Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameModes/CampaignSettings.cs
2024-04-24 18:09:05 +03:00

284 lines
12 KiB
C#

#nullable enable
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma
{
internal class CampaignSettings : INetSerializableStruct, ISerializableEntity
{
public static CampaignSettings Empty => new CampaignSettings(element: null);
#if CLIENT
public static CampaignSettings CurrentSettings = new CampaignSettings(GameSettings.CurrentConfig.SavedCampaignSettings);
#endif
public string Name => "CampaignSettings";
public const string LowerCaseSaveElementName = "campaignsettings";
[Serialize("Normal", IsPropertySaveable.Yes)]
public string PresetName { get; set; } = string.Empty;
[Serialize(true, IsPropertySaveable.Yes)]
public bool TutorialEnabled { get; set; }
[Serialize(false, IsPropertySaveable.Yes), NetworkSerialize]
public bool RadiationEnabled { get; set; }
public const int DefaultMaxMissionCount = 2;
public const int MaxMissionCountLimit = 10;
public const int MinMissionCountLimit = 1;
private int maxMissionCount;
[Serialize(DefaultMaxMissionCount, IsPropertySaveable.Yes), NetworkSerialize(MinValueInt = MinMissionCountLimit, MaxValueInt = MaxMissionCountLimit)]
public int MaxMissionCount
{
get => maxMissionCount;
set => maxMissionCount = MathHelper.Clamp(value, MinMissionCountLimit, MaxMissionCountLimit);
}
public int TotalMaxMissionCount => MaxMissionCount + GetAddedMissionCount();
[Serialize(WorldHostilityOption.Medium, IsPropertySaveable.Yes), NetworkSerialize]
public WorldHostilityOption WorldHostility { get; set; }
[Serialize("normal", IsPropertySaveable.Yes), NetworkSerialize]
public Identifier StartItemSet { get; set; }
[Serialize(StartingBalanceAmountOption.Medium, IsPropertySaveable.Yes), NetworkSerialize]
public StartingBalanceAmountOption StartingBalanceAmount { get; set; }
private int? _initialMoney;
public const int DefaultInitialMoney = 8000;
public int InitialMoney
{
get
{
if (_initialMoney is int alreadyCachedValue)
{
return alreadyCachedValue;
}
else
{
_initialMoney = DefaultInitialMoney;
Identifier settingDefinitionIdentifier = nameof(StartingBalanceAmount).ToIdentifier();
Identifier attributeIdentifier = StartingBalanceAmount.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_initialMoney = attribute.GetAttributeInt(DefaultInitialMoney);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _initialMoney ?? DefaultInitialMoney;
}
}
}
private float? _extraEventManagerDifficulty;
private const float defaultExtraEventManagerDifficulty = 0;
public float ExtraEventManagerDifficulty
{
get
{
if (_extraEventManagerDifficulty is float alreadyCachedValue)
{
return alreadyCachedValue;
}
else
{
_extraEventManagerDifficulty = defaultExtraEventManagerDifficulty;
Identifier settingDefinitionIdentifier = nameof(ExtraEventManagerDifficulty).ToIdentifier();
Identifier attributeIdentifier = WorldHostility.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_extraEventManagerDifficulty = attribute.GetAttributeFloat(defaultExtraEventManagerDifficulty);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _extraEventManagerDifficulty ?? defaultExtraEventManagerDifficulty;
}
}
}
private float? _levelDifficultyMultiplier;
private const float defaultLevelDifficultyMultiplier = 1.0f;
public float LevelDifficultyMultiplier
{
get
{
if (_levelDifficultyMultiplier is float alreadyCachedValue)
{
return alreadyCachedValue;
}
else
{
_levelDifficultyMultiplier = defaultLevelDifficultyMultiplier;
Identifier settingDefinitionIdentifier = nameof(LevelDifficultyMultiplier).ToIdentifier();
Identifier attributeIdentifier = WorldHostility.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_levelDifficultyMultiplier = attribute.GetAttributeFloat(defaultLevelDifficultyMultiplier);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _levelDifficultyMultiplier ?? defaultLevelDifficultyMultiplier;
}
}
}
private static readonly Dictionary<string, MultiplierSettings> _multiplierSettings = new Dictionary<string, MultiplierSettings>
{
{ "default", new MultiplierSettings { Min = 0.2f, Max = 2.0f, Step = 0.1f } },
{ nameof(CrewVitalityMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
{ nameof(NonCrewVitalityMultiplier),new MultiplierSettings { Min = 0.5f, Max = 3.0f, Step = 0.1f } },
{ nameof(MissionRewardMultiplier), new MultiplierSettings { Min = 0.5f, Max = 2.0f, Step = 0.1f } },
{ nameof(RepairFailMultiplier), new MultiplierSettings { Min = 0.5f, Max = 5.0f, Step = 0.5f } },
{ nameof(ShopPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } },
{ nameof(ShipyardPriceMultiplier), new MultiplierSettings { Min = 0.1f, Max = 3.0f, Step = 0.1f } }
// Add overrides for default values here
};
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float CrewVitalityMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float NonCrewVitalityMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float OxygenMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float FuelMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float MissionRewardMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float ShopPriceMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float ShipyardPriceMultiplier { get; set; }
[Serialize(1.0f, IsPropertySaveable.Yes), NetworkSerialize]
public float RepairFailMultiplier { get; set; }
[Serialize(true, IsPropertySaveable.Yes), NetworkSerialize]
public bool ShowHuskWarning { get; set; }
[Serialize(PatdownProbabilityOption.Medium, IsPropertySaveable.Yes), NetworkSerialize]
public PatdownProbabilityOption PatdownProbability { get; set; }
private float? _minPatdownProbability;
private float? _maxPatdownProbability;
public const float DefaultMinPatdownProbability = 0.2f;
public const float DefaultMaxPatdownProbability = 0.9f;
public float PatdownProbabilityMin
{
get
{
if (_minPatdownProbability is float alreadyCachedValue)
{
return alreadyCachedValue;
}
else
{
_minPatdownProbability = DefaultMinPatdownProbability;
Identifier settingDefinitionIdentifier = nameof(PatdownProbabilityMin).ToIdentifier();
Identifier attributeIdentifier = PatdownProbability.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_minPatdownProbability = attribute.GetAttributeFloat(DefaultMinPatdownProbability);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _minPatdownProbability ?? DefaultMinPatdownProbability;
}
}
}
public float PatdownProbabilityMax
{
get
{
if (_maxPatdownProbability is float alreadyCachedValue)
{
return alreadyCachedValue;
}
else
{
_maxPatdownProbability = DefaultMaxPatdownProbability;
Identifier settingDefinitionIdentifier = nameof(PatdownProbabilityMax).ToIdentifier();
Identifier attributeIdentifier = PatdownProbability.ToIdentifier();
if (CampaignModePresets.TryGetAttribute(settingDefinitionIdentifier, attributeIdentifier, out XAttribute? attribute))
{
_maxPatdownProbability = attribute.GetAttributeFloat(DefaultMaxPatdownProbability);
}
else
{
DebugConsole.ThrowError($"CampaignSettings: Can't find value for {attributeIdentifier} in {settingDefinitionIdentifier}");
}
return _maxPatdownProbability ?? DefaultMaxPatdownProbability;
}
}
}
public Dictionary<Identifier, SerializableProperty> SerializableProperties { get; private set; }
// required for INetSerializableStruct
public CampaignSettings()
{
SerializableProperties = SerializableProperty.GetProperties(this);
}
public CampaignSettings(XElement? element = null)
{
SerializableProperties = SerializableProperty.DeserializeProperties(this, element);
}
public XElement Save()
{
XElement saveElement = new XElement(LowerCaseSaveElementName);
SerializableProperty.SerializeProperties(this, saveElement, saveIfDefault: true);
return saveElement;
}
private static int GetAddedMissionCount()
{
var characters = GameSession.GetSessionCrewCharacters(CharacterType.Both);
if (!characters.Any()) { return 0; }
return characters.Max(static character => (int)character.GetStatValue(StatTypes.ExtraMissionCount));
}
public struct MultiplierSettings
{
public float Min { get; set; }
public float Max { get; set; }
public float Step { get; set; }
}
public static MultiplierSettings GetMultiplierSettings(string multiplierName)
{
if (_multiplierSettings.TryGetValue(multiplierName, out MultiplierSettings value))
{
return value;
}
return _multiplierSettings["default"];
}
}
}