Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Items/Components/GeneticMaterial.cs
2023-12-14 16:11:27 +02:00

265 lines
11 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Networking;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class GeneticMaterial : ItemComponent, IServerSerializable
{
private readonly LocalizedString materialName;
private Character targetCharacter;
private AfflictionPrefab selectedEffect, selectedTaintedEffect;
[Serialize("", IsPropertySaveable.Yes)]
public string Effect
{
get;
set;
}
[Serialize("geneticmaterialdebuff", IsPropertySaveable.Yes)]
public Identifier TaintedEffect
{
get;
set;
}
private bool tainted;
[Serialize(false, IsPropertySaveable.Yes)]
public bool Tainted
{
get { return tainted; }
private set
{
if (!value) { return; }
tainted = true;
item.AllowDeconstruct = false;
if (!TaintedEffect.IsEmpty)
{
selectedTaintedEffect = AfflictionPrefab.Prefabs.Where(a =>
a.Identifier == TaintedEffect ||
a.AfflictionType == TaintedEffect).GetRandomUnsynced();
}
}
}
//only for saving the selected tainted effect
[Serialize("", IsPropertySaveable.Yes)]
public Identifier SelectedTaintedEffect
{
get { return selectedTaintedEffect?.Identifier ?? Identifier.Empty; }
private set
{
selectedTaintedEffect = !value.IsEmpty ? AfflictionPrefab.Prefabs.Find(a => a.Identifier == value) : null;
}
}
public GeneticMaterial(Item item, ContentXElement element)
: base(item, element)
{
string nameId = element.GetAttributeString("nameidentifier", "");
if (!string.IsNullOrEmpty(nameId))
{
materialName = TextManager.Get(nameId);
}
if (!string.IsNullOrEmpty(Effect))
{
selectedEffect = AfflictionPrefab.Prefabs.Where(a =>
a.Identifier == Effect ||
a.AfflictionType == Effect).GetRandomUnsynced();
}
}
[Serialize(3.0f, IsPropertySaveable.No)]
public float ConditionIncreaseOnCombineMin { get; set; }
[Serialize(8.0f, IsPropertySaveable.No)]
public float ConditionIncreaseOnCombineMax { get; set; }
public bool CanBeCombinedWith(GeneticMaterial otherGeneticMaterial)
{
return !tainted && otherGeneticMaterial != null && !otherGeneticMaterial.tainted && item.AllowDeconstruct && otherGeneticMaterial.item.AllowDeconstruct;
}
public override void Equip(Character character)
{
if (character == null) { return; }
IsActive = true;
if (targetCharacter != null) { return; }
if (selectedEffect != null)
{
targetCharacter = character;
ApplyStatusEffects(ActionType.OnWearing, 1.0f, targetCharacter);
float selectedEffectStrength = GetCombinedEffectStrength();
character.CharacterHealth.ApplyAffliction(null, selectedEffect.Instantiate(selectedEffectStrength));
var affliction = character.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedEffect);
if (affliction != null)
{
affliction.Strength = selectedEffectStrength;
//force strength to the correct value to bypass any clamping e.g. AfflictionHusk might be doing
affliction.SetStrength(selectedEffectStrength);
}
#if SERVER
item.CreateServerEvent(this);
#endif
}
if (tainted && selectedTaintedEffect != null)
{
float selectedTaintedEffectStrength = GetCombinedTaintedEffectStrength();
character.CharacterHealth.ApplyAffliction(null, selectedTaintedEffect.Instantiate(selectedTaintedEffectStrength));
var affliction = character.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedTaintedEffect);
if (affliction != null)
{
affliction.Strength = selectedTaintedEffectStrength;
//force strength to the correct value to bypass any clamping e.g. AfflictionHusk might be doing
affliction.SetStrength(selectedTaintedEffectStrength);
}
targetCharacter = character;
#if SERVER
item.CreateServerEvent(this);
#endif
}
foreach (Item containedItem in item.ContainedItems)
{
containedItem.GetComponent<GeneticMaterial>()?.Equip(character);
}
}
public override void Update(float deltaTime, Camera cam)
{
base.Update(deltaTime, cam);
if (targetCharacter != null)
{
var rootContainer = item.RootContainer;
if (!targetCharacter.HasEquippedItem(item) &&
(rootContainer == null || !targetCharacter.HasEquippedItem(rootContainer) || !targetCharacter.Inventory.IsInLimbSlot(rootContainer, InvSlotType.HealthInterface)))
{
item.ApplyStatusEffects(ActionType.OnSevered, 1.0f, targetCharacter);
IsActive = false;
var affliction = targetCharacter.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedEffect);
if (affliction != null) { affliction.Strength = GetCombinedEffectStrength(); }
var taintedAffliction = targetCharacter.CharacterHealth.GetAllAfflictions().FirstOrDefault(a => a.Prefab == selectedTaintedEffect);
if (taintedAffliction != null) { taintedAffliction.Strength = GetCombinedTaintedEffectStrength(); }
targetCharacter = null;
}
}
}
public enum CombineResult
{
None,
Refined,
Combined
}
public CombineResult Combine(GeneticMaterial otherGeneticMaterial, Character user)
{
if (!CanBeCombinedWith(otherGeneticMaterial)) { return CombineResult.None; }
float conditionIncrease = Rand.Range(ConditionIncreaseOnCombineMin, ConditionIncreaseOnCombineMax);
conditionIncrease += user?.GetStatValue(StatTypes.GeneticMaterialRefineBonus) ?? 0.0f;
if (item.Prefab == otherGeneticMaterial.item.Prefab)
{
float taintedProbability = GetTaintedProbabilityOnRefine(otherGeneticMaterial, user);
item.Condition = Math.Max(item.Condition, otherGeneticMaterial.item.Condition) + conditionIncrease;
if (taintedProbability >= Rand.Range(0.0f, 1.0f))
{
MakeTainted();
}
return CombineResult.Refined;
}
else
{
item.Condition = otherGeneticMaterial.Item.Condition =
(item.Condition + otherGeneticMaterial.Item.Condition) / 2.0f + conditionIncrease;
item.OwnInventory?.TryPutItem(otherGeneticMaterial.Item, user: null);
item.AllowDeconstruct = false;
otherGeneticMaterial.Item.AllowDeconstruct = false;
if (GetTaintedProbabilityOnCombine(user) >= Rand.Range(0.0f, 1.0f))
{
MakeTainted();
}
return CombineResult.Combined;
}
}
private float GetCombinedEffectStrength()
{
float effectStrength = 0.0f;
foreach (Item otherItem in targetCharacter.Inventory.FindAllItems(recursive: true))
{
var geneticMaterial = otherItem.GetComponent<GeneticMaterial>();
if (geneticMaterial == null || !geneticMaterial.IsActive) { continue; }
if (geneticMaterial.selectedEffect == selectedEffect)
{
effectStrength += otherItem.ConditionPercentage / 100.0f * selectedEffect.MaxStrength;
}
}
return effectStrength;
}
private float GetCombinedTaintedEffectStrength()
{
float taintedEffectStrength = 0.0f;
foreach (Item otherItem in targetCharacter.Inventory.FindAllItems(recursive: true))
{
var geneticMaterial = otherItem.GetComponent<GeneticMaterial>();
if (geneticMaterial == null || !geneticMaterial.IsActive) { continue; }
if (selectedTaintedEffect != null && geneticMaterial.selectedTaintedEffect == selectedTaintedEffect)
{
taintedEffectStrength += otherItem.ConditionPercentage / 100.0f * selectedTaintedEffect.MaxStrength;
}
}
return taintedEffectStrength;
}
private float GetTaintedProbabilityOnRefine(GeneticMaterial otherGeneticMaterial, Character user)
{
if (user == null) { return 1.0f; }
float probability = MathHelper.Lerp(0.0f, 0.99f, Math.Max(item.Condition, otherGeneticMaterial.Item.Condition) / 100.0f);
probability *= MathHelper.Lerp(1.0f, 0.25f, DegreeOfSuccess(user));
return MathHelper.Clamp(probability, 0.0f, 1.0f);
}
private static float GetTaintedProbabilityOnCombine(Character user)
{
if (user == null) { return 1.0f; }
float probability = 1.0f - user.GetStatValue(StatTypes.GeneticMaterialTaintedProbabilityReductionOnCombine);
return MathHelper.Clamp(probability, 0.0f, 1.0f);
}
private void MakeTainted()
{
if (GameMain.NetworkMember?.IsClient ?? false) { return; }
Tainted = true;
#if SERVER
item.CreateServerEvent(this);
#endif
}
public static LocalizedString TryCreateName(ItemPrefab prefab, XElement element)
{
foreach (XElement subElement in element.Elements())
{
if (subElement.NameAsIdentifier() == nameof(GeneticMaterial))
{
Identifier nameId = subElement.GetAttributeIdentifier("nameidentifier", "");
if (!nameId.IsEmpty)
{
return prefab.Name.Replace("[type]", TextManager.Get(nameId).Fallback(nameId.Value));
}
}
}
return prefab.Name;
}
}
}