67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace Barotrauma
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{
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abstract partial class MissionMode : GameMode
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{
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private readonly List<Mission> missions = new List<Mission>();
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public override IEnumerable<Mission> Missions
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{
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get
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{
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return missions;
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}
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}
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public MissionMode(GameModePreset preset, IEnumerable<MissionPrefab> missionPrefabs)
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: base(preset)
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{
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Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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foreach (MissionPrefab missionPrefab in missionPrefabs)
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{
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missions.Add(missionPrefab.Instantiate(locations, Submarine.MainSub));
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}
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}
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public MissionMode(GameModePreset preset, MissionType missionType, string seed)
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: base(preset)
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{
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Location[] locations = { GameMain.GameSession.StartLocation, GameMain.GameSession.EndLocation };
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var mission = Mission.LoadRandom(locations, seed, requireCorrectLocationType: false, missionType, difficultyLevel: GameMain.NetworkMember.ServerSettings.SelectedLevelDifficulty);
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if (mission != null)
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{
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missions.Add(mission);
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}
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}
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protected static IEnumerable<MissionPrefab> ValidateMissionPrefabs(IEnumerable<MissionPrefab> missionPrefabs, Dictionary<MissionType, Type> missionClasses)
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{
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foreach (MissionPrefab missionPrefab in missionPrefabs)
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{
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if (ValidateMissionType(missionPrefab.Type, missionClasses) != missionPrefab.Type)
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{
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throw new InvalidOperationException("Cannot start gamemode with mission type " + missionPrefab.Type);
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}
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}
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return missionPrefabs;
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}
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protected static MissionType ValidateMissionType(MissionType missionType, Dictionary<MissionType, Type> missionClasses)
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{
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var missionTypes = (MissionType[])Enum.GetValues(typeof(MissionType));
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for (int i = 0; i < missionTypes.Length; i++)
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{
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var type = missionTypes[i];
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if (type == MissionType.None || type == MissionType.All) { continue; }
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if (!missionClasses.ContainsKey(type))
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{
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missionType &= ~(type);
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}
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}
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return missionType;
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}
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}
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}
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