Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/MineralMission.cs
T
2024-04-24 18:09:05 +03:00

311 lines
12 KiB
C#

using Barotrauma.Extensions;
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using PositionType = Barotrauma.Level.PositionType;
namespace Barotrauma
{
partial class MineralMission : Mission
{
private readonly Dictionary<Identifier, int> resourceAmounts = new Dictionary<Identifier, int>();
private readonly Dictionary<Identifier, List<Item>> spawnedResources = new Dictionary<Identifier, List<Item>>();
private readonly Dictionary<Identifier, Item[]> relevantLevelResources = new Dictionary<Identifier, Item[]>();
private readonly List<(Identifier Identifier, Vector2 Position)> missionClusterPositions = new List<(Identifier Identifier, Vector2 Position)>();
private readonly HashSet<Level.Cave> caves = new HashSet<Level.Cave>();
private readonly PositionType positionType = PositionType.Cave;
/// <remarks>
/// The list order is important.
/// It defines the order in which we "override" <see cref="positionType"/> in case no valid position types are found
/// in the level when generating them in <see cref="Level.GenerateMissionResources(ItemPrefab, int, PositionType, out float)"/>.
/// </remarks>
public static readonly ImmutableArray<PositionType> ValidPositionTypes = new PositionType[]
{
PositionType.Cave,
PositionType.SidePath,
PositionType.MainPath,
PositionType.AbyssCave,
}.ToImmutableArray();
/// <summary>
/// Percentage. Value between 0 and 1.
/// </summary>
private readonly float resourceHandoverAmount;
public override IEnumerable<(LocalizedString Label, Vector2 Position)> SonarLabels
{
get
{
return missionClusterPositions
.Where(p => spawnedResources.ContainsKey(p.Identifier) && AnyAreUncollected(spawnedResources[p.Identifier]))
.Select(p => (ModifyMessage(Prefab.SonarLabel, color: false), p.Position));
}
}
public override LocalizedString SuccessMessage => ModifyMessage(base.SuccessMessage);
public override LocalizedString FailureMessage => ModifyMessage(base.FailureMessage);
public override LocalizedString Description => ModifyMessage(description);
public override LocalizedString Name => ModifyMessage(base.Name, false);
public MineralMission(MissionPrefab prefab, Location[] locations, Submarine sub) : base(prefab, locations, sub)
{
var positionType = prefab.ConfigElement.GetAttributeEnum("PositionType", in this.positionType);
if (ValidPositionTypes.Contains(positionType))
{
this.positionType = positionType;
}
float handoverAmount = prefab.ConfigElement.GetAttributeFloat("ResourceHandoverAmount", 0.0f);
resourceHandoverAmount = Math.Clamp(handoverAmount, 0.0f, 1.0f);
var configElement = prefab.ConfigElement.GetChildElement("Items");
foreach (var c in configElement.GetChildElements("Item"))
{
var identifier = c.GetAttributeIdentifier("identifier", Identifier.Empty);
if (identifier.IsEmpty) { continue; }
if (resourceAmounts.ContainsKey(identifier))
{
resourceAmounts[identifier]++;
}
else
{
resourceAmounts.Add(identifier, 1);
}
}
}
protected override void StartMissionSpecific(Level level)
{
if (spawnedResources.Any())
{
#if DEBUG
throw new Exception($"SpawnedResources.Count > 0 ({spawnedResources.Count})");
#else
DebugConsole.AddWarning("Spawned resources list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
spawnedResources.Clear();
#endif
}
if (relevantLevelResources.Any())
{
#if DEBUG
throw new Exception($"RelevantLevelResources.Count > 0 ({relevantLevelResources.Count})");
#else
DebugConsole.AddWarning("Relevant level resources list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
relevantLevelResources.Clear();
#endif
}
if (missionClusterPositions.Any())
{
#if DEBUG
throw new Exception($"MissionClusterPositions.Count > 0 ({missionClusterPositions.Count})");
#else
DebugConsole.AddWarning("Mission cluster positions list was not empty at the start of a mineral mission. The mission instance may not have been ended correctly on previous rounds.");
missionClusterPositions.Clear();
#endif
}
caves.Clear();
if (IsClient) { return; }
foreach ((Identifier identifier, int amount) in resourceAmounts)
{
if (MapEntityPrefab.FindByIdentifier(identifier) is not ItemPrefab prefab)
{
DebugConsole.ThrowError($"Error in MineralMission: couldn't find an item prefab (identifier: \"{identifier}\")",
contentPackage: Prefab.ContentPackage);
continue;
}
var spawnedResources = level.GenerateMissionResources(prefab, amount, positionType, caves);
if (spawnedResources.Count < amount)
{
DebugConsole.ThrowError($"Error in MineralMission: spawned only {spawnedResources.Count}/{amount} of {prefab.Name}",
contentPackage: Prefab.ContentPackage);
}
if (spawnedResources.None()) { continue; }
this.spawnedResources.Add(identifier, spawnedResources);
foreach (var cave in Level.Loaded.Caves)
{
foreach (var spawnedResource in spawnedResources)
{
if (cave.Area.Contains(spawnedResource.WorldPosition))
{
cave.MissionsToDisplayOnSonar.Add(this);
caves.Add(cave);
break;
}
}
}
}
CalculateMissionClusterPositions();
FindRelevantLevelResources();
}
protected override void UpdateMissionSpecific(float deltaTime)
{
if (IsClient) { return; }
switch (State)
{
case 0:
if (!EnoughHaveBeenCollected()) { return; }
State = 1;
break;
case 1:
if (!Submarine.MainSub.AtEitherExit) { return; }
State = 2;
break;
}
}
protected override bool DetermineCompleted()
{
return EnoughHaveBeenCollected();
}
protected override void EndMissionSpecific(bool completed)
{
failed = !completed && state > 0;
if (completed)
{
if (!IsClient)
{
// When mission is completed successfully, half of the resources will be removed from the player (i.e. given to the outpost as a part of the mission)
var handoverResources = new List<Item>();
foreach (Identifier identifier in resourceAmounts.Keys)
{
if (relevantLevelResources.TryGetValue(identifier, out var availableResources))
{
var collectedResources = availableResources.Where(HasBeenCollected);
if (!collectedResources.Any()) { continue; }
int handoverCount = (int)MathF.Round(resourceHandoverAmount * collectedResources.Count());
for (int i = 0; i < handoverCount; i++)
{
handoverResources.Add(collectedResources.ElementAt(i));
}
}
}
foreach (var resource in handoverResources)
{
resource.Remove();
}
}
}
foreach (var kvp in spawnedResources)
{
foreach (var i in kvp.Value)
{
if (i != null && !i.Removed && !HasBeenCollected(i))
{
i.Remove();
}
}
}
spawnedResources.Clear();
relevantLevelResources.Clear();
missionClusterPositions.Clear();
}
private void FindRelevantLevelResources()
{
relevantLevelResources.Clear();
foreach (var identifier in resourceAmounts.Keys)
{
var items = Item.ItemList.Where(i => i.Prefab.Identifier == identifier &&
i.Submarine == null && i.ParentInventory == null &&
(i.GetComponent<Holdable>() is not Holdable h || (h.Attachable && h.Attached)))
.ToArray();
relevantLevelResources.Add(identifier, items);
}
}
private bool EnoughHaveBeenCollected()
{
foreach (var kvp in resourceAmounts)
{
if (relevantLevelResources.TryGetValue(kvp.Key, out var availableResources))
{
var collected = availableResources.Count(HasBeenCollected);
var needed = kvp.Value;
if (collected < needed) { return false; }
}
else
{
return false;
}
}
return true;
}
private bool HasBeenCollected(Item item)
{
if (item == null) { return false; }
if (item.Removed) { return false; }
var owner = item.GetRootInventoryOwner();
if (owner.Submarine != null && owner.Submarine.Info.Type == SubmarineType.Player)
{
return true;
}
else if (owner is Character c)
{
return c.Info != null && GameMain.GameSession.CrewManager.GetCharacterInfos().Contains(c.Info);
}
return false;
}
private bool AnyAreUncollected(IEnumerable<Item> items)
=> items.Any(i => !HasBeenCollected(i));
private void CalculateMissionClusterPositions()
{
missionClusterPositions.Clear();
foreach (var kvp in spawnedResources)
{
if (kvp.Value.None()) { continue; }
var pos = Vector2.Zero;
var itemCount = 0;
foreach (var i in kvp.Value.Where(i => i != null && !i.Removed))
{
pos += i.WorldPosition;
itemCount++;
}
pos /= itemCount;
missionClusterPositions.Add((kvp.Key, pos));
}
}
protected override LocalizedString ModifyMessage(LocalizedString message, bool color = true)
{
int i = 1;
foreach ((Identifier identifier, int amount) in resourceAmounts)
{
Replace($"[resourcename{i}]", ItemPrefab.FindByIdentifier(identifier)?.Name.Value ?? "");
Replace($"[resourcequantity{i}]", amount.ToString());
i++;
}
Replace("[handoverpercentage]", ToolBox.GetFormattedPercentage(resourceHandoverAmount));
return message;
void Replace(string find, string replace)
{
if (color)
{
replace = $"‖color:gui.orange‖{replace}‖end‖";
}
message = message.Replace(find, replace);
}
}
}
}