;
|
|
using System.Xml.Linq;
|
|
|
|
namespace Barotrauma.Items.Components
|
|
{
|
|
partial class GeneticMaterial : ItemComponent, IServerSerializable
|
|
{
|
|
private readonly LocalizedString materialName;
|
|
|
|
private Character targetCharacter;
|
|
private AfflictionPrefab selectedEffect, selectedTaintedEffect;
|
|
|
|
[Serialize("", IsPropertySaveable.Yes)]
|
|
public string Effect
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Serialize("geneticmaterialdebuff", IsPropertySaveable.Yes)]
|
|
public Identifier TaintedEffect
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
private bool tainted;
|
|
[Serialize(false, IsPropertySaveable.Yes)]
|
|
public bool Tainted
|
|
{
|
|
get { return tainted; }
|
|
private set
|
|
{
|
|
if (!value) { return; }
|
|
tainted = true;
|
|
item.AllowDeconstruct = false;
|
|
if (!TaintedEffect.IsEmpty)
|
|
{
|
|
selectedTaintedEffect = AfflictionPrefab.Prefabs.Where(a =>
|
|
a.Identifier == TaintedEffect ||
|
|
a.AfflictionType == TaintedEffect).GetRandomUnsynced();
|
|
}
|
|
}
|
|
}
|
|
|
|
//only for saving the selected tainted effect
|
|
[Serialize("", IsPropertySaveable.Yes)]
|
|
public Identifier SelectedTaintedEffect
|
|
{
|
|
get { return selectedTaintedEffect?.Identifier ?? Identifier.Empty; }
|
|
private set
|
|
{
|
|
selectedTaintedEffect = !value.IsEmpty ? AfflictionPrefab.Prefabs.Find(a => a.Identifier == value) : null;
|
|
}
|
|
}
|
|
|
|
public GeneticMaterial(Item item, ContentXElement element)
|
|
: base(item, element)
|
|
{
|
|
string nameId = element.GetAttributeString("nameidentifier", "");
|
|
if (!string.IsNullOrEmpty(nameId))
|
|
{
|
|
materialName = TextManager.Get(nameId);
|
|
}
|
|
if (!string.IsNullOrEmpty(Effect))
|
|
{
|
|
selectedEffect = AfflictionPrefab.Prefabs.Where(a =>
|
|
a.Identifier == Effect ||
|
|
a.AfflictionType == Effect).GetRandomUnsynced();
|
|
}
|
|
}
|
|
|
|
[Serialize(3.0f, IsPropertySaveable.No)]
|
|
public float ConditionIncreaseOnCombineMin { get; set; }
|
|
|
|
[Serialize(8.0f, IsPropertySaveable.No)]
|
|
public float ConditionIncreaseOnCombineMax { get; set; }
|
|
|
|
public bool CanBeCombinedWith(GeneticMaterial otherGeneticMaterial)
|
|
{
|
|
return !tainted && otherGeneticMaterial != null && !otherGeneticMaterial.tainted && item.AllowDeconstruct && otherGeneticMaterial.item.AllowDeconstruct;
|
|
}
|
|
|
|
public override void Equip(Character character)
|
|
{
|
|
if (character == null) { return; }
|
|
IsActive = true;
|
|
|
|
if (targetCharacter != null) { return; }
|
|
|
|
if (selectedEffect != null)
|
|
{
|
|
targetCharacter = character;
|
|
ApplyStatusEffects(ActionType.OnWearing, 1.0f, targetCharacter);
|
|
float selectedEffectStrength = GetCombinedEffectStrength();
|
|
character.CharacterHealth.ApplyAffliction(null, selectedEffect.Instantiate(selectedEffectStrength));
|
|
var affliction = character.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedEffect);
|
|
if (affliction != null)
|
|
{
|
|
affliction.Strength = selectedEffectStrength;
|
|
//force strength to the correct value to bypass any clamping e.g. AfflictionHusk might be doing
|
|
affliction.SetStrength(selectedEffectStrength);
|
|
}
|
|
#if SERVER
|
|
item.CreateServerEvent(this);
|
|
#endif
|
|
}
|
|
if (tainted && selectedTaintedEffect != null)
|
|
{
|
|
float selectedTaintedEffectStrength = GetCombinedTaintedEffectStrength();
|
|
character.CharacterHealth.ApplyAffliction(null, selectedTaintedEffect.Instantiate(selectedTaintedEffectStrength));
|
|
var affliction = character.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedTaintedEffect);
|
|
if (affliction != null)
|
|
{
|
|
affliction.Strength = selectedTaintedEffectStrength;
|
|
//force strength to the correct value to bypass any clamping e.g. AfflictionHusk might be doing
|
|
affliction.SetStrength(selectedTaintedEffectStrength);
|
|
}
|
|
targetCharacter = character;
|
|
#if SERVER
|
|
item.CreateServerEvent(this);
|
|
#endif
|
|
}
|
|
foreach (Item containedItem in item.ContainedItems)
|
|
{
|
|
containedItem.GetComponent<GeneticMaterial>()?.Equip(character);
|
|
}
|
|
}
|
|
|
|
public override void Update(float deltaTime, Camera cam)
|
|
{
|
|
base.Update(deltaTime, cam);
|
|
if (targetCharacter != null)
|
|
{
|
|
var rootContainer = item.RootContainer;
|
|
if (!targetCharacter.HasEquippedItem(item) &&
|
|
(rootContainer == null || !targetCharacter.HasEquippedItem(rootContainer) || !targetCharacter.Inventory.IsInLimbSlot(rootContainer, InvSlotType.HealthInterface)))
|
|
{
|
|
item.ApplyStatusEffects(ActionType.OnSevered, 1.0f, targetCharacter);
|
|
IsActive = false;
|
|
|
|
var affliction = targetCharacter.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedEffect);
|
|
if (affliction != null) { affliction.Strength = GetCombinedEffectStrength(); }
|
|
var taintedAffliction = targetCharacter.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedTaintedEffect);
|
|
if (taintedAffliction != null) { taintedAffliction.Strength = GetCombinedTaintedEffectStrength(); }
|
|
|
|
targetCharacter = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
public enum CombineResult
|
|
{
|
|
None,
|
|
Refined,
|
|
Combined
|
|
}
|
|
|
|
public CombineResult Combine(GeneticMaterial otherGeneticMaterial, Character user)
|
|
{
|
|
if (!CanBeCombinedWith(otherGeneticMaterial)) { return CombineResult.None; }
|
|
|
|
float conditionIncrease = Rand.Range(ConditionIncreaseOnCombineMin, ConditionIncreaseOnCombineMax);
|
|
conditionIncrease += user?.GetStatValue(StatTypes.GeneticMaterialRefineBonus) ?? 0.0f;
|
|
if (item.Prefab == otherGeneticMaterial.item.Prefab)
|
|
{
|
|
float taintedProbability = GetTaintedProbabilityOnRefine(otherGeneticMaterial, user);
|
|
item.Condition = Math.Max(item.Condition, otherGeneticMaterial.item.Condition) + conditionIncrease;
|
|
if (taintedProbability >= Rand.Range(0.0f, 1.0f))
|
|
{
|
|
MakeTainted();
|
|
}
|
|
return CombineResult.Refined;
|
|
}
|
|
else
|
|
{
|
|
item.Condition = otherGeneticMaterial.Item.Condition =
|
|
(item.Condition + otherGeneticMaterial.Item.Condition) / 2.0f + conditionIncrease;
|
|
item.OwnInventory?.TryPutItem(otherGeneticMaterial.Item, user: null);
|
|
item.AllowDeconstruct = false;
|
|
otherGeneticMaterial.Item.AllowDeconstruct = false;
|
|
if (GetTaintedProbabilityOnCombine(user) >= Rand.Range(0.0f, 1.0f))
|
|
{
|
|
MakeTainted();
|
|
}
|
|
return CombineResult.Combined;
|
|
}
|
|
}
|
|
|
|
private float GetCombinedEffectStrength()
|
|
{
|
|
float effectStrength = 0.0f;
|
|
foreach (Item otherItem in targetCharacter.Inventory.FindAllItems(recursive: true))
|
|
{
|
|
var geneticMaterial = otherItem.GetComponent<GeneticMaterial>();
|
|
if (geneticMaterial == null || !geneticMaterial.IsActive) { continue; }
|
|
if (geneticMaterial.selectedEffect == selectedEffect)
|
|
{
|
|
effectStrength += otherItem.ConditionPercentage / 100.0f * selectedEffect.MaxStrength;
|
|
}
|
|
}
|
|
return effectStrength;
|
|
}
|
|
|
|
private float GetCombinedTaintedEffectStrength()
|
|
{
|
|
float taintedEffectStrength = 0.0f;
|
|
foreach (Item otherItem in targetCharacter.Inventory.FindAllItems(recursive: true))
|
|
{
|
|
var geneticMaterial = otherItem.GetComponent<GeneticMaterial>();
|
|
if (geneticMaterial == null || !geneticMaterial.IsActive) { continue; }
|
|
if (selectedTaintedEffect != null && geneticMaterial.selectedTaintedEffect == selectedTaintedEffect)
|
|
{
|
|
taintedEffectStrength += otherItem.ConditionPercentage / 100.0f * selectedTaintedEffect.MaxStrength;
|
|
}
|
|
}
|
|
return taintedEffectStrength;
|
|
}
|
|
|
|
private float GetTaintedProbabilityOnRefine(GeneticMaterial otherGeneticMaterial, Character user)
|
|
{
|
|
if (user == null) { return 1.0f; }
|
|
float probability = MathHelper.Lerp(0.0f, 0.99f, Math.Max(item.Condition, otherGeneticMaterial.Item.Condition) / 100.0f);
|
|
probability *= MathHelper.Lerp(1.0f, 0.25f, DegreeOfSuccess(user));
|
|
return MathHelper.Clamp(probability, 0.0f, 1.0f);
|
|
}
|
|
|
|
private static float GetTaintedProbabilityOnCombine(Character user)
|
|
{
|
|
if (user == null) { return 1.0f; }
|
|
float probability = 1.0f - user.GetStatValue(StatTypes.GeneticMaterialTaintedProbabilityReductionOnCombine);
|
|
return MathHelper.Clamp(probability, 0.0f, 1.0f);
|
|
}
|
|
|
|
private void MakeTainted()
|
|
{
|
|
if (GameMain.NetworkMember?.IsClient ?? false) { return; }
|
|
Tainted = true;
|
|
#if SERVER
|
|
item.CreateServerEvent(this);
|
|
#endif
|
|
}
|
|
|
|
public static LocalizedString TryCreateName(ItemPrefab prefab, XElement element)
|
|
{
|
|
foreach (XElement subElement in element.Elements())
|
|
{
|
|
if (subElement.NameAsIdentifier() == nameof(GeneticMaterial))
|
|
{
|
|
Identifier nameId = subElement.GetAttributeIdentifier("nameidentifier", "");
|
|
if (!nameId.IsEmpty)
|
|
{
|
|
return prefab.Name.Replace("[type]", TextManager.Get(nameId).Fallback(nameId.Value));
|
|
}
|
|
}
|
|
}
|
|
return prefab.Name;
|
|
}
|
|
}
|
|
}
|