58 lines
2.4 KiB
C#
58 lines
2.4 KiB
C#
using System.Collections.Generic;
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using System.Xml.Linq;
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using System.Linq;
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using System;
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using Microsoft.Xna.Framework;
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namespace Barotrauma
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{
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class EventManagerSettings : PrefabWithUintIdentifier
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{
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public static readonly PrefabCollection<EventManagerSettings> Prefabs = new PrefabCollection<EventManagerSettings>();
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public static IOrderedEnumerable<EventManagerSettings> OrderedByDifficulty
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{
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get
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{
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return Prefabs.OrderBy(p => (p.MinLevelDifficulty + p.MaxLevelDifficulty) * 0.5f)
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.ThenBy(p => p.UintIdentifier);
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}
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}
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public static EventManagerSettings GetByDifficultyPercentile(float p)
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{
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EventManagerSettings[] settings = OrderedByDifficulty.ToArray();
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return settings[Math.Clamp((int)(settings.Length * p), 0, settings.Length - 1)];
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}
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public readonly LocalizedString Name;
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//How much the event threshold increases per second. 0.0005f = 0.03f per minute
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public readonly float EventThresholdIncrease = 0.0005f;
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//The threshold is reset to this value after an event has been triggered.
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public readonly float DefaultEventThreshold = 0.2f;
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public readonly float EventCooldown = 360.0f;
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public readonly float MinLevelDifficulty = 0.0f;
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public readonly float MaxLevelDifficulty = 100.0f;
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public readonly float FreezeDurationWhenCrewAway = 60.0f * 10.0f;
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public override void Dispose() { }
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public EventManagerSettings(XElement element, EventManagerSettingsFile file) : base(file, element.NameAsIdentifier())
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{
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Name = TextManager.Get("difficulty." + Identifier).Fallback(Identifier.Value);
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EventThresholdIncrease = element.GetAttributeFloat("EventThresholdIncrease", EventThresholdIncrease);
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DefaultEventThreshold = element.GetAttributeFloat("DefaultEventThreshold", DefaultEventThreshold);
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EventCooldown = element.GetAttributeFloat("EventCooldown", EventCooldown);
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MinLevelDifficulty = element.GetAttributeFloat("MinLevelDifficulty", MinLevelDifficulty);
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MaxLevelDifficulty = element.GetAttributeFloat("MaxLevelDifficulty", MaxLevelDifficulty);
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FreezeDurationWhenCrewAway = element.GetAttributeFloat("FreezeDurationWhenCrewAway", FreezeDurationWhenCrewAway);
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}
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}
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}
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