Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/MissionMode.cs
2024-06-18 16:50:02 +03:00

67 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
namespace Barotrauma
{
abstract partial class MissionMode : GameMode
{
private readonly List<Mission> missions = new List<Mission>();
public override IEnumerable<Mission> Missions
{
get
{
return missions;
}
}
public MissionMode(GameModePreset preset, IEnumerable<MissionPrefab> missionPrefabs)
: base(preset)
{
Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
foreach (MissionPrefab missionPrefab in missionPrefabs)
{
missions.Add(missionPrefab.Instantiate(locations, Submarine.MainSub));
}
}
public MissionMode(GameModePreset preset, MissionType missionType, string seed)
: base(preset)
{
Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
var mission = Mission.LoadRandom(locations, seed, requireCorrectLocationType: false, missionType, difficultyLevel: GameMain.NetworkMember.ServerSettings.SelectedLevelDifficulty);
if (mission != null)
{
missions.Add(mission);
}
}
protected static IEnumerable<MissionPrefab> ValidateMissionPrefabs(IEnumerable<MissionPrefab> missionPrefabs, Dictionary<MissionType, Type> missionClasses)
{
foreach (MissionPrefab missionPrefab in missionPrefabs)
{
if (ValidateMissionType(missionPrefab.Type, missionClasses) != missionPrefab.Type)
{
throw new InvalidOperationException("Cannot start gamemode with mission type " + missionPrefab.Type);
}
}
return missionPrefabs;
}
protected static MissionType ValidateMissionType(MissionType missionType, Dictionary<MissionType, Type> missionClasses)
{
var missionTypes = (MissionType[])Enum.GetValues(typeof(MissionType));
for (int i = 0; i < missionTypes.Length; i++)
{
var type = missionTypes[i];
if (type == MissionType.None || type == MissionType.All) { continue; }
if (!missionClasses.ContainsKey(type))
{
missionType &= ~(type);
}
}
return missionType;
}
}
}